<?xml version="1.0" encoding="utf-8"?> 
<rss version="2.0">
<channel>
	 
	<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials</link>
	<title>Tutorials RSS feed &#45; C&amp;C Paradise - Mod DB</title>
	<description>Subscribe to the Mod DB C&amp;C Paradise tutorial feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 23:01:30 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
	<image>
		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
		<link>http://www.moddb.com/</link>
		<width>120</width>
		<height>90</height>
	</image>
	 
	<item>
		<title>[GEN &#45; ZH]Coding Tutorial for ZH</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/coding-tutorial-for-zh</link>
		<pubDate>Sun, 11 Oct 2009 11:17:02 -0500</pubDate>
		<description>Hello all! This tutorial was made by request, so enjoy!

I was asked to do a tutorial for Generals Zero Hour modding so I’ll start with the basics:</description>
		<guid isPermaLink="false">articles44761</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/45/44761/crop_120x90/headerImage.gif" length="" type="image/gif" />	</item>
	 
	<item>
		<title>[GEN] Make Bridges Destroyable </title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/gen-make-bridges-destroyable</link>
		<pubDate>Fri, 07 Aug 2009 05:22:30 -0500</pubDate>
		<description>RVMECH:

RVMECH Tutorial on How to Make The Destroyable Bridges..

Damageable/destroyable bridges is real easy to do. Theres a few steps;&#45;)</description>
		<guid isPermaLink="false">articles42072</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/43/42072/crop_120x90/aae.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>[TS &amp; Ra2] Make your own custom billboards! (Tiberian Sun / Red Alert 2)</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/make-your-own-custom-billboards-tiberian-sun-red-alert-21</link>
		<pubDate>Thu, 18 Jun 2009 17:31:49 -0500</pubDate>
		<description>Ever wanted to add Easter eggs into the game but don&#39;t have the abilities to do the more complicated ones? This tutorial will show you how to add your own custom billboards with minimal effort. A Simply made Easter egg for your Tiberian Sun / Red alert 2 mod.</description>
		<guid isPermaLink="false">articles39958</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/40/39958/crop_120x90/tut1.PNG" length="" type="" />	</item>
	 
	<item>
		<title>[GEN &#45; ZH] Adding a new faction</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/gen-zh-adding-a-new-faction</link>
		<pubDate>Thu, 18 Jun 2009 13:14:39 -0500</pubDate>
		<description>Adding a new faction
By: Kwartjuh (CNC Central)

hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions in generals. I might start a special tutorials page on our homepage, but i&#39;d like to share it with you anyhow. 

Adding a new Faction

This tutorial will tell you how to add a new Faction into Command and Conquer: Generels.
</description>
		<guid isPermaLink="false">articles39944</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/40/39944/crop_120x90/Hunter.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>[Gen &#45; ZH] Step By Step Guide to Building an AI </title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/gen-zh-step-by-step-guide-to-building-an-ai</link>
		<pubDate>Thu, 18 Jun 2009 13:10:52 -0500</pubDate>
		<description>I&#39;ve found that a lot of mods for ZH and Generals don&#39;t have an AI due to the difficulty in finding people who are capable of making an AI, and willing to do so. It&#39;s time consuming, dull, frustrating and difficult, so you can see why  I&#39;m making an AI for the All Stars mod, and whilst I do it, I&#39;ll add parts to this post, showing the process of building the AI bit by bit.</description>
		<guid isPermaLink="false">articles39942</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/40/39942/crop_120x90/Welcome_to_duty_Comrade_02_by_Kr.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>[GEN &#45; ZH] Correct Mod File placement</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/gen-zh-correct-mod-file-placement</link>
		<pubDate>Thu, 18 Jun 2009 13:05:11 -0500</pubDate>
		<description>By: The_kid
Date: December 21, 2004


This tutorial was Designed in order to help the reader in placement of mod files in their C&amp;C Generals folder. This can be usefull when testing your mod or some simple mods require to be installed this way.</description>
		<guid isPermaLink="false">articles39940</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/40/39940/crop_120x90/score.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>[GEN &#45; ZH] Creating a Realistic Tunnel with Worldbuilder.</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/creating-a-realistic-tunnel-with-worldbuilder1</link>
		<pubDate>Sat, 23 May 2009 20:31:52 -0500</pubDate>
		<description>An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.</description>
		<guid isPermaLink="false">articles38902</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/39/38902/crop_120x90/35gq5.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>[GEN &#45; ZH] Mech&#39;s working</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/mechs-working</link>
		<pubDate>Sat, 23 May 2009 19:18:14 -0500</pubDate>
		<description>this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this.

Just place the Model name&#39;s and Animation name&#39;s on the right place and don&#39;t forget to change the &quot;factionunittypeunitname&quot; identification code.</description>
		<guid isPermaLink="false">articles38900</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/39/38900/crop_120x90/Titanbg02.png" length="" type="image/png" />	</item>
	 
	<item>
		<title>[Gen &#45; ZH] How to make AI work in your custom maps</title>
		<link>http://www.moddb.com/groups/command-and-conquer-fans/tutorials/how-to-make-ai-work-in-your-custom-maps</link>
		<pubDate>Sun, 19 Apr 2009 06:00:57 -0500</pubDate>
		<description>How to make AI work in your custom maps the easy way. This tutorial will help you understand what do you need to do to make the AI work in your maps the easy way, with pictures to make it even easier.</description>
		<guid isPermaLink="false">articles37657</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/38/37657/crop_120x90/ZH_logo.jpg" length="" type="image/jpeg" />	</item>
	  
</channel>
</rss>