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	<title>Quake Game Tutorials RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Quake Game tutorial feed, and get the latest updates as they are posted.</description>
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	<pubDate>Thu, 08 Jan 2009 15:38:36 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
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	<ttl>180</ttl>
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		<title>Random Spray Rifle Part 2</title>
		<link>http://www.moddb.com/games/quake/tutorials/random-spray-rifle-part-2</link>
		<pubDate>Mon, 05 Sep 2005 01:11:27 -0500</pubDate>
		<description>After doing your Counter&#45;Strike&#45;esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!</description>
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		<title>Random Spray Rifle Part 1</title>
		<link>http://www.moddb.com/games/quake/tutorials/random-spray-rifle-part-1</link>
		<pubDate>Mon, 05 Sep 2005 01:00:18 -0500</pubDate>
		<description>A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike</description>
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		<title>Footsteps in DarkPlaces</title>
		<link>http://www.moddb.com/games/quake/tutorials/footsteps-in-darkplaces</link>
		<pubDate>Mon, 06 Jun 2005 20:22:14 -0500</pubDate>
		<description>Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.</description>
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		<title>Mecha Explosive Puppy</title>
		<link>http://www.moddb.com/games/quake/tutorials/mecha-explosive-puppy</link>
		<pubDate>Mon, 15 Nov 2004 20:27:32 -0600</pubDate>
		<description>Very simple tutorial aimed at people looking to begin learning Quake&#45;C.  Makes the rottweilers explode and deal damage when they attack or are attacked.</description>
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		<title>Semi&#45;auto firing</title>
		<link>http://www.moddb.com/games/quake/tutorials/semi-auto-firing</link>
		<pubDate>Sun, 26 Sep 2004 12:26:33 -0500</pubDate>
		<description>This tutorial turns your shotty into a auto&#45;shotty where the speed is only limited by the fastest finger.</description>
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		<title>Easy locational damage!</title>
		<link>http://www.moddb.com/games/quake/tutorials/easy-locational-damage</link>
		<pubDate>Sun, 26 Sep 2004 12:13:30 -0500</pubDate>
		<description>A tutorial brought to you by Cheap&#097;lert and Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming experience.</description>
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		<title>Drunk rockets</title>
		<link>http://www.moddb.com/games/quake/tutorials/drunk-rockets</link>
		<pubDate>Sun, 26 Sep 2004 11:36:19 -0500</pubDate>
		<description>Twist the rocket&#039;s direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.</description>
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		<title>Secondary Trigger in Quake</title>
		<link>http://www.moddb.com/games/quake/tutorials/secondary-trigger-in-quake</link>
		<pubDate>Sun, 26 Sep 2004 10:30:11 -0500</pubDate>
		<description>Creates a secondary trigger function on Quake&#039;s weapons system, so you can double the ways to die by weapon!</description>
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		<title>Setting up a simple quake mod with a new feature</title>
		<link>http://www.moddb.com/games/quake/tutorials/setting-up-a-simple-quake-mod-with-a-new-feature</link>
		<pubDate>Sun, 26 Sep 2004 08:24:33 -0500</pubDate>
		<description>Setting up a small q1 mod, then adding a simple piece of code to the grunt&#039;s pain function, which checks if the grunt&#039;s energy gets under a certain amount (1/2 of his energy in this tut). Skin changing and .mdl modifying also...</description>
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		<title>Dynamically&#45;Sized Bodyque</title>
		<link>http://www.moddb.com/games/quake/tutorials/dynamically-sized-bodyque</link>
		<pubDate>Sat, 25 Sep 2004 15:09:06 -0500</pubDate>
		<description>In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?</description>
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