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	<title>Ragiko Blog RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Ragiko blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Wed, 09 Jul 2008 01:56:00 -0500</pubDate>
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	<category>Articles</category>
	<ttl>180</ttl>
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		<title>AoC Open Beta</title>
		<link>http://www.moddb.com/members/ragiko/blog/aoc-open-beta</link>
		<pubDate>Sun, 11 May 2008 23:56:17 -0500</pubDate>
		<description>[center]&lt;h3&gt;Age of Conan Open Beta&lt;/h3&gt;Warning: Game Possesses Mature Content

[/center]Over the past week, I was able to play the Open Beta test of Age of Conan: Hyborian Adventures. The game play had the typical do these quests to gain experience, and get these items, etc. However, the fighting system was one that is unmatched, in my opinion, throughout the whole MMORPG genre. You are given three directions in which you can swing your weapon. With these three directions, you can pull off combos that can sometimes lead to a finisher (decapitation, heart&#45;stab, etc.) if you use the specific combo as your last hit on your target.

To go along with the new combat style that Funcom has brought into the MMORPG genre, they also raised the bar for graphics. So far, Age of Conan possesses the best graphics I have ever seen in a finished MMO game. The lush environments, and heavily detailed avatars might make you gawk at your screen in amazement. The game does support Direct x 9 and 10, and shades 2.0, 2x, and 3.0, though in the Open Beta, only Direct x 9 and 2.0 were working nearly flawlessly. 

The game has &lt;em&gt;instances&lt;/em&gt; which minimizes the amount of lag you get while playing the game. Since the graphics are so much more advanced than previous MMOs, it helps you get a smoother performance. And, even though it is &lt;em&gt;instanced&lt;/em&gt;, you can change instances at any moment to group up with friends. Also, there are loading screens in the game, even though the maps are big enough that you probably won&#39;t encounter them often, unless you die or enter a PvP minigame. However, the minigames aren&#39;t exactly needed.

On a FFA server, you can make friends, or enemies with anyone you want. It has almost no safe zones, though the penaltys of death weren&#39;t announced yet. Initially, it was just an all out gank fest. However, once people started to get organized, some would raid each other&#39;s &#39;area&#39; which they had claimed for their own, and try to overpower them, thus showing their supremecy over them. One example I had was on top of a cliff, where you had to climb up, (I forgot to mention, you are given a climb ability) and my group tried to keep enemies from getting past. It led to an all out battle, with rangers raining arrows from the top of the cliff, and barbarians attempting to climb up the cliffside to get to us.
 
I give this game an 8.5/10, since I have only played to level 21, though in that time period, I had a blast!



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		<title>Indie Wii Games</title>
		<link>http://www.moddb.com/members/ragiko/blog/indie-wii-games</link>
		<pubDate>Sun, 11 May 2008 12:32:10 -0500</pubDate>
		<description>[center]&lt;strong&gt;Wii Ware Indie Games&lt;/strong&gt;[/center]


Nintendo has decided to open up a &#39;channel&#39; on the Wii named the Wii Ware channel. In this channel, you will be able to download Indie Developers games for 5&#45;20 dollars. It appears that Nintendo is trying to give Indie Developers a chance at getting some money for their games. One game that many may recognize is the Castle Defense flash game where you fling enemies away from your castle as they come near. There are also other unique games being developed for it, such as a game where you move objects by creating wind with the Wii&#45;Remote. 

Video showing some of the games: http://www.nintendo.com/wii/wiiware

I believe this is a great chance for Indie Developers to get noticed, or atleast get some money for their very good games. The games would probably need to make use of the Wii&#45;Remote and/or Nunchuck. It appears it may cost $2,000 dollars for the Software Developers Kit (SDK), and you may have to fill out a license to show that you will be a committed developer. This way, though, they will be able to sell your game for you digitally over the Wii Ware channel. 

Quote from Tom Prata on IGN, &quot;The Wii Ware developers will have access to the same functionality as they would a regular Wii disc game. The specifics you mentioned such as SD and online, Wii Connect 24, and episodic content is all there. They key point I want to stress though is that it isn&#39;t required. Sometimes you make a game and it&#39;s best expressed as a single player game or multiplayer game, and the advantage here is that we&#39;re leaving it to the creators to focus their resources on the areas that best express their ideas. We won&#39;t force their hand into functions or features that may or may not add value to the consumer.&quot;
(Link: http://wii.ign.com/articles/853/853752p1.html)

It looks like it may be worth the money, especially since they are giving you the base programming code for Wii games, so you can make use of the Wii&#45;Remote in one of your games. 

&#45;Ragiko</description>
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