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	<title>Oblivion Mods/Total Conversions Group News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Oblivion Mods/Total Conversions Group news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 23 Nov 2008 10:35:48 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Oblivion Multiplayer Mod Nearing PublicBeta 1 </title>
		<link>http://www.moddb.com/groups/oblivion-modstotal-conversions/news/oblivion-multiplayer-mod-nearing-publicbeta-1</link>
		<pubDate>Sat, 30 Aug 2008 10:00:51 -0500</pubDate>
		<description>As some of you might know the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.
This Release fully supports NPC and Monster Sync( &quot;Mob Sync&quot;) and Player Sync &#45; these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network.
Future Releases shortly after 5.0 will also synchronize Character Attributes.
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		<title>Steel Longsword Color, Hilt Material, and Sheath Material Done</title>
		<link>http://www.moddb.com/groups/oblivion-modstotal-conversions/news/steel-longsword-color-hilt-material-and-sheath-material-done</link>
		<pubDate>Wed, 23 Apr 2008 04:09:31 -0500</pubDate>
		<description>With all the models done, and only a bit of scripting left to do. Players now can can choose what colors and materials they want the hilt and sheath of a steel longsword to be. </description>
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		<title>Update</title>
		<link>http://www.moddb.com/groups/oblivion-modstotal-conversions/news/update157</link>
		<pubDate>Wed, 21 Nov 2007 17:00:08 -0600</pubDate>
		<description>Back again with a small update and a few fresh pics.</description>
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		<title>First news post</title>
		<link>http://www.moddb.com/groups/oblivion-modstotal-conversions/news/first-news-post3</link>
		<pubDate>Wed, 21 Nov 2007 14:15:13 -0600</pubDate>
		<description>Today i began the long haul of map creation for TES : IV Oblivion.</description>
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