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	<title>Red Alert: A Path Beyond Game News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Red Alert: A Path Beyond Game news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sat, 07 Nov 2009 23:15:38 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Mid&#45;September Blog</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/mid-september-blog</link>
		<pubDate>Sat, 19 Sep 2009 00:15:50 -0500</pubDate>
		<description>A video of Fissure, some previews of the new shotgun scaling/posing, and some pictures of an upcoming remake of Canyon River. How exciting!</description>
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		<title>APB Blog: September 1st</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/apb-blog-september-1st</link>
		<pubDate>Thu, 03 Sep 2009 20:30:44 -0500</pubDate>
		<description>Chronojam talks about the maps Fissure and Pipeline, a change to the War Factory interior and about the Cold Fusion patch.</description>
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		<title>APB Dev. Blog :: July 13th, 2009</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/apb-dev-blog-july-13th-2009</link>
		<pubDate>Wed, 15 Jul 2009 02:40:02 -0500</pubDate>
		<description>The latest news from last week&#39;s works. Some clan/server updates, work&#45;in&#45;progress images of the Gap Generator and SAM Site defense, an update to the detailing on the RPG, a preview of the new M16 and arms in&#45;game, and info on the fresh new co&#45;op map available now.</description>
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		<title>APB Dev. Blog :: July 5th, 2009</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/apb-dev-blog-july-5th-2009</link>
		<pubDate>Mon, 06 Jul 2009 04:08:59 -0500</pubDate>
		<description>A reposted version of the July 5, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original text edited out. Please read the original post to see the expanded content. (link at bottom of page)</description>
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		<title>APB Dev. Blog :: June 22nd, 2009</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/apb-dev-blog-june-22nd-2009</link>
		<pubDate>Thu, 02 Jul 2009 03:31:19 -0500</pubDate>
		<description>A reposted version of the June 22, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original text edited out. Please read the original post to see the expanded content. (link at bottom of page)</description>
		<guid isPermaLink="false">articles40524</guid>
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		<title>APB Dev. Blog :: June 15th, 2009</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/apb-dev-blog-june-15th-2009</link>
		<pubDate>Tue, 16 Jun 2009 04:44:31 -0500</pubDate>
		<description>A reposted version of the June 15, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original text edited out. Please read the original post to see the expanded content. (link at bottom of page)</description>
		<guid isPermaLink="false">articles39836</guid>
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		<title>New Armament</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/new-armament</link>
		<pubDate>Sat, 06 Jun 2009 14:04:10 -0500</pubDate>
		<description>We have neglected our news a bit, so I will be posting what&#39;s happened in the past several weeks. Here, we&#39;re showing off some new armaments. The new looks for the Flame Tower, Hand Grenade, and RPG launcher in particular. And of course, an explanation why we&#39;ve decided to include the RPG. Plus, the new hands and arms themselves.</description>
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		<title>Look and Feel Update</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/look-and-feel-update</link>
		<pubDate>Sun, 01 Mar 2009 20:57:31 -0600</pubDate>
		<description>Ah, props and maps. We&#39;ve got some new looks for our various plant life for you to gaze upon, which can hopefully help us get further away from every battle feeling like it takes place in a similar time of year. If you want to feel like you&#39;re not even battling on Earth anymore, RA_CTT_Luna has you covered on that front, too. RA_Pipeline is in testing now, with some updated shots. That&#39;s the look part. The feel part? We&#39;ve got brand new first person hands.</description>
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		<title>New Map, New Camo, New C4</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/new-map-new-camo-new-c4</link>
		<pubDate>Mon, 02 Feb 2009 20:15:06 -0600</pubDate>
		<description>We&#39;ve got some new goodies to show off. First, a surprise deathmatch map, RA_KillFields, which we hope will make a great intermission between base combat rounds. Next, the promised snowy Longbow has arrived. We&#39;ve also got some quick comparison shots of the APC and Longbow camo schemes on RA_StormyValley, RA_NorthByNorthwest, and RA_RidgeWar. Top it all off with new C4 effects.</description>
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		<title>War Factory &amp; Staff Changes</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/news/war-factory-staff-changes</link>
		<pubDate>Thu, 29 Jan 2009 21:39:25 -0600</pubDate>
		<description>While not scheduled for version 2.0.0, we are of course working on all new buildings to be featured simultaneously in a future version. Here&#39;s some early previews of the War Factory. Also, we&#39;ve had some recent staff changes... including new tester recruitment (ongoing).</description>
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