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	<link>http://www.moddb.com/groups/3d-artists-group/images</link>
	<title>3D Artists Group Group Images RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB 3D Artists Group Group image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Fri, 29 Aug 2008 17:45:59 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
	<image>
		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
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	<item>
		<title>Prison Guard High Poly</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/prison-guard-high-poly</link>
		<pubDate>Wed, 27 Aug 2008 09:38:29 -0500</pubDate>
		<description>This is the High poly model of a zombie&#45;ish prison guard. It was created for the Decay UT3 mod but unfortunately the mod .... decayed :P

Anyways i&#39;ll be releasing the work i&#39;ve done on the mod to the public. So hopefully someone will find some use for it/them. The prison guard model is just getting some finishing touches on the low poly so he should be out soon. Low poly will be around 7k tris with a 1024x1024 normal map. </description>
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	<item>
		<title>Anath</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/anath</link>
		<pubDate>Fri, 22 Aug 2008 03:29:29 -0500</pubDate>
		<description>A current WIP of a character I&#39;m working on really slowly. I&#39;ll be able to pickup speed sometime next week or so.

This is just a WIP. I modeled him in Maya, and this is a screenshot of him in ZBrush. I only sculpted on him for 20 or so minutes. It&#39;ll look much better when I can get some more time on it.</description>
		<guid isPermaLink="false">media102059</guid>
		<moddb:thumb>http://media.moddb.com/cache/images/groups/1/1/173/crop_120x90/anathWIP.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>Tauren WIP 2</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/tauren-wip-2</link>
		<pubDate>Tue, 19 Aug 2008 21:17:03 -0500</pubDate>
		<description></description>
		<guid isPermaLink="false">media101859</guid>
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	</item>
	 
	<item>
		<title>WIP Tauren</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/wip-tauren</link>
		<pubDate>Tue, 12 Aug 2008 18:56:55 -0500</pubDate>
		<description>Just messing around.</description>
		<guid isPermaLink="false">media100798</guid>
		<moddb:thumb>http://media.moddb.com/cache/images/groups/1/1/173/crop_120x90/atest2a.jpg</moddb:thumb> 
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	<item>
		<title>Pet Robo Dragon</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/pet-robo-dragon</link>
		<pubDate>Wed, 18 Jun 2008 14:32:57 -0500</pubDate>
		<description></description>
		<guid isPermaLink="false">media94195</guid>
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	<item>
		<title>Beholder</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/beholder</link>
		<pubDate>Thu, 05 Jun 2008 05:17:54 -0500</pubDate>
		<description>Hello!
I&#39;m new in this modeling thing. Here is &quot;something&quot; I&#39;ve done with help of my friend Ranko who created skin maps. All work is done in 3Ds max 8
There are few more pics on my profile: http://www.moddb.com/members/bdragon

Enjoy!</description>
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	<item>
		<title>Torso</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/torso1</link>
		<pubDate>Wed, 04 Jun 2008 23:24:50 -0500</pubDate>
		<description>This is a torso I did just for fun. In fact, I really didn&#39;t mean to do this much, I just get caught up in working with ZBrush.

The base mesh is a work in progress that I made in Maya 2008, if anyone wants to see it I can post some screens of that too. But, like I said, it&#39;s a work in progress. You can see at the bottom of the mesh there are holes in the geometry, that&#39;s because there are n&#45;sided polygons on the cage and ZBrush just dumped them when it divided the model. (Hence the Work in Progress cage model comment.)

I really only wanted to test a few things, but I got caught up in ZBrush.</description>
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		<moddb:thumb>http://media.moddb.com/cache/images/groups/1/1/173/crop_120x90/sculpt3.1.jpg</moddb:thumb> 
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	<item>
		<title>Torso</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/torso</link>
		<pubDate>Wed, 04 Jun 2008 23:25:09 -0500</pubDate>
		<description>This is a torso I did just for fun. In fact, I really didn&#39;t mean to do this much, I just get caught up in working with ZBrush.

The base mesh is a work in progress that I made in Maya 2008, if anyone wants to see it I can post some screens of that too. But, like I said, it&#39;s a work in progress. You can see at the bottom of the mesh there are holes in the geometry, that&#39;s because there are n&#45;sided polygons on the cage and ZBrush just dumped them when it divided the model. (Hence the Work in Progress cage model comment.)

I really only wanted to test a few things, but I got caught up in ZBrush.</description>
		<guid isPermaLink="false">media92485</guid>
		<moddb:thumb>http://media.moddb.com/cache/images/groups/1/1/173/crop_120x90/sculpt4.1.jpg</moddb:thumb> 
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	<item>
		<title>PredAlien</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/predalien</link>
		<pubDate>Wed, 28 May 2008 20:21:49 -0500</pubDate>
		<description>Still wip (12000tris), will need to redo the UVs(guv tiled from zbrush), reduce the mesh and create a low poly mesh for both the mini mouth and dreads(both are just poly crunched from the originals). Then reduce it to 9000 tris overall, and then texture the whole thing. Will probably try to get it into the unreal engine, but it depends how much hassle it is.</description>
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	<item>
		<title>Royal Exchange</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/royal-exchange</link>
		<pubDate>Tue, 20 May 2008 06:37:53 -0500</pubDate>
		<description>A 3D model of the Royal Exchange in Manchester.

Although it&#39;s not quite an exact replicar of the real thing, I think it&#39;s pretty dam close, and quite frankly if I spend another minute working on this model, I swear my head is going to explode.

Image 1:
http://i265.photobucket.com/albums/ii210/ibrahimwahab/Renders/RoyalExchange1.jpg

Image 2: http://i265.photobucket.com/albums/ii210/ibrahimwahab/Renders/RoyalExchange2.jpg

Image 3:
http://i265.photobucket.com/albums/ii210/ibrahimwahab/Renders/RoyalExchange3.jpg</description>
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