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	<description>Subscribe to the Mod DB id Tech 4 Game Engine tutorial feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 29 Nov 2009 19:44:32 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Milkshape 3D Basics &amp; Fundamentals</title>
		<link>http://www.moddb.com/engines/id-tech-4/tutorials/milkshape-3d-basics-fundamentals</link>
		<pubDate>Thu, 08 Oct 2009 20:04:14 -0500</pubDate>
		<description>A tutorial on the fundamentals and basic use of Milkshape 3D by Ben &quot;Zom&#45;B&quot; Wilson. I cover the GUI of Milkshape, creating simple shapes using two different methods and applying textures.

This tutorial is intended for beginners of 3D Modelling.</description>
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		<title>Material Shaders for Id Tech 4 (Doom 3)</title>
		<link>http://www.moddb.com/engines/id-tech-4/tutorials/material-shaders-for-id-tech-4-doom-3</link>
		<pubDate>Fri, 11 Jan 2008 03:49:55 -0600</pubDate>
		<description>Using the Textures created in my &#39;Building Texture maps for Material Shaders using Photoshop&#39; Tutorial, we go through the process of getting a Basic, fully functioning Material Shader working on the Id Tech 4 engine through the use of Doom 3.</description>
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		<title>ID TECH 4: Radiant &#45; Brush Works</title>
		<link>http://www.moddb.com/engines/id-tech-4/tutorials/id-tech-4-radiant-brush-works</link>
		<pubDate>Tue, 18 Dec 2007 08:17:03 -0600</pubDate>
		<description>In this tutorial we&#39;ll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom 3, Quake 4, Prey and ET: Quake Wars. There is no need of coding/scripting or other external applications, just use the Radiant.</description>
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		<title>ID TECH 4: Radiant &#45; Mapping Basics</title>
		<link>http://www.moddb.com/engines/id-tech-4/tutorials/id-tech-4-radiant-mapping-basics</link>
		<pubDate>Thu, 13 Dec 2007 13:16:41 -0600</pubDate>
		<description>In this tutorial we&#39;ll see how to setup the editor for the Id&#45;tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights and a player_start.  This tutorial is maded on Doom 3.</description>
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