http://www.moddb.com/jobs Jobs RSS feed - Mod DB Subscribe to the Mod DB game development jobs feed, to receive the latest job ads from experienced hire positions at commercial companies to indepented help wanted roles in game mod teams. en-us Sun, 08 Nov 2009 00:31:16 -0600 Copyright 2009, DesuraNET Pty Ltd Jobs 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 Mapping Textures, Bumpmaps and little 3D Modelling. http://www.moddb.com/jobs/mapping-textures-bumpmaps-and-little-3d-modelling Sat, 07 Nov 2009 09:37:17 -0600 For all of you who're a fan of EA's "Command & Conquer" and "Battlefield" series. Below is a brief description of our modification for CNC3, named "Command & Conquer 2142". http://www.moddb.com/mods/command-conquer-2142 =============== In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth, dividing the globe into various zones based on the level of Tiberium infestation. As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC) for the last habitable lands, Tiberium fields continued to grow, polluting wide areas around the globe with violent Ion storms, changing the course of Nature forever. The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. As Earth's resources are depleted by both the ice and the growing Tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival. In Command and Conquer 2142, players can choose to fight for one of two military superpowers - the European Union or the new Pan Asian Coalition -in an epic battle for the last habitable lands. A range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns. Players will also take control of the most lethal vehicles known to man, using massive Battle Walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. Command and Conquer 2142 also provides additional vehicles for players to control, including the massive flying "Titan" warship, the hovering light IFV Hachimoto available to the PAC, and the massive heavy IFV Goliath available to the EU. Structures will also be available as part of the modification, including Titan docks from" Port Bavaria" and wall systems as seen in the Battlefield 2142 map "Verdun". =============== The mod has been suspended from production for 2 years, but it's coming out of deep freeze due to overwhelming demand! As we have a written permission from EA for us to "strip" the models directly off BF2142 to apply to CNC3's SAGE engine, mapping the textures and bumpmaps to the original 3D models will be the main portion of this job. Due to the "setup" of 3D models in EA's Battlefield games, knowledge in texture channels will be necessary. 3DS Max will also be needed to open the original 3D models! jobs802 Milk Shape/ Blender Modeler http://www.moddb.com/jobs/milk-shape-blender-modeler Wed, 04 Nov 2009 06:54:10 -0600 Need 1+ Modeler's for a position with MRP, helping to produce a DBZ multiplayer/ single player Indie standalone game. DBT is a side view/ 3rd person / first person anime fighting/ adventure game with multiple modes. We have Completed 30% of the Verse's Mode in short time from hard work Currently have 3 people helping in production of DBT - Son Raditz: Lead Programmer, Modeler, 2D Artist. Remedy: 3d Sound Artist. Dark Goku: Lead 2D Artist. And 3 beta testers getting ready to test the new Alpha 0.2 Version You’re Details: Name. How long you have been modeling? Are you passionate about DBZ? Attach any work you have previously finished. Can leave details which we can contact you either Phone number etc, optional. We will reply to all resumes submitted Sincerely Son Raditz jobs798 Warhammer 40k Level Designer http://www.moddb.com/jobs/warhammer-40k-level-designer Tue, 03 Nov 2009 17:54:37 -0600 <img src=http://www.ren40k.net/JobApp.png></img> Renegade X 40,000 is a modification for UT3, using some of the engine changes made by the Renegade X mod team. So, it's more or less a mod for a mod! It essentially changes everything in the game to a few things from Games Workshop's Warhammer 40,000 universe. GDI will be changed into the Imperium of Man, and Nod will be changed into the forces of Chaos. There will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. Everything will be from past 40,000 concepts; Buildings from Dawn of War, Locations from Codex: City fight, etc. We are looking for multiple level designers that are able to design maps for Multi-Player and possibly Single-Player use. Requirements for the job: 1: Must be fluent in level design. 2: Must be able to design off other source images 3: Must converse with the rest of the modification team 4: Must have a Portfolio to provide of previous work. Some extra skills, that are not required, but can help, are: 1: Animation skills 2: Passion for the Warhammer 40,000 Universe 3: Skills in 3D Modelling, Texturing, and/or Programming We have our own website and forum for the team to use at will. Our current team is friendly, and helpful. The modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. However, the more work that is done means the faster the mod is completed. Finally, this IS a Mod team and thus you will not be payed, it is voluntary work, as with other mods. All work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. Also, all work of yours will be credited throughout the creation of the mod. We look forward to all applications. jobs796 Warhammer 40k 3D Modeller http://www.moddb.com/jobs/warhammer-40k-3d-modeller Tue, 03 Nov 2009 17:54:37 -0600 <img src=http://www.ren40k.net/JobApp.png></img> Renegade X 40,000 is a modification for UT3, using some of the engine changes made by the Renegade X mod team. So, it's more or less a mod for a mod! It essentially changes everything in the game to a few things from Games Workshop's Warhammer 40,000 universe. GDI will be changed into the Imperium of Man, and Nod will be changed into the forces of Chaos. There will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. Everything will be from past 40,000 concepts; Buildings from Dawn of War, Locations from Codex: City fight, etc. We are looking for multiple 3D artists that are able to create characters, vehicles, buildings and/or terrain. Requirements for the job: 1: Must be fluent in the use of 3D modeling programs such as 3DS Max and Maya. 2: Must be able to model off other source images 3: Must converse with the rest of the modification team 4: Must have a Portfolio to provide of previous work. If a Portfolio is not available then applicants will be required to create a given model from scratch. Some extra skills, that are not required, but can help, are: 1: Animation skills 2: Passion for the Warhammer 40,000 Universe 3: Skills in Level Design, Texturing, and/or Programming We have our own website and forum for the team to use at will. Our current team is friendly, and helpful. The modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. However, the more work that is done means the faster the mod is completed. Finally, this IS a Mod team and thus you will not be payed, it is voluntary work, as with other mods. All work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. Also, all work of yours will be credited throughout the creation of the mod. We look forward to all applications. jobs797 Unreal Engine 3 Programmer/Scripter http://www.moddb.com/jobs/unreal-engine-3-programmerscripter Tue, 03 Nov 2009 17:54:20 -0600 <img src=http://www.ren40k.net/JobApp.png></img> Renegade X 40,000 is a modification for UT3, using some of the engine changes made by the Renegade X mod team. So, it's more or less a mod for a mod! It essentially changes everything in the game to a few things from Games Workshop's Warhammer 40,000 universe. GDI will be changed into the Imperium of Man, and Nod will be changed into the forces of Chaos. There will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. Everything will be from past 40,000 concepts; Buildings from Dawn of War, Locations from Codex: City fight, etc. We are looking for multiple programmers artists that are able to code such things as drop-pods, teleport markers, vehicle "Walker" movement, etc. Requirements for the job: 1: Knowledge of the Unreal Engine 3, or a willingness to learn the engine. 2: Knowledge of C++ or other methods of coding. Some extra skills, that are not required, but can help, are: 1: Animation skills 2: Passion for the Warhammer 40,000 Universe 3: Skills in Level Design, Texturing, and/or Programming We have our own website and forum for the team to use at will. Our current team is friendly, and helpful. The modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. However, the more work that is done means the faster the mod is completed. Finally, this IS a Mod team and thus you will not be payed, it is voluntary work, as with other mods. All work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. Also, all work of yours will be credited throughout the creation of the mod. We look forward to all applications. jobs795 3D Artist http://www.moddb.com/jobs/3d-artistmodeller Tue, 03 Nov 2009 06:06:59 -0600 We're looking for a 3d modeller with at least basic experience with 3ds Max/Gmax. They must be able to model weapons, vehicles and/or static objects (eg. houses) within the 10,000 polygon range. Also, it is preferred (but not a requirement) that they are able to UV map and produce colour/normal maps. You will be working with a small, but talented core team who are committed to and enjoy what they are doing. We look forward to working with you soon! jobs794 Concept Artist http://www.moddb.com/jobs/concept-artist25 Sun, 01 Nov 2009 21:22:58 -0600 Grand Games, an indie developer, is currently looking for talented concept artists to join the development team on our Crysis mod, Grand Heist. We are an established team of 8 members who work very hard on whatever we do and almost all of our members have graduated from Uni or a technical school with a degree in some game related course, so we know what we are doing! We don't expect you to work for us as a full time job, but we do expect you to atleast be active on our forums and be creating concepts when ever you are up to it. We require somebody who specialized in Character concepts, and somebody else who specializes in Environment concepts. You can read up about the mod here: <a href="http://www.moddb.com/mods/grand-heist"> Grand Heist </a> You can view our steam group here: <a href="http://steamcommunity.com/groups/heist"> Steam Group </a> As you can see, we are quite popular for not releasing most of what we have worked on. Our steam group alone has over 130 members in it, and we have 70 members tracking the mod on moddb.com, and that number grows every week! There is a lot of potential with this mod! What we expect from you: - Dedication to the team - Remain active on the team - Be a talented and creative artist jobs793 HL2 Source Mod AI and Games Coder http://www.moddb.com/jobs/hl2-source-mod-ai-and-games-coder Sun, 01 Nov 2009 21:22:51 -0600 C++ literate game coders, level designers, testers and experience AI programmers required to join a new games design team as contractors. The current project is at the early stages of development and will require a team of individuals who are available to join SkillSage Games to make the innovative idea a reality. Preference will be given to those who are able to display experience with HalfLife 2 Source, C++, 3D games, physics and above all enjoy gaming. The work will include: AI design and coding NPC coding Game Physics Level Design Full details of the concept may be found here: http://www.moddb.com/mods/the-marderer The target is to create a playable demo of the concept as described. Depending on location (London, UK) we may be able to provide some hardware for the right candidate. We look forward to your applications. Emmanuel SS Games UK jobs792 Music Composer http://www.moddb.com/jobs/music-composer1 Thu, 29 Oct 2009 23:57:33 -0500 UnitedStudios Modding and Development Group are currently looking for experience Volunteer composers to compose music for promotional videos of the groups mods. We Require full Ochestral Scores with Dramatic and feel to the music. A need to compose brilliant and attractive music would be a bonus, but at the moment we are open to any composers who are interested. I myself as the manager of UnitedStudios am very muscial so i can tell you guys what they should be like. jobs789 Programmer http://www.moddb.com/jobs/programmer18 Thu, 29 Oct 2009 23:57:15 -0500 We are currently recruiting more talent! We are getting ready to release the first public beta of Orion to the public next month. We are pretty much set for the first release. However, we are going to be adding plenty of content through updates and patches. So we need some talent! We are currently seeking only ONE programmer. We need someone that is both experienced with C++ and the Source engine. We are looking to add things ranging from VGUI, to vehicles over the network (orange box), new weapons, and other smaller features! You would be working alongside our current Lead Programmer, Jack Morgan, as well as Ben (amogan) who helps out when he can. We are currently only looking for a programmer that has a hefty load of free time as well as being a team-oriented member. If you are interested in joining the team that is creating Orion ( www.orion-project.net) then please feel free to contact me directly! Email (preferred): David@Prassel.com MSN: Praz34@msn.com STEAM: Praz34 jobs786