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	<title>Unreal Tournament Game Tutorials RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Unreal Tournament Game tutorial feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Wed, 07 Jan 2009 16:01:09 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>The Basics of Strangelove</title>
		<link>http://www.moddb.com/mods/strangelove-2/tutorials/the-basics-of-strangelove</link>
		<pubDate>Sun, 07 Sep 2008 04:08:31 -0500</pubDate>
		<description>A tutorial designed to teach beginners how to use the Strangelove weapon in the Strangelove mod for Unreal Tournament.</description>
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		<title>How to make an exploding Barrel. (Uscript)</title>
		<link>http://www.moddb.com/games/unreal-tournament/tutorials/how-to-make-an-exploding-barrel-uscript</link>
		<pubDate>Wed, 25 Jan 2006 06:40:11 -0600</pubDate>
		<description>Quite simple. A U&#115;cript lesson describing how to make a barrel that blows up when you shoot it. =)</description>
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		<title>How Convert a DooM map to UT</title>
		<link>http://www.moddb.com/games/unreal-tournament/tutorials/how-convert-a-doom-map-to-ut</link>
		<pubDate>Sat, 26 Mar 2005 09:56:49 -0600</pubDate>
		<description>How Convert a DooM map to UT wich like the same sizes for the player. Converting firts to Duken Nuken and after from Duke Nuken to t3d file (openable from UnrealEd).</description>
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		<title>Unreal Wiki</title>
		<link>http://www.moddb.com/tutorials/unreal-wiki</link>
		<pubDate>Tue, 19 Oct 2004 07:35:52 -0500</pubDate>
		<description>The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.</description>
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		<title>Unreal Tournament Data Organizing</title>
		<link>http://www.moddb.com/games/unreal-tournament/tutorials/unreal-tournament-data-organizing</link>
		<pubDate>Sat, 16 Oct 2004 19:35:49 -0500</pubDate>
		<description>Unreal Tournament has a different way of organizing game data since there is nothing like the *.pak file system as seen in the Quake engines, and many other engines. This will explain how UT&#039;s system works.</description>
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