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	<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos</link>
	<title>Videos &amp; Audio RSS feed &#45; Red Alert: A Path Beyond Game - Mod DB</title>
	<description>Subscribe to the Mod DB Red Alert: A Path Beyond Game video &amp; audio feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 20:34:51 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
	<itunes:subtitle>Videos &amp; Audio RSS feed &#45; Red Alert: A Path Beyond Game - Mod DB</itunes:subtitle>
	<itunes:author>Mod DB</itunes:author>
	<itunes:summary>Subscribe to the Mod DB Red Alert: A Path Beyond Game video &amp; audio feed, and get the latest eye candy as it is posted.</itunes:summary>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:owner>
		<itunes:name>Mod DB</itunes:name>
		<itunes:email>support@moddb.com</itunes:email>
	</itunes:owner>
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	<itunes:category text="Games"/>
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		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/podcast.png</url>
		<link>http://www.moddb.com/</link>
		<width>120</width>
		<height>90</height>
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	<item>
		<title>AA Gun Destruction</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/aa-gun-destruction</link>
		<pubDate>Fri, 04 Sep 2009 21:46:08 -0500</pubDate>
		<description>Death animation for the AA Gun in Gamma, aka version 2.0.0, which is upcoming.</description>
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		<itunes:author>Chronojam</itunes:author>
		<itunes:subtitle>AA Gun Destruction</itunes:subtitle>
		<itunes:summary>Death animation for the AA Gun in Gamma, aka version 2.0.0, which is upcoming.</itunes:summary>
		<itunes:duration>00:07</itunes:duration>
		<itunes:keywords>aa, gun, destruction, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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	<item>
		<title>Gap Generator Destruction</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/gap-generator-destruction</link>
		<pubDate>Fri, 04 Sep 2009 21:43:07 -0500</pubDate>
		<description>Early version of death animation for the Gap Generator in Gamma, aka version 2.0.0, which is upcoming.</description>
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		<itunes:author>Chronojam</itunes:author>
		<itunes:subtitle>Gap Generator Destruction</itunes:subtitle>
		<itunes:summary>Early version of death animation for the Gap Generator in Gamma, aka version 2.0.0, which is upcoming.</itunes:summary>
		<itunes:duration>00:07</itunes:duration>
		<itunes:keywords>gap, generator, destruction, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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		<title>Red Alert: A Path Beyond Gamma Footage</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/red-alert-a-path-beyond-gamma-footage</link>
		<pubDate>Wed, 08 Jul 2009 01:43:26 -0500</pubDate>
		<description>Footage of internal testing of the game Red Alert: A Path Beyond, a first&#45;person shooter based on both the hit RTS Red Alert and the Command &amp; Conquer Renegade engine.

After Albert Einstein invents a time machine to remove Hitler from existence, preventing World War 2, Stalin, no longer having to deal with the war&#39;s horrific aftermath, decides to take control of all of Europe, with only a bickering, loose coalition of European forces in his way. Only time will tell if the European Allies can band together in time to stop Stalin from painting the world red. </description>
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		<itunes:author>PointlessAmbler</itunes:author>
		<itunes:subtitle>Red Alert: A Path Beyond Gamma Footage</itunes:subtitle>
		<itunes:summary>Footage of internal testing of the game Red Alert: A Path Beyond, a first&#45;person shooter based on both the hit RTS Red Alert and the Command &amp; Conquer Renegade engine.

After Albert Einstein invents a time machine to remove Hitler from existence, preventing World War 2, Stalin, no longer having to deal with the war&#39;s horrific aftermath, decides to take control of all of Europe, with only a bickering, loose coalition of European forces in his way. Only time will tell if the European Allies can band together in time to stop Stalin from painting the world red. </itunes:summary>
		<itunes:duration>03:48</itunes:duration>
		<itunes:keywords>red, alert, a, path, beyond, gamma, footage, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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	<item>
		<title>Soviet Union&#39;s Flying Circus (4)</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/soviet-unions-flying-circus4</link>
		<pubDate>Tue, 26 May 2009 22:36:41 -0500</pubDate>
		<description>The last video of this type for a while.

This video shows the Yak being flown around the map, Ridge War. You can see the takeoff in this video.</description>
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		<itunes:author>Category_5_Hurricane</itunes:author>
		<itunes:subtitle>Soviet Union&#39;s Flying Circus (4)</itunes:subtitle>
		<itunes:summary>The last video of this type for a while.

This video shows the Yak being flown around the map, Ridge War. You can see the takeoff in this video.</itunes:summary>
		<itunes:duration>00:48</itunes:duration>
		<itunes:keywords>soviet, unions, flying, circus, 4, red, alert, a, path, beyond, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Soviet Union&#39;s Flying Circus (3)</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/soviet-unions-flying-circus-3</link>
		<pubDate>Tue, 26 May 2009 22:35:12 -0500</pubDate>
		<description>Another video from October.

Backflips are quite difficult to do, but possible.</description>
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		<itunes:author>Category_5_Hurricane</itunes:author>
		<itunes:subtitle>Soviet Union&#39;s Flying Circus (3)</itunes:subtitle>
		<itunes:summary>Another video from October.

Backflips are quite difficult to do, but possible.</itunes:summary>
		<itunes:duration>00:06</itunes:duration>
		<itunes:keywords>soviet, unions, flying, circus, 3, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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	<item>
		<title>Soviet Union&#39;s Flying Circus (2)</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/soviet-unions-flying-circus-2</link>
		<pubDate>Tue, 26 May 2009 22:33:41 -0500</pubDate>
		<description>This video shows some Yak&#45;on&#45;Longbow action taken in October of last year.

Obviously, there is a significant error we will need to take care of, there. :P</description>
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		<itunes:author>Category_5_Hurricane</itunes:author>
		<itunes:subtitle>Soviet Union&#39;s Flying Circus (2)</itunes:subtitle>
		<itunes:summary>This video shows some Yak&#45;on&#45;Longbow action taken in October of last year.

Obviously, there is a significant error we will need to take care of, there. :P</itunes:summary>
		<itunes:duration>00:18</itunes:duration>
		<itunes:keywords>soviet, unions, flying, circus, 2, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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	<item>
		<title>Soviet Union&#39;s Flying Circus</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/soviet-unions-flying-circus1</link>
		<pubDate>Wed, 13 May 2009 22:11:25 -0500</pubDate>
		<description>This video was recored back in October of 2008. Yes, it is what it looks like, an airplane that is not using VTOL physics. This video was made on a map specially designed to test this unit. Keep in mind that this video is quite old and much work has been done since.</description>
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		<itunes:author>Category_5_Hurricane</itunes:author>
		<itunes:subtitle>Soviet Union&#39;s Flying Circus</itunes:subtitle>
		<itunes:summary>This video was recored back in October of 2008. Yes, it is what it looks like, an airplane that is not using VTOL physics. This video was made on a map specially designed to test this unit. Keep in mind that this video is quite old and much work has been done since.</itunes:summary>
		<itunes:duration>00:31</itunes:duration>
		<itunes:keywords>soviet, unions, flying, circus, red, alert, a, path, beyond, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>EVA on Seamist</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/eva-on-seamist</link>
		<pubDate>Thu, 06 Nov 2008 01:27:58 -0600</pubDate>
		<description>Apologies for the video compression, but I wanted to get all of the new manual EVA announcements into one clip. Not all of the automatic ones have their replacements in&#45;game yet but we&#39;re working on putting them there right now; for example, the &quot;10 minutes remaining&quot; audio is still RA1 stock (but the replacement already is recorded). All vehicles have announcement notifications as well, which you can hear when I purchase a V2; no more guessing what your team is up while you&#39;re out in the field and ask for more tanks or for air support.

At the very end I tapped M, to pop up the mission information screen. It&#39;s obviously hard to read here but it pretty much just sums up the mission&#39;s story to help with atmosphere and let you know what you&#39;re supposed to do.

The map I&#39;m wandering around on is Seamist, which has been given a bit of an overhaul.</description>
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		<itunes:author>Chronojam</itunes:author>
		<itunes:subtitle>EVA on Seamist</itunes:subtitle>
		<itunes:summary>Apologies for the video compression, but I wanted to get all of the new manual EVA announcements into one clip. Not all of the automatic ones have their replacements in&#45;game yet but we&#39;re working on putting them there right now; for example, the &quot;10 minutes remaining&quot; audio is still RA1 stock (but the replacement already is recorded). All vehicles have announcement notifications as well, which you can hear when I purchase a V2; no more guessing what your team is up while you&#39;re out in the field and ask for more tanks or for air support.

At the very end I tapped M, to pop up the mission information screen. It&#39;s obviously hard to read here but it pretty much just sums up the mission&#39;s story to help with atmosphere and let you know what you&#39;re supposed to do.

The map I&#39;m wandering around on is Seamist, which has been given a bit of an overhaul.</itunes:summary>
		<itunes:duration>02:50</itunes:duration>
		<itunes:keywords>eva, on, seamist, red, alert, a, path, beyond, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Shotgun versus Medium</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/shotgun-versus-medium</link>
		<pubDate>Wed, 05 Nov 2008 05:13:22 -0600</pubDate>
		<description>So the Rifle vs Heavy video won&#39;t confuse you, here&#39;s Shotgun versus Medium. You can see the new shells and cannon smoke easier here; it may be hard to tell but the Allies have brown shells and the Soviets fire green ones, although the smoke from each is the same (Mammoths and Turrets do have a larger smoke trail however).

Basically, the tank shells have about a 10% chance to light you on fire right now, and we&#39;re still tweaking fire damage; it&#39;s going to be a serious thing to light an opponent up if you are lucky enough, consider it a &quot;critical hit&quot; beyond the rare direct shots on infantry. Don&#39;t forget, fire bypasses infantry armor and goes right for the flesh; 20 points off 100 total health+armor is already decent, but 20 points off 60 health is quite significant.

Flamethrowers, of course, will ignite you 100% of the time if you&#39;re anywhere in the blast radius. Better hope a Medic is around to put out the fire!</description>
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		<itunes:author>Chronojam</itunes:author>
		<itunes:subtitle>Shotgun versus Medium</itunes:subtitle>
		<itunes:summary>So the Rifle vs Heavy video won&#39;t confuse you, here&#39;s Shotgun versus Medium. You can see the new shells and cannon smoke easier here; it may be hard to tell but the Allies have brown shells and the Soviets fire green ones, although the smoke from each is the same (Mammoths and Turrets do have a larger smoke trail however).

Basically, the tank shells have about a 10% chance to light you on fire right now, and we&#39;re still tweaking fire damage; it&#39;s going to be a serious thing to light an opponent up if you are lucky enough, consider it a &quot;critical hit&quot; beyond the rare direct shots on infantry. Don&#39;t forget, fire bypasses infantry armor and goes right for the flesh; 20 points off 100 total health+armor is already decent, but 20 points off 60 health is quite significant.

Flamethrowers, of course, will ignite you 100% of the time if you&#39;re anywhere in the blast radius. Better hope a Medic is around to put out the fire!</itunes:summary>
		<itunes:duration>00:19</itunes:duration>
		<itunes:keywords>shotgun, versus, medium, red, alert, a, path, beyond, game, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>V2 Snypa</title>
		<link>http://www.moddb.com/games/red-alert-a-path-beyond/videos/v2-snypa</link>
		<pubDate>Wed, 05 Nov 2008 05:07:01 -0600</pubDate>
		<description>Just another quick video from a series of tests. Most of the testers love the new V2 effects, but it hasn&#39;t been too clear in some of the videos we&#39;ve put up so far. The map is To The Core, by the way, and is geared for all units to shine; spies, radar jammers, artillery, V2 launchers, and of course Mammoth Tanks and snipers.</description>
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		<itunes:author>Chronojam</itunes:author>
		<itunes:subtitle>V2 Snypa</itunes:subtitle>
		<itunes:summary>Just another quick video from a series of tests. Most of the testers love the new V2 effects, but it hasn&#39;t been too clear in some of the videos we&#39;ve put up so far. The map is To The Core, by the way, and is geared for all units to shine; spies, radar jammers, artillery, V2 launchers, and of course Mammoth Tanks and snipers.</itunes:summary>
		<itunes:duration>00:04</itunes:duration>
		<itunes:keywords>v2, snypa, red, alert, a, path, beyond, game, podcast</itunes:keywords>
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