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	<link>http://www.moddb.com/games/quake-iii-arena/related/addons</link>
	<title>Quake III Arena Game Addon downloads RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Quake III Arena Game addon downloads feed, and get the latest files as they are uploaded.</description>
	<language>en-us</language>
	<pubDate>Sat, 22 Nov 2008 17:14:33 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>Floating Stonefaces &#45; MONKEYS of DOOM version</title>
		<link>http://www.moddb.com/mods/monkeys-of-doom-quake-iii-arena-version/addons/floating-stonefaces-monkeys-of-doom-version</link>
		<pubDate>Thu, 18 Sep 2008 04:37:34 -0500</pubDate>
		<description>It happens in early 2009: Armed monkeys wipe mankind from the face of the earth without any forewarning. Only you and a couple of other freaks survived. There&#39;s no chance to put your species back on track, but then why not at least piss off as many of the new rulers as possible? &#45; You enter an orbital burial ground, stuffed with the bodies of your loser friends. Weaponry is provided, so let&#39;s kick some furry monkey butt!

&quot;Floating Stonefaces&quot; map for Quake III Arena, Open Arena etc.

Author of the original version is Stefan Scholz, aka sst13, MONKEYS of DOOM version by Wilko. 

Unzip the file you have downloaded into your baseq3 directory. Name of the map is &quot;13stone_mod&quot; and it&#39;s available for FFA, TEAM and TOURNEY mode. For a full&#45;toon experience run MONKEYS of DOOM mod before starting the map!</description>
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		<title>Dragonball Z Pack</title>
		<link>http://www.moddb.com/mods/bid-for-power/addons/dragonball-z-pack</link>
		<pubDate>Tue, 15 Apr 2008 00:44:53 -0500</pubDate>
		<description>Models included: Goku, Piccolo, Vegeta, Chibi&#45;Gohan, Krillin, and Freeza. Unzip RO&#45;BFPDBZ&#45;pack1.zip inside the Bid For Power folder. Start Bidforpower and select desired characters to play with under setup/player section.</description>
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		<title>Relativity.pk3</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/relativitypk3</link>
		<pubDate>Thu, 10 Apr 2008 22:34:56 -0500</pubDate>
		<description>Introducing &#45; &quot;Relativity&quot; a Quake 3 deathmatch map. Escher&#39;s Relativity envisioned as a quake map &#45; has 3 ground planes. Try it, you&#39;ll like it...if you don&#39;t get ill that is.  NOTE: you will have to rename this file relativity.pk3.  while you can upload zip files this system apparently doesnt recognize pk3&#39;s, which are zip files.</description>
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		<title>Model Pack 1 for SuperHeroes Arena</title>
		<link>http://www.moddb.com/mods/superheroes-arena/addons/model-pack-1-for-superheroes-arena</link>
		<pubDate>Sat, 21 Jul 2007 19:43:09 -0500</pubDate>
		<description>Model Pack 1 for SuperHeroes Arena.  A collection of superhero models and skins, ready for use in SuperHeroes Arena, or they can be used in a Quake 3 game. &#45;&#45;&#45; To install, first locate your &#039;Quake III Arena&#039; folder, then unzip the contents of this file there. Make sure it has created a folder called &#039;sha&#039; and placed its contents there .</description>
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		<title>Winternacht &amp; Sommergewitter</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/winternacht-sommergewitter</link>
		<pubDate>Thu, 31 May 2007 20:40:28 -0500</pubDate>
		<description>Winternacht &amp; Sommergewitter by Wakey FFA maps for Quake 3 Arena, War§ow, World of Padman and OpenArena About ::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::: Title: Winternacht &amp; Sommergewitter File: seasons1.pk3 BSPs: winter.bsp, summer.bsp Author: Wakey (Robin Pengelstorfer) Email address: Website: Tools used: GTKRadiant v1.2.10 &amp; 1.4, Q3map2 2.5.16, Q3map2Toolz, Milkshape 3D v1.7.1, Picture Publisher 8 De&#115;cription: Winternacht &amp; Sommergewitter are little FFA styled maps for 2&#45;5 players. They are my first ever released maps, and are no attempt to create seriously competion or tourney maps, but to create some of the most beautiful and atmospheric maps for Quake 3 using all the goodness of Q3map2. System requirements ::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::: Because of the lots of details and eycandy seen in the maps the r_speeds are extremely rough, although the maps are already optimised for speed. You can gain speed with lowering the texture detail...</description>
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		<title>Western Quake III Beta 2.2 Extra Maps</title>
		<link>http://www.moddb.com/mods/western-quake-3/addons/western-quake-iii-beta-22-extra-maps</link>
		<pubDate>Thu, 23 Nov 2006 14:41:39 -0600</pubDate>
		<description>Maps included:  br_haunted  wq_town wq_nightfort  nonamecity (pk3 contains both wq_nonamecity and br_nonamecity)</description>
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		<title>Given To Fly</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/given-to-fly</link>
		<pubDate>Wed, 25 Oct 2006 09:23:07 -0500</pubDate>
		<description>09/july/2002 ================================================= =============== Title : Given to fly Filename : uozq3ta3.zip Author : Germano &quot;uoz&quot; Guerrini E&#45;mail : Web Site : De&#115;cription : Quake III: Team Arena level ================================================= =============== * Play Information * &#45; Unzip the contents of uozq3ta3.zip to your Quake3&#092;missionpack folder &#45; Run Quake III: Team Arena &#45; From the main menu select PLAY then STARTSERVER. Configure your match with bots and then select the map from the list. * De&#115;cription * Game type : CTF, Oneflag CTF, Harvester, Overload Player load : 4vs4, 5vs5, maybe more Respawn spots : 8 per team New Graphics : All textures by shaderlab, modified by me for CTF use New Sounds : Yes Known bugs : None * Note * First of all this level is NOT intended for lower end systems. The average r_speeds is higher than 10k. I use a very few textures. The title really is the meaning of the map: the floating platform are quite small,...</description>
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		<title>Lost In Time</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/lost-in-time</link>
		<pubDate>Wed, 25 Oct 2006 09:15:56 -0500</pubDate>
		<description>08/04/2002 ================================================= =============== Title : Lost in time Filename : uozq3ta2.zip Author : Germano &quot;uoz&quot; Guerrini E&#45;mail : Web Site : De&#115;cription : Quake III: Team Arena level ================================================= =============== * Play Information * &#45; Unzip the contents of uozq3ta2.zip to your Quake3&#092;missionpack folder &#45; Run Quake III: Team Arena &#45; From the main menu select PLAY then STARTSERVER. Configure your match with bots and then select the map from the list. * De&#115;cription * Game type : CTF, Oneflag CTF, Harvester, Overload Player load : 4vs4, 5vs5, maybe more Respawn spots : 10 per team New Graphics : Most textures from evil lair, some modified and added by me Known bugs : None * Note * You&#039;ll never believe it, but once this map was a very large terrain level, equal to Distant Screaming. But it was boring, expecially with bots. I cut off the terrain stuff and put in a decent central area, which is quite...</description>
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		<title>Crossed World</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/crossed-world</link>
		<pubDate>Wed, 25 Oct 2006 09:04:01 -0500</pubDate>
		<description>16/11/2001 ================================================= =============== Title : Crossed World Filename : uozq3ta1.zip Author : Germano &quot;uoz&quot; Guerrini E&#45;mail : Web Site : De&#115;cription : Quake III: Team Arena level ================================================= =============== * Play Information * &#45; Unzip the contents of uozq3ta1.zip to your Quake3&#092;missionpack folder &#45; Run Quake III: Team Arena &#45; From the main menu select PLAY then STARTSERVER. Configure your match with bots and then select the map from the list. * De&#115;cription * Game type : CTF, Oneflag CTF, Harvester, Overload Player load : 4vs4, 5vs5 Respawn spots : 8 per team New Graphics : Some modified textures and shaders. Known bugs : None * Note * After beta testing I&#039;ve decided to set 10 seconds for the Proximity Launcher to respawn: this could help to avoid abuse of mines. There is a secret room in each base: try to find it! * Credits * &#45; Bario for testing and suggestions &#45; Dviant, phooka and...</description>
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	<item>
		<title>Up &amp; Down</title>
		<link>http://www.moddb.com/games/quake-iii-arena/addons/up-down</link>
		<pubDate>Wed, 25 Oct 2006 08:58:26 -0500</pubDate>
		<description>08/05/2001 ================================================= =============== Title : Up &amp; Down Filename : uozq3dm4.zip Author : Germano &quot;uoz&quot; Guerrini E&#45;mail : Web Site : De&#115;cription : Quake III Arena deathmatch level ================================================= =============== * Play Information * &#45; Unzip the contents of uozq3dm4.zip to your Quake3&#092;baseq3 folder &#45; Run Quake III Arena &#45; From the main menu select Single player then Skirmish. The map should appear somewhere on the list, usually at the end. * De&#115;cription * Game type : FFA, Tourney Player load : 2 &#45; 8 Respawn spots : 10 New Graphics : Nothing new, just some modified textures for specific purposes. Known bugs : None * Notes * The r_speeds is not as good as my previous levels, but just in a couple of places not very crucial for the main flow of the map. Btw, if you can run Team Arena, you won&#039;t have problems with this bad girl:) (Yes, my maps ARE female) * Credits * &#45; All the guys of multiplayer.it...</description>
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