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	<title>Tutorials RSS feed &#45; Unreal Tournament 3 Game - Mod DB</title>
	<description>Subscribe to the Mod DB Unreal Tournament 3 Game tutorial feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Mon, 30 Nov 2009 00:15:28 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>TH Editor Tutorial</title>
		<link>http://www.moddb.com/mods/th-custom-content/tutorials/th-editor-tutorial</link>
		<pubDate>Sat, 31 Oct 2009 14:52:13 -0500</pubDate>
		<description> Some of you may know how to use the unreal editor 3. However if you want to make a map for the Haunted there are a few things you need to know, and want to know.</description>
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		<title>Unreal Tournament 3 Basic Mapping</title>
		<link>http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-tournament-3-basic-mapping</link>
		<pubDate>Tue, 13 Oct 2009 19:50:59 -0500</pubDate>
		<description> This is a basic mapping tutorial for Unreal tournament 3. This tutorial goes over the basics of making something in a subtractive space. THIS IS FOR BEGINNERS ONLY!</description>
		<guid isPermaLink="false">articles44870</guid>
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		<title>Material Maskes for UED 3.0</title>
		<link>http://www.moddb.com/mods/black-sierra/tutorials/material-maskes-for-ued-30</link>
		<pubDate>Thu, 30 Jul 2009 08:56:22 -0500</pubDate>
		<description>This tutorial will show you how to remove parts of your texture. Useful for fences, text screen overlays, UI, etc.</description>
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		<title>UT3 Character Tutorial, Part 1 3ds max setup</title>
		<link>http://www.moddb.com/mods/ut40k-the-chosen/tutorials/ut3-character-tutorial-part-1-3ds-max-setup</link>
		<pubDate>Sat, 30 May 2009 13:00:22 -0500</pubDate>
		<description>Setting up a character for exporting from 3ds max to UT3</description>
		<guid isPermaLink="false">articles39151</guid>
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		<title>SVN and RBTTInvasion Source</title>
		<link>http://www.moddb.com/mods/ut3-invasion/tutorials/svn-and-rbttinavsion-source</link>
		<pubDate>Sun, 19 Apr 2009 12:39:02 -0500</pubDate>
		<description>this tutorial will show you how to download install and compile the RBTTInvasionMutator source code ready to play with the very latest updates BEFORE beta release is even availble!

RBTTInvasion is a open source project and we&#39;re activly encouraging people to download the source and help. Please feel free to change, add and update thing as you see fit then get back to us with your revisions</description>
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		<title>Call of Duty style iron sights in UT3 Tutorial</title>
		<link>http://www.moddb.com/games/unreal-tournament-3/tutorials/call-of-duty-style-iron-sights-in-ut3-tutorial</link>
		<pubDate>Tue, 24 Mar 2009 06:30:52 -0500</pubDate>
		<description>This post was updated on the 19th of April, please download the new file and note the changes.

In this tutorial I explain how to recreate the Call of Duty style iron sights in Unreal Tournament 3. I&#39;ve providing a class (which I’ve heavily commented) to extend to save cluttering up your own weapon code aswell as an example weapon, you’ll also need some extra animations which I’ll run through.</description>
		<guid isPermaLink="false">articles36704</guid>
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		<title>Unreal Tournament 3 Darkmatch Setup</title>
		<link>http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-tournament-3-darkmatch-setup</link>
		<pubDate>Tue, 17 Mar 2009 14:40:49 -0500</pubDate>
		<description>This explains the very simple step you have to take to make your map function like DM&#45;Darkmatch.</description>
		<guid isPermaLink="false">articles36463</guid>
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		<title>Player&#39;s Camera Shake</title>
		<link>http://www.moddb.com/mods/apollyon-asylum/tutorials/players-camera-shake</link>
		<pubDate>Mon, 29 Dec 2008 14:00:58 -0600</pubDate>
		<description>This is a short tutorial of how I made the player&#39;s camera shake while riding the elevator inside the Asylum.</description>
		<guid isPermaLink="false">articles33533</guid>
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		<title>Mapping for UT2D 2.0</title>
		<link>http://www.moddb.com/mods/ut2d/tutorials/mapping-for-ut2d-20</link>
		<pubDate>Wed, 05 Nov 2008 17:04:48 -0600</pubDate>
		<description>UT2D isn&#39;t your average first&#45;person&#45;shooter mod, so naturally, there are some special things you have to do to map for UT2D.</description>
		<guid isPermaLink="false">articles32188</guid>
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		<title>Import objects and collision of 3ds max to UT4.0 editor</title>
		<link>http://www.moddb.com/mods/true-history/tutorials/import-objects-and-collision-of-3ds-max-to-ut40-editor</link>
		<pubDate>Sun, 02 Nov 2008 20:29:25 -0600</pubDate>
		<description>This tutorial learn to export your object with collision from 3ds max to UT 4.0 editor </description>
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