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	<title>Downloads RSS feed &#45; Soldier of Fortune II Game - Mod DB</title>
	<description>Subscribe to the Mod DB Soldier of Fortune II Game downloads feed, and get the latest files as they are uploaded.</description>
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	<pubDate>Tue, 24 Nov 2009 16:07:21 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>BSP&#45;Level based game Engines</title>
		<link>http://www.moddb.com/games/soldier-of-fortune-ii/downloads/bsp-level-based-game-engines</link>
		<pubDate>Sat, 06 Jun 2009 08:04:51 -0500</pubDate>
		<description>A level which will be compiled into a BSP is build with many different kinds of objects.
With this tutorial the author intends to introduce these objects to the reader.</description>
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		<title>Goldrush 2.2 (full version)</title>
		<link>http://www.moddb.com/games/soldier-of-fortune-ii/downloads/goldrush-22-full-version</link>
		<pubDate>Mon, 17 Oct 2005 04:28:00 -0500</pubDate>
		<description>Goldrush 2.2 full version, releasedate: October 10th, 2005 GENERAL: Goldrush is a multiplayer mod for Soldier of Fortune 2! To play Goldrush 2.2 you NEED to have the SOFII 1.03 patch (Gold) installed! INSTALLATION: * Make sure you delete all versions of Goldrush before version 2.0... Goldrush 2.0 and up are NOT compatible with older version (mixing 2.0 (and up) with older versions WILL cause problems!). * Please extract all files from the zip into your sof2 folder... * This will create a goldrush folder for you with 6 pk3&#45;files, docs folder and a lot of small files and documents! * Please read the documents as it will help you to get most out of our mod! FEATURES: The Goldrush mod focuses on gameplay, but it also has a nice admin/refereesystem and many useful features. It will be hard to name them all, but these features are probably the most important ones (most features are optional!!): * autobalance system for teamgames * anticamp system * realistic speed: add weights to weapons, items,...</description>
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		<title>Goldrush 2.2 (update from 2.1 to 2.2)</title>
		<link>http://www.moddb.com/games/soldier-of-fortune-ii/downloads/goldrush-22-update-from-21-to-22</link>
		<pubDate>Sat, 08 Oct 2005 05:06:40 -0500</pubDate>
		<description>ADMINS/REFEREES: * new adm/ref command: autobalance This will disable (0) or enable (1) the autobalance of teams... needs a map_restart or a new map to take effect! An admin/referee can only disable/enable the autobalance with this command. The rest is done via configfile (default: autobalance.cfg). Changes there must be done by a sysop (via ftp?)... * new adm/ref command: anticamp This will disable (0) or enable (1) the anticampsystem... An admin/referee can only disable/enable the anticampsystem with this command. The rest is done via cvars. Other changes to the anticampsystem must be done by a sysop via rcon... * for admins and referees the &#039;checkab&#039; command (check autobalance) now also shows when the next check will take place (in seconds)... * fixed the adm/ref swapteams command as it didnt work properly for gametype that use &quot;normal&quot; respawn like TDM, TCAH and TCTB * fixed a bug in the /adm strike command (no more tk&#45;messages and no more receiving damage (if friendlyfire...</description>
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		<title>Goldrush 2.1 (update from 2.0 to 2.1)</title>
		<link>http://www.moddb.com/games/soldier-of-fortune-ii/downloads/goldrush-21-update-from-20-to-21</link>
		<pubDate>Wed, 24 Aug 2005 05:51:16 -0500</pubDate>
		<description>Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0! To play Goldrush 2.1 you need to have these 2 files installed: * The 1.03 (GOLD) patch * Goldrush 2.0 full version (please read the 2.0 docs as well!) After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers! ADDED: * Added a autobalance system for teamgametypes: g_autoBalanceTeams 0 = disable, 1 = enable For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team... It also tries to prevent that the same player is moved from 1 team to another and back. Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)! Please read the included autobalance.cfg for more info! * New player command:...</description>
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