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	<link>http://www.moddb.com/groups/3d-artists-group/images</link>
	<title>Images RSS feed &#45; 3D Artists Group - Mod DB</title>
	<description>Subscribe to the Mod DB 3D Artists Group image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 22 Nov 2009 01:48:21 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>Glock</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/glock2</link>
		<pubDate>Sat, 21 Nov 2009 20:40:30 -0600</pubDate>
		<description>Alper had this idea first of merging the wireframe and solid together but it looks cool. This is my glock made in sketchup. It&#39;s not incredible but I&#39;ve been getting better.</description>
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		<title>3D</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/3d2</link>
		<pubDate>Sat, 21 Nov 2009 05:18:13 -0600</pubDate>
		<description>High detailed, low poly F&#45;22 Raptor and Free time work F&#45;15 ACTIVE for Lock On Flaming Cliffs.</description>
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		<title>3D</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/3d1</link>
		<pubDate>Sat, 21 Nov 2009 05:18:13 -0600</pubDate>
		<description>High detailed, low poly F&#45;22 Raptor and Free time work F&#45;15 ACTIVE for Lock On Flaming Cliffs.</description>
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		<title>3D</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/3d</link>
		<pubDate>Sat, 21 Nov 2009 05:18:13 -0600</pubDate>
		<description>High detailed, low poly F&#45;22 Raptor and Free time work F&#45;15 ACTIVE for Lock On Flaming Cliffs.</description>
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		<title>Door</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/door</link>
		<pubDate>Fri, 20 Nov 2009 17:00:08 -0600</pubDate>
		<description>I Haven&#39;t posted anything in a while, so here&#39;s some texturing work</description>
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		<title>keyblade (kingdom key)</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/keyblade-kingdom-key</link>
		<pubDate>Thu, 19 Nov 2009 15:23:55 -0600</pubDate>
		<description>first render of my keyblade, at this view you see more shape than from other pic (&quot;shading eats lighting&quot;, xD no shape there)

i think i made some changes to smoothgroups or something after this, &quot;holes&quot; in right side are fixed, figured out that they are not holes, more like a pit (you know what i mean :P)</description>
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		<title>Keyblade texturing progress</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/keyblade-texturing-progress</link>
		<pubDate>Thu, 19 Nov 2009 15:20:02 -0600</pubDate>
		<description>im doing this with 3ds max, pretty much WIP, trying get somekinda toon shadin done, carrier for this might be kairi (body done, but too lazy to start head or texturing), we will see...</description>
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		<title>USP update</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/usp-update</link>
		<pubDate>Wed, 18 Nov 2009 20:44:06 -0600</pubDate>
		<description>I added some details. It&#39;s around 3200 polygons. I know I need to tweak a few things, like make the bottom section of the grip a bit more circular, touch up some areas, et cetera. But, I think it&#39;s coming together quite nice.

Also, I removed the older update, because I don&#39;t want to *hore the group.</description>
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		<title>low poly college beretta final render</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/low-poly-college-beretta-final-render</link>
		<pubDate>Tue, 17 Nov 2009 13:10:59 -0600</pubDate>
		<description>this is for my course at college ....model with clip weighs about 4,800 polys check out the hi&#45;res shot http://img684.imageshack.us/img684/6709/berettafinalrender.jpg remember to click on it</description>
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		<title>Allied Con Yard</title>
		<link>http://www.moddb.com/groups/3d-artists-group/images/allied-con-yard3</link>
		<pubDate>Tue, 17 Nov 2009 00:38:29 -0600</pubDate>
		<description>The Allied Conyard form Red Alert 2 modeled in AutoCAD 2007.
I hope you will like the model and the detail. </description>
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