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	<pubDate>Sun, 06 Jul 2008 08:54:22 -0500</pubDate>
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		<title>More media added</title>
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		<pubDate>Wed, 04 Jun 2008 23:45:57 -0500</pubDate>
		<description>&lt;h2&gt;[center]More Media Added[/center]&lt;/h2&gt;
&lt;hr /&gt;


&lt;span class=&quot;bigletter&quot;&gt;I&lt;/span&gt; hadn&#39;t actually planned on doing much in ZBrush with this model right away. I created the base mesh in Maya 2008 as something I can use over and over again to start off character models. I took it into ZBrush to test a few things, specifically &lt;a href=&quot;http://www.zbrush.info/docs/index.php/Transpose&quot; target=&quot;_blank&quot;&gt;Transpose&lt;/a&gt;, because I&#39;d never used transpose before.

But, like usual, I just had too much fun in ZBrush. I got carried away and just continued to sculpt. I wasn&#39;t aiming to get anything 100% realistic, I didn&#39;t use any anatomy reference, I just sculpted what I&#39;ve practiced for so long! This model was just for fun, nothing to compete with realism.

The original base mesh that I mentioned is not complete. It would be, if I had the time to do this stuff (I hate school). In fact, you can see holes in the bottom of the geometry because it had n&#45;sided polygons when I exported it to ZBrush, and ZBrush is only capable of dividing meshes with triangles and quads, so when ZBrush imported the OBJ, it just dumped those polygons. 

Anyway, you can see them in my gallery and by clicking the thumbnails below!

&lt;a href=&quot;http://www.moddb.com/members/dinky/images/torso1#imagebox&quot; target=&quot;_self&quot;&gt;&lt;img src=&quot;http://img128.imageshack.us/img128/8356/sculpt3mg0.jpg&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.moddb.com/groups/3d&#45;artists&#45;group/images/torso#imagebox&quot; target=&quot;_self&quot;&gt;&lt;img src=&quot;http://img128.imageshack.us/img128/121/sculpt4eo9.jpg&quot; alt=&quot;&quot; width=&quot;300&quot; height=&quot;225&quot; /&gt;&lt;/a&gt;</description>
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		<title>Media added....</title>
		<link>http://www.moddb.com/members/dinky/blog/media-added</link>
		<pubDate>Thu, 07 Feb 2008 14:48:49 -0600</pubDate>
		<description>&lt;h2 align=&quot;center&quot;&gt;Media Added&lt;/h2&gt;
&lt;hr /&gt;

&nbsp; 

&lt;span class=&quot;bigletter&quot;&gt;I&lt;/span&gt; added some more media to my images page. They&#39;re some screenshots of some older work I did, maybe in 2006, beginning of 2007 or something.  

The model&#39;s base mesh was created in Maya 6.5, then exported to .obj and sent to ZBrush 3.1 so I could test out the new tools there. This includes, poly&#45;painting, HD&#45;Geometry, some of the new brushes, and to see how far I could get without having to use the projection master.  

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   &lt;td&gt;&nbsp;&lt;a href=&quot;http://www.moddb.com/members/dinky/images/river&quot;&gt;&lt;img src=&quot;http://media.moddb.com/cache/images/members/1/113/112448/thumb_300x150/River_Shaded.jpg&quot; alt=&quot;Model based on Summer Glau&#39;s Appearance.&quot; title=&quot;Image 1&quot; width=&quot;190&quot; height=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;
   &lt;td&gt;&lt;a href=&quot;http://www.moddb.com/members/dinky/images/river&#45;close&#45;ups#imagebox&quot;&gt;&lt;img src=&quot;http://media.moddb.com/cache/images/members/1/113/112448/thumb_300x150/closeUp_EyesP.jpg&quot; alt=&quot;Close up of the eyes.&quot; title=&quot;Image 2&quot; width=&quot;190&quot; height=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;
   &lt;td&gt;&lt;a href=&quot;http://www.moddb.com/members/dinky/images/river&#45;close&#45;ups1#imagebox&quot;&gt;&lt;img src=&quot;http://media.moddb.com/cache/images/members/1/113/112448/thumb_300x150/closeUp_LipsP.jpg&quot; alt=&quot;Close up of the lips.&quot; title=&quot;Image 3&quot; width=&quot;190&quot; height=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/td&gt;
 
&lt;/tr&gt;

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It was based on the beautiful actress &lt;a href=&quot;http://imdb.com/name/nm1132359/&quot; target=&quot;_blank&quot;&gt;Summer Glau&lt;/a&gt; who starred in &lt;a href=&quot;http://en.wikipedia.org/wiki/Firefly_(TV_series)&quot; target=&quot;_blank&quot;&gt;Firefly&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Serenity_(film)&quot; target=&quot;_blank&quot;&gt;Serenity&lt;/a&gt;, and more recently, as &lt;a href=&quot;http://en.wikipedia.org/wiki/Cameron_Phillips&quot; target=&quot;_blank&quot;&gt;Cameron Phillips&lt;/a&gt;&nbsp;(a Terminator) in&nbsp;&lt;a href=&quot;http://www.fox.com/terminator/&quot; target=&quot;_blank&quot; title=&quot;Terminator: The Sarah Connor Chronicles&quot;&gt;Terminator: The Sarah Connor Chronicles&lt;/a&gt;.  

I&#39;m only somewhat upset by the images that I&#39;ve uploaded, because back then when I rendered the images, I did not know that ZBrush had a &quot;Perspective&quot; camera option (this feature was added in 3.1), to make the image look less &quot;Flat&quot; and more realistic. I may &#45; sometime in the future &#45; dig up the old model in ZBrush and take some new renders. But the renders I&nbsp;have uploaded don&#39;t really look all that bad since the model was pretty well done.  

So, I think that&#39;s all I have for this blog post...</description>
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