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	<title>Images RSS feed &#45; Red Alert: A Path Beyond Game - Mod DB</title>
	<description>Subscribe to the Mod DB Red Alert: A Path Beyond Game image feed, and get the latest eye candy as it is posted.</description>
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	<pubDate>Sun, 29 Nov 2009 02:43:05 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>Computer Unit WIP</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/computer-unit-wip</link>
		<pubDate>Thu, 08 Oct 2009 01:06:12 -0500</pubDate>
		<description>The Radar Dome is also the next on the list for Cuddling, and Drunkill actually made some pretty sweet conceptual models of the interior. The weak spot will probably be machinery that controls the actual spinning of dish, deep down inside the structure. You&#39;ll be able to see it spinning when it&#39;s alive of course! Drunky also made this computer unit to put inside.</description>
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	<item>
		<title>Gap Generator Effect</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/gap-generator-effect1</link>
		<pubDate>Thu, 08 Oct 2009 01:04:30 -0500</pubDate>
		<description>Tada, the Gap Generator effect now has a nifty &quot;funnel&quot; that is formed around the fork. The easy to see one is the Allied view, the nearly black one is the Soviets&#39; view of it.</description>
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		<title>Gap Generator Effect</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/gap-generator-effect</link>
		<pubDate>Thu, 08 Oct 2009 01:04:30 -0500</pubDate>
		<description>Tada, the Gap Generator effect now has a nifty &quot;funnel&quot; that is formed around the fork. The easy to see one is the Allied view, the nearly black one is the Soviets&#39; view of it.</description>
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		<title>Ore Silo</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/ore-silo</link>
		<pubDate>Thu, 08 Oct 2009 01:00:16 -0500</pubDate>
		<description>We&#39;re having some internal discussion about the Ore Silo. In Gamma, they will no longer be &quot;basenormal&quot; in RA1 terms. They&#39;re essentially extras, not required for real victory, and in APB engine terms they&#39;re not even buildings. Through some method, they&#39;ll grant you extra credits during the map... but when and how, (and what to do with your money once they die) is currently up for debate. Please share any thoughts you might have, we love your feedback.

Part of shifting them to this status of not&#45;real&#45;building is due to the fact that we&#39;ll make an extra silo or two or three buildable in the future. Also, Chronojam has spent a few hours slowly texturing the redone model Sir Phoenixx prepared, here&#39;s a small shot:</description>
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		<title>NACA Crate</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/naca-crate</link>
		<pubDate>Mon, 21 Sep 2009 03:55:39 -0500</pubDate>
		<description>A mysterious crate from the combined United States/European alliance orbital flight programmes, containing equally mysterious and sensitive equipment. Don&#39;t let the Soviets capture these! Featured on RA_Luna, a fairly crazy map that takes place on the moon.</description>
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		<title>M16</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/m16</link>
		<pubDate>Mon, 21 Sep 2009 03:51:59 -0500</pubDate>
		<description>Basic weapon for Allied infantry. Capable of firing both in a three&#45;shot burst mode for stopping power, and a spaced out single&#45;fire mode for accuracy. Simply repeating trigger pulls in three&#45;shot mode results in constant, rapid fire.</description>
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		<title>Gap Field</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/gap-field</link>
		<pubDate>Mon, 21 Sep 2009 03:42:59 -0500</pubDate>
		<description>Early shot of the new Gap Generator area of effect. A smaller version appears around the Mobile Gap Generator, cloaking all nearby friendly units.</description>
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		<title>Gap Generator</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/gap-generator1</link>
		<pubDate>Mon, 21 Sep 2009 03:41:28 -0500</pubDate>
		<description>Allied Gap Generator base detail.</description>
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		<title>Gap Generator</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/gap-generator</link>
		<pubDate>Mon, 21 Sep 2009 03:40:10 -0500</pubDate>
		<description>The new Allied Gap Generator, capable of creating a distortion field that disrupts enemy forces and prevents detection by masking all wavelengths from radar to visible&#45;light via partial phase&#45;shifting. In other words, it makes you entirely invisible... until you begin sttacking, or the enemy is close enough to you to begin pulling you back into reality.</description>
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		<title>Pipeline Yet Again</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/images/pipeline-yet-again</link>
		<pubDate>Fri, 04 Sep 2009 21:54:11 -0500</pubDate>
		<description>Pipeline again, because we love it so much. </description>
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