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	<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons</link>
	<title>Tom Clancys Ghost Recon Advanced Warfighter Game Addon downloads RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Tom Clancys Ghost Recon Advanced Warfighter Game addon downloads feed, and get the latest files as they are uploaded.</description>
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	<pubDate>Fri, 16 May 2008 20:30:41 -0500</pubDate>
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	<category>Downloads</category>
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		<title>Brettzies Weapon Pack v4.0 &#45; Graw1</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/10708/brettzies-weapon-pack-v40-graw1</link>
		<pubDate>Fri, 25 Apr 2008 23:10:48 -0500</pubDate>
		<description>GRAW is almost 2 years old at this point, but I still like some things about it better then GRAW2. I was playing a little single player campaign the other day and realised my last pack wasn&#39;t incorporated into GRAW 1. I also had an idea to cut down on some of the mod attachment id #s by using a mount spacer on the M4 and M16. This pushed the ironsights up a bit, but also made them usable which is cool. The front post doesn&#39;t quite line up so I left the aim assist in. While there probably aren&#39;t many people playing GRAW, I was able to get all of my weapons in with attachments and keep the orginal weapons as well. I had to juggle some things around and all of the #s are maxed out, but everything should work in Multi&#45;Player. This version also includes the Sig552 as a primary or secondary, the Benelli M4 as a secondary, the Eotech sight, and Pistols available in the second or third inventory slot.</description>
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		<title>Brettzies M4 mod v3.3 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/7261/brettzies-m4-mod-v33-graw</link>
		<pubDate>Wed, 16 May 2007 21:55:12 -0500</pubDate>
		<description>v3.3 Additions This is a very small update. Nothing really significant. I prefer to release a new weapon with this, but I haven’t had the energy to make one as of late. However, after watching Tears of the Sun, I felt like putting the Handguards on the M4. So, I have updated that model and its attachments. To avoid multi&#45;player problems, I took off the ironsights for the Mk12. I was also able to lower the Aimpoint slightly and still keep the aiming correct. This is a bit more appealing then the “tall” Aimpoint in previous releases. Finally, I made a new ret for the ACOG after seeing some more realistic images of what it is suppose to look like. M4A1 ·added handguards Aimpoint &amp; ACOG ·lowered the Aimpoint as much as possible to be a bit more appealing and realistic ·adjusted the ret for the ACOG to be closer to real life v3.2 Additions Another small update. Mainly just fixing some visual things with the M4. Not really worth realesing on its own, so I added a new pistol to the mix....</description>
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		<title>Brettzies M4 mod v3.2 Graw Patch</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/7057/brettzies-m4-mod-v32-graw-patch</link>
		<pubDate>Mon, 30 Apr 2007 06:31:58 -0500</pubDate>
		<description>This patch does not include all of the files. You will need v3.1 to use it. If you don&#39;t have that, download v3.2 full instead and delete this patch. To install the patch: 1. extact the files from bp_m4v2_english_v3.2_patch.zip into your GRAW\local directory. 2. go into the extracted bp_m4v2_english_v3.2_patch directory and copy all of the directories 3. find your original v3.1 install and paste the copied directories into it 4. when asked to write over existing files, select &quot;yes&quot; v3.2 Additions Another small update. Mainly just fixing some visual things with the M4. Not really worth realesing on its own, so I added a new pistol to the mix. Heckler and Koch’s Mk23. Socom .45ACP. A little heavier then the pistols provided in the game, but with more stopping power. Also added some new ScarL / H sounds thanks to a video of FNH weapons training provided by Arethusa. Hk Mk.23 SOCOM .45 ACP ·12 round mag .45acp ·single fire mode pistol ·sounds taken and tweaked from...</description>
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		<title>Brettzies M4 mod v3.2 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/7056/brettzies-m4-mod-v32-graw</link>
		<pubDate>Mon, 30 Apr 2007 06:11:40 -0500</pubDate>
		<description>v3.2 Additions Another small update. Mainly just fixing some visual things with the M4. Not really worth realesing on its own, so I added a new pistol to the mix. Heckler and Koch’s Mk23. Socom .45ACP. A little heavier then the pistols provided in the game, but with more stopping power. Also added some new ScarL / H sounds thanks to a video of FNH weapons training provided by Arethusa. Hk Mk.23 SOCOM .45 ACP ·12 round mag .45acp ·single fire mode pistol ·sounds taken and tweaked from Ghost Recon ·standard suppressor attachment M4A1 / M16A4 ·adjusted the barrel size of the M4 to line up better ·adjusted the front sight of both weapons Aimpoint &amp; ACOG ·scaled the Aimpoint up slightly .increased the zoom of the ACOG Scar L / H ·increased the damage of the Scar H ·added new sounds for both weapons ·if you want to use the old Scar sounds, just delete these from the mod folder after installation v3.1 Additions This is a small update to address a few minor issues. The reticle for...</description>
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		<title>Brettzies M4 mod v3.1 Graw Patch</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6986/brettzies-m4-mod-v31-graw-patch</link>
		<pubDate>Mon, 23 Apr 2007 09:25:12 -0500</pubDate>
		<description>This patch does not include all of the files. You will need v3.0 to use it. If you don&#39;t have that, download v3.1 instead. To install the patch: 1. extact the files from bp_m4v2_english_v3.1_patch.zip into your GRAW\local directory. 2. go into the extracted bp_m4v2_english_v3.1_patch directory and copy all of the directories 3. find your original v3.0 install and paste the copied directories into it 4. when asked to write over existing files, select &quot;yes&quot; v3.1 Additions This is a small update to address a few minor issues. The reticle for the Mk12 was a little too big in the initial v3.0 release. I was a bit excited to release the weapon and neglected researching the proper look for the ret. Once again, thanks goto Zoot86 for pointing out the blunder and providing some reference material. This ret feels much more realistic and I always did feel the first one was oddly large. I’ve also tweaked the M4 unsuppressed sounds. I loved the Original Ghost Recon M4 sounds,...</description>
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		<title>Brettzies M4 mod v3.1 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6985/brettzies-m4-mod-v31-graw</link>
		<pubDate>Mon, 23 Apr 2007 09:07:30 -0500</pubDate>
		<description>v3.1 Additions This is a small update to address a few minor issues. The reticle for the Mk12 was a little too big in the initial v3.0 release. I was a bit excited to release the weapon and neglected researching the proper look for the ret. Once again, thanks goto Zoot86 for pointing out the blunder and providing some reference material. This ret feels much more realistic and I always did feel the first one was oddly large. I’ve also tweaked the M4 unsuppressed sounds. I loved the Original Ghost Recon M4 sounds, so I started with those. Then mixed in some loud M4 sounds with a distant one shot echo. They are pretty balanced, but a little less loud and angry as Jeff Moore’s in previous releases. However, some people may prefer those, so I have included both. I did remove the two variations that were a bit distorted. If you would like to use the old M4 sounds, simply go into the sound dir of the mod and rename the bp_m4v2 dir to bp_m4v2_new, and bp_m4v2_old to bp_m4v2. Basically switch.</description>
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		<title>Brettzies M4 mod v2.0 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6832/brettzies-m4-mod-v20-graw</link>
		<pubDate>Thu, 12 Apr 2007 08:52:13 -0500</pubDate>
		<description>v2.0 Additions This could be called M16 v1.0, but I’m keeping it part of the M4 mod and just increasing the version number to 2.0 with the addition of a new weapon. Since it is based on the M4 and shares many attachments, it’s just easier to keep them as one mod. Lipoff actually suggested doing an M16A4 back in September 2006 when I was experimenting with GRAW modding. It seemed like a very cool weapon to make since it is highly modular like the M4A1. However, at the time I wasn’t sure how far I would get in modding GRAW weapons, so I didn’t want to build anything new. Now that I have some experience with how the game works, I wanted to work on the M16A4. I’m pretty happy with the results, though there are some limitations. I can’t figure out how to turn off full auto fire mode, or set the default to be single fire. .M16A4 .RAS Handguards for M16A4 .OGR M16 Sounds .Ironsight enhancement and sight assist .ACOGs for ScarL, ScarH, and MR&#45;C .Some minor texture and geo ehancements..</description>
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		<title>Brettzies M4 mod v1.2 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6777/brettzies-m4-mod-v12-graw</link>
		<pubDate>Sat, 07 Apr 2007 21:35:32 -0500</pubDate>
		<description>v1.2 Additions This update adds an ACOG sight to the M4A1. It has a slightly increased zoom over the Aimpoint. Both are selectable. v1.1 Additions This is just a small update that adds custom sounds to the M4A1 as opposed to using the ScarL sounds as default. I found some great M4A1 firing and suppressed sounds done by Jeff Moore aka xLongWayHome. He was courteous enough to let me add them to this weapon mod. The sounds he made are excellent in my opinion. Gives the M4 a very angry and loud firing noise. Very satisfying. The suppressed sound is equally nice with a good metallic clink quickly after firing. Thanks to GrimlockCW for suggesting new sounds in the first place, it really makes a difference. I hope you all enjoy it, and thanks again to Jeff Moore for creating such excellent sounds and letting me use them in this mod. v1.0 This mod adds an M4 with all of the standard attachments including: a custom aimpoint, grenade launcher, tactical grip, silencer and ironsights(aiming not c</description>
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		<title>Brettzies M4 mod v1.1 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6700/brettzies-m4-mod-v11-graw</link>
		<pubDate>Thu, 29 Mar 2007 06:10:25 -0500</pubDate>
		<description>v1.1 Additions This is just a small update that adds custom sounds to the M4A1 as opposed to using the ScarL sounds as default. I found some great M4A1 firing and suppressed sounds done by Jeff Moore aka xLongWayHome. He was courteous enough to let me add them to this weapon mod. The sounds he made are excellent in my opinion. Gives the M4 a very angry and loud firing noise. Very satisfying. The suppressed sound is equally nice with a good metallic clink quickly after firing. Thanks to GrimlockCW for suggesting new sounds in the first place, it really makes a difference. I hope you all enjoy it, and thanks again to Jeff Moore for creating such excellent sounds and letting me use them in this mod. v1.0 This mod adds an M4 with all of the standard attachments including: a custom aimpoint, grenade launcher, tactical grip, silencer and ironsights(aiming not correct though). It is mainly a visual enhancement and behaves identical to the ScarL. The meshes are higher then normal for a game,</description>
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		<title>Brettzies M4 mod v1.0 Graw</title>
		<link>http://www.moddb.com/games/278/tom-clancys-ghost-recon-advanced-warfighter/addons/6617/brettzies-m4-mod-v10-graw</link>
		<pubDate>Thu, 22 Mar 2007 04:38:29 -0500</pubDate>
		<description>Ghost Recon: Advanced Warfighter  This mod adds an M4 with all of the standard attachments including: a custom aimpoint, grenade launcher, tactical grip, silencer and ironsights(aiming not correct though). It is mainly a visual enhancement and behaves identical to the ScarL. The meshes are higher then normal for a game, but I had little problem with it on my old system, an AMD2400xp, 1gig ram, 6800nvidia geforce. Since then, I have optimized them and added lods, but they are still quite high. While it runs great on my current system, I cannot predict if it will cause others to degrade.</description>
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