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	<link>http://www.moddb.com/games/freelancer/videos</link>
	<title>Videos &amp; Audio RSS feed &#45; Freelancer Game - Mod DB</title>
	<description>Subscribe to the Mod DB Freelancer Game video &amp; audio feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Mon, 30 Nov 2009 04:19:44 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
	<itunes:subtitle>Videos &amp; Audio RSS feed &#45; Freelancer Game - Mod DB</itunes:subtitle>
	<itunes:author>Mod DB</itunes:author>
	<itunes:summary>Subscribe to the Mod DB Freelancer Game video &amp; audio feed, and get the latest eye candy as it is posted.</itunes:summary>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:owner>
		<itunes:name>Mod DB</itunes:name>
		<itunes:email>support@moddb.com</itunes:email>
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	<item>
		<title>Discovery Freelancer: Sirius at War</title>
		<link>http://www.moddb.com/games/freelancer/videos/discovery-freelancer-sirius-at-war</link>
		<pubDate>Sun, 29 Nov 2009 19:38:27 -0600</pubDate>
		<description>Discovery Freelancer: Sirius at War

Download discovery today.</description>
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		<itunes:author>masternerdguy</itunes:author>
		<itunes:subtitle>Discovery Freelancer: Sirius at War</itunes:subtitle>
		<itunes:summary>Discovery Freelancer: Sirius at War

Download discovery today.</itunes:summary>
		<itunes:duration>03:08</itunes:duration>
		<itunes:keywords>discovery, freelancer, sirius, at, war, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Final Fantasy 7 music addon Test</title>
		<link>http://www.moddb.com/games/freelancer/videos/final-fantasy-7-music-addon-test</link>
		<pubDate>Wed, 18 Nov 2009 00:35:39 -0600</pubDate>
		<description>video was demonstrating the change of music in Freelancer to Final Fantasy 7 tracks.

also some of the many new sound effects.

I forgot to disable the 3D sound option in freelancer which likes to screw my audio, so the sound is almost always playing out of 1 side, either that or its because i lied to my pc and told it  have 7.1 so i could get the rear speakers to be side speakers instead,

comments are greatly appreciated, if would like to try this out for yourself, please check the freelancer addon section, or click the following link to direct you to the appropriate page.

http://www.moddb.com/games/freelancer/addons/75s&#45;final&#45;fantasy&#45;7&#45;music&#45;sound&#45;mod

thank you for watching.</description>
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		<itunes:author>75</itunes:author>
		<itunes:subtitle>Final Fantasy 7 music addon Test</itunes:subtitle>
		<itunes:summary>video was demonstrating the change of music in Freelancer to Final Fantasy 7 tracks.

also some of the many new sound effects.

I forgot to disable the 3D sound option in freelancer which likes to screw my audio, so the sound is almost always playing out of 1 side, either that or its because i lied to my pc and told it  have 7.1 so i could get the rear speakers to be side speakers instead,

comments are greatly appreciated, if would like to try this out for yourself, please check the freelancer addon section, or click the following link to direct you to the appropriate page.

http://www.moddb.com/games/freelancer/addons/75s&#45;final&#45;fantasy&#45;7&#45;music&#45;sound&#45;mod

thank you for watching.</itunes:summary>
		<itunes:duration>03:39</itunes:duration>
		<itunes:keywords>final, fantasy, 7, music, addon, test, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>GreenDuck Dynamic Jump Holes Demo</title>
		<link>http://www.moddb.com/games/freelancer/videos/greenduck-dynamic-jump-holes-demo</link>
		<pubDate>Mon, 09 Nov 2009 17:59:31 -0600</pubDate>
		<description>For this demo, I told GreenDuck to add 25 random pathways to my OLG mod. Why? Because GreenDuck now supports dynamic jump holes!

That means that at server downtime GreenDuck can add randomized jump holes between any 2 systems. This adds some one&#45;of&#45;a&#45;kind moments to the game that create temporary tactical and economic changes.

GreenDuck currently only generates them, but will soon be able to detect and remove old random holes when it creates new ones.

Most importantly, GreenDuck random paths are stable and dont crash the server. Best of all, it doesnt interfere with hard&#45;coded paths.</description>
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		<itunes:author>masternerdguy</itunes:author>
		<itunes:subtitle>GreenDuck Dynamic Jump Holes Demo</itunes:subtitle>
		<itunes:summary>For this demo, I told GreenDuck to add 25 random pathways to my OLG mod. Why? Because GreenDuck now supports dynamic jump holes!

That means that at server downtime GreenDuck can add randomized jump holes between any 2 systems. This adds some one&#45;of&#45;a&#45;kind moments to the game that create temporary tactical and economic changes.

GreenDuck currently only generates them, but will soon be able to detect and remove old random holes when it creates new ones.

Most importantly, GreenDuck random paths are stable and dont crash the server. Best of all, it doesnt interfere with hard&#45;coded paths.</itunes:summary>
		<itunes:duration>02:24</itunes:duration>
		<itunes:keywords>greenduck, dynamic, jump, holes, demo, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>GreenDuck Milestone 1 Demonstration</title>
		<link>http://www.moddb.com/games/freelancer/videos/greenduck-milestone-1-demonstration</link>
		<pubDate>Mon, 26 Oct 2009 17:01:18 -0500</pubDate>
		<description>The purpose of GreenDuck is to cause players to lose their ship when they die, and respawn in a basic patriot. It helps add real loss to Freelancer.

GreenDuck milestone 1 is a massive improvement. It now remembers the credits the player had and where the player last docked. That means that you won&#39;t automatically respawn in the starter system and you will get to keep your cash!


GreenDuck is very stable and only consumes about 10% of my CPU while running (I can play freelancer on the server side with it running, so it works).

GreenDuck is currently available for the &quot;Our Local Group&quot; mod and will be bundled with the next release (Alpha 4).</description>
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		<itunes:author>masternerdguy</itunes:author>
		<itunes:subtitle>GreenDuck Milestone 1 Demonstration</itunes:subtitle>
		<itunes:summary>The purpose of GreenDuck is to cause players to lose their ship when they die, and respawn in a basic patriot. It helps add real loss to Freelancer.

GreenDuck milestone 1 is a massive improvement. It now remembers the credits the player had and where the player last docked. That means that you won&#39;t automatically respawn in the starter system and you will get to keep your cash!


GreenDuck is very stable and only consumes about 10% of my CPU while running (I can play freelancer on the server side with it running, so it works).

GreenDuck is currently available for the &quot;Our Local Group&quot; mod and will be bundled with the next release (Alpha 4).</itunes:summary>
		<itunes:duration>02:07</itunes:duration>
		<itunes:keywords>greenduck, milestone, 1, demonstration, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>GreenDuck Server Extension Demo</title>
		<link>http://www.moddb.com/games/freelancer/videos/greenduck-server-extension-demo</link>
		<pubDate>Sun, 25 Oct 2009 01:25:19 -0500</pubDate>
		<description>This is the demo for greenduck&#39;s experimental server management ability: players losing ships at death. Greenduck is currently a part of the &quot;Our Local Group&quot; project.

Basically, Green Duck proactively scans the server&#45;side saves to determine when a player has died. Then it puts them in a patriot. Currently, Green Duck only works properly with &quot;Our Local Group&quot;, but it could be tweaked with 10 minutes of VB coding to do any mod.

In the future, Green Duck will also support automated handling of clans owning systems, clan NPC patrols, and other awesome features.</description>
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		<itunes:author>masternerdguy</itunes:author>
		<itunes:subtitle>GreenDuck Server Extension Demo</itunes:subtitle>
		<itunes:summary>This is the demo for greenduck&#39;s experimental server management ability: players losing ships at death. Greenduck is currently a part of the &quot;Our Local Group&quot; project.

Basically, Green Duck proactively scans the server&#45;side saves to determine when a player has died. Then it puts them in a patriot. Currently, Green Duck only works properly with &quot;Our Local Group&quot;, but it could be tweaked with 10 minutes of VB coding to do any mod.

In the future, Green Duck will also support automated handling of clans owning systems, clan NPC patrols, and other awesome features.</itunes:summary>
		<itunes:duration>02:16</itunes:duration>
		<itunes:keywords>greenduck, server, extension, demo, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>The Order: Across the Stars (Discovery 4.85)</title>
		<link>http://www.moddb.com/games/freelancer/videos/the-order-across-the-stars-discovery-485</link>
		<pubDate>Thu, 30 Jul 2009 19:10:20 -0500</pubDate>
		<description>The Order: Across the Stars (Discovery 4.85)</description>
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		<itunes:author>masternerdguy</itunes:author>
		<itunes:subtitle>The Order: Across the Stars (Discovery 4.85)</itunes:subtitle>
		<itunes:summary>The Order: Across the Stars (Discovery 4.85)</itunes:summary>
		<itunes:duration>04:05</itunes:duration>
		<itunes:keywords>the, order, across, the, stars, discovery, 485, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Freelancer Game Intro</title>
		<link>http://www.moddb.com/games/freelancer/videos/freelancer-game-intro</link>
		<pubDate>Thu, 28 Feb 2008 07:33:54 -0600</pubDate>
		<description></description>
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		<itunes:author>w0dk4</itunes:author>
		<itunes:subtitle>Freelancer Game Intro</itunes:subtitle>
		<itunes:summary></itunes:summary>
		<itunes:duration>03:41</itunes:duration>
		<itunes:keywords>freelancer, game, intro, freelancer, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Mine Freelancer</title>
		<link>http://www.moddb.com/games/freelancer/videos/mine-freelancer</link>
		<pubDate>Fri, 15 Feb 2008 21:05:15 -0600</pubDate>
		<description>A Freelancer movie inspired by the &quot;Mine&quot; Battlefield movies.</description>
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		<enclosure url="http://media.moddb.com/cache/videos/games/1/1/81/encode_mp4/minefl.wmv.mp4" length="78145148" type="video/mp4" />
		<itunes:author>w0dk4</itunes:author>
		<itunes:subtitle>Mine Freelancer</itunes:subtitle>
		<itunes:summary>A Freelancer movie inspired by the &quot;Mine&quot; Battlefield movies.</itunes:summary>
		<itunes:duration>09:57</itunes:duration>
		<itunes:keywords>mine, freelancer, freelancer, game, podcast</itunes:keywords>
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