<?xml version="1.0" encoding="utf-8"?> 
<rss version="2.0">
<channel>
	 
	<link>http://www.moddb.com/games/epsylon/news</link>
	<title>Epsylon Game News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Epsylon Game news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Thu, 20 Nov 2008 22:52:16 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
	<image>
		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
		<link>http://www.moddb.com/</link>
		<width>120</width>
		<height>90</height>
	</image>
	 
	<item>
		<title>Time for some news</title>
		<link>http://www.moddb.com/games/epsylon/news/time-for-some-news1</link>
		<pubDate>Mon, 28 Apr 2008 15:34:40 -0500</pubDate>
		<description>A lot of time went by without news so it&#39;s time to give out some informations.</description>
		<guid isPermaLink="false">articles27878</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/28/27878/crop_120x90/preview_wip_skin_dragon.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>Interaction Update and new people</title>
		<link>http://www.moddb.com/games/epsylon/news/interaction-update-and-new-people</link>
		<pubDate>Wed, 02 Jan 2008 18:27:36 -0600</pubDate>
		<description>Lots of new images and videos: Effects, new interactivity and fresh blood :D</description>
		<guid isPermaLink="false">articles25426</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/26/25426/crop_120x90/prev_news_1.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>Bunch of updates for you</title>
		<link>http://www.moddb.com/games/epsylon/news/bunch-of-updates-for-you</link>
		<pubDate>Sat, 08 Dec 2007 11:34:50 -0600</pubDate>
		<description>Various updates happened to the engine, the game and the profiles here on ModDB.</description>
		<guid isPermaLink="false">articles24867</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/25/24867/crop_120x90/preview_dragon_walk.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>Audio System introduced</title>
		<link>http://www.moddb.com/games/epsylon/news/audio-system-introduced</link>
		<pubDate>Thu, 13 Sep 2007 14:35:09 -0500</pubDate>
		<description>The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get an idea what is heading towards you: Audio Module Type: Provides the audio processing in the game engine. Sound Module Type: Supports loading mono</description>
		<guid isPermaLink="false">articles22972</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/articles.png" length="" type="" />	</item>
	 
	<item>
		<title>Launch of the Drag[en]gine Website</title>
		<link>http://www.moddb.com/games/epsylon/news/launch-of-the-dragengine-website</link>
		<pubDate>Fri, 24 Aug 2007 18:45:24 -0500</pubDate>
		<description>The Draggine Game Engine has now received it&#039;s own web site and is now uncoupled from the Epsylon website. This website contains detailed informations about the Draggine Game Engine as well as all the module types and modules. Each module and module type has it&#039;s own page with informations.</description>
		<guid isPermaLink="false">articles22765</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22765/crop_120x90/dragengine_logo_small.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>The power of Transparency and Shadows</title>
		<link>http://www.moddb.com/games/epsylon/news/the-power-of-transparency-and-shadows</link>
		<pubDate>Fri, 03 Aug 2007 19:57:00 -0500</pubDate>
		<description>A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details ). New Server / Homepage: Today the new server went up and with it the Draggine receives it&#039;s own Project Page. The link will be announced as</description>
		<guid isPermaLink="false">articles22516</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22516/crop_120x90/progressive_optimizer_1.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Light and Magic for all budget classes</title>
		<link>http://www.moddb.com/games/epsylon/news/light-and-magic-for-all-budget-classes</link>
		<pubDate>Thu, 28 Jun 2007 16:55:38 -0500</pubDate>
		<description>After a long absence due to exams and a lot of other work the Project Epsylon is back with a lot of news. The main work went into reworking the rendering engine to use a technique which is commonly dubbed Deferred Shading. One of the main benefits of this technique is that you can have much more lights</description>
		<guid isPermaLink="false">articles22080</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22080/crop_120x90/lighting_exponent_all.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Terrain Textures Revisited</title>
		<link>http://www.moddb.com/games/epsylon/news/terrain-textures-revisited</link>
		<pubDate>Sat, 19 May 2007 13:48:18 -0500</pubDate>
		<description>This news post divides in two major parts. The first part is the World Editor which has been pushed forward. There are many changes so I stick to a small list of changes and a few images. Reworked the properties panels for various objects. Changes are now done directly hence you can change for example</description>
		<guid isPermaLink="false">articles21611</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/22/21611/crop_120x90/class_select_tags.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Big changes on all ends</title>
		<link>http://www.moddb.com/games/epsylon/news/big-changes-on-all-ends</link>
		<pubDate>Sun, 29 Apr 2007 15:02:22 -0500</pubDate>
		<description>Yet another news post which took ages before hitting the shelves. The reason had been manifold and some of them good while others bad. The main reason for no word had been the rework of the old Map System into the new Terrain System. This topic explains in more detail what exactly happened there on</description>
		<guid isPermaLink="false">articles21362</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/articles.png" length="" type="" />	</item>
	 
	<item>
		<title>World Editor Shots</title>
		<link>http://www.moddb.com/games/epsylon/news/world-editor-shots</link>
		<pubDate>Sat, 24 Mar 2007 09:35:06 -0500</pubDate>
		<description>Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new Draggine World Editor. This caused two major changes to the editor. First the toolkit changed from Gtk to FOX and second the OpenGL rendered has been</description>
		<guid isPermaLink="false">articles20876</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/21/20876/crop_120x90/mapeditor.jpg" length="" type="image/jpeg" />	</item>
	  
</channel>
</rss>