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	<link>http://www.moddb.com/members/b3h47pte/blog</link>
	<title>b3h47pte Blog RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB b3h47pte blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Wed, 08 Oct 2008 04:20:16 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>HW2 Mod Tool</title>
		<link>http://www.moddb.com/members/b3h47pte/blog/hw2-mod-tool</link>
		<pubDate>Tue, 11 Mar 2008 21:33:46 -0500</pubDate>
		<description>Currently, it is a full&#45;fledged weapon script editor (*.wepn files) and can read in *.ship files, however I have yet to create a GUI for the ship script editor part so at the moment, it&#39;s only a typical text editor. ^^

Download: http://halo&#45;hf.brokenlinestudios.net/misc/BetaModToolv1.2.exe
Mirrors: &lt;ul&gt;http://rapidshare.com/files/99738005/BetaModToolv1.2.exe.html
http://www.megaupload.com/?d=4JK38H0G

&lt;/ul&gt;
Image Preview: &lt;img src=&quot;http://xs225.xs.to/xs225/08113/hw2modtoolss364.jpg&quot; alt=&quot;User Posted Image&quot; /&gt;

Changes in v1.2:

&lt;ul&gt;+Search Karos Graveyard (case sensitive)
+Complete tool tips for Weapon Scripting (straight from Karos Graveyard)
&lt;/ul&gt;
Changes in v1.1:

&lt;ul&gt;+Grids now update themselves when you open new files
+Removed a potential crash problem with the comment check box
+Things like fire axis become enabled when they&#39;re supposed to 
&lt;/ul&gt;
Features in v1.0: 

&lt;ul&gt;+Weapon File Editing/Opening/Saving
+Weapon Script Editing GUI + Text
+Ship File Editing/Opening/Saving
+Ship Script Editing Text
+Turn on/off Word wrapping and comments
&lt;/ul&gt;
ToDo List:

&lt;ul&gt;+Work on the Ship scripting GUI
&lt;/ul&gt;
Upcoming Features:

&lt;ul&gt;+Ship Script Editing GUI
+And more...maybe
&lt;/ul&gt;
Report any bugs you find. Enjoy! :P</description>
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