http://www.moddb.com/members/sinking/blog SinKing Blog RSS feed - Mod DB Subscribe to the Mod DB SinKing blog feed, and get the latest updates as they are posted. en-us Sun, 06 Jul 2008 15:29:01 -0500 Copyright 2008, DesuraNET Pty Ltd Articles 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 The Second Time http://www.moddb.com/members/sinking/blog/the-second-time Fri, 18 Apr 2008 08:42:02 -0500 Hi! Unlike Captain Oates I have returned from the cold outside world, turning back on this ModFilm's development.    Sometimes you only have a split second for decisions to be made. Turns out, with our machinima, we have plenty of time. Development is slow and I keep having to remind me, how important it is to keep going. However, things fall into place when necessary and we are making progress on all fields. Here is a resumee:  Mech Override - Status update - WIP male character model - WIP female character model - WIP Level 1/Scene 3 (it's the first map we are building, but the third scene from the script) - finished Realtime Rotoscope Shader - bought Motion Capture Equipment   The models are good to have and are essential for a test run with the shader. They are rigged to the scaled Unreal skeletons and use Unreal's own animations at this time.  The Motion Capture Studio we collaborate with has recently upgraded it's gear and is now running on brand new equipment, which eagerly awaits testing. Thus it's a perfect situation to create some animation sequences. I am most grateful that the shader is completed. We keep it quietly until it's public release, but once that happens, you will surely see a first media release by One Team.  We are really happy about giving you the opportunity to see this project come about. We hope for the future that a new brand of filmmakers go out and do just the same like we do: present their own stories, their own intellectual content, to an audience all over the world. This is a team endeavor, much bigger than what one person could do alone. We still need a hand with mapping, as we have too much work ahead to lay it down on just a few people. Our models are really turning out great and I am much in debt to our 1st modeller Citizen J, who created the male and female mesh.   Of course my thanks go out to everyone supporting us and to my team, who are wise in their patience and savage in their actions ;). All the best! SinKing  articles27650 http://static.moddb.com/cutoff/images/logos/articles.png the first days of development http://www.moddb.com/members/sinking/blog/the-first-days-of-development Mon, 26 Nov 2007 02:34:14 -0600 Certain things always take longer than you'd expect. Writing a script, for example. I don't recall when I started work on the first draft of MECHOverride. I don't even recall the reason, why I picked an apocalyptical Sci-Fi setting. I don't write this kind of story usually, but several years of literature study and a keen interest on the writings of Philip K. Dick and other futurologists, have left an impression on me. I wrote at least four full drafts of the script and took several rows of correction about each of them. I must have written thousands of words on hundreds of page, yet what I came out with are sixteen pages, in essence. The script is finished. It doesn't resemble the first draft, but this final draft is a good example for a script apt for machinima. This final draft took a lot of deep thinking on the team's side and decisions were made by us, in unison. The team greatly helped improving the script and I'd like to say thanks here: Thank you, friends! Finally, the first day of production is drawing near. It will be the 30th of November and I can hardly wait for it. The long days of preparation are over and the feeling of letting go off the script, liberates me to turn my head to other issues with producing this film. Until next time! SinKing articles24573 http://static.moddb.com/cutoff/images/logos/articles.png