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	<link>http://www.moddb.com/members/blackmodeler/blog</link>
	<title>Blog RSS feed &#45; blackmodeler - Mod DB</title>
	<description>Subscribe to the Mod DB blackmodeler blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Mon, 30 Nov 2009 06:00:53 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>Randomness of the darkness</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/randomness-of-the-darkness</link>
		<pubDate>Wed, 21 Oct 2009 14:19:31 -0500</pubDate>
		<description>Randomly i appeared in the dark shadows of 3 evil grasshoppers. The flies on top of my nose thought i was a chicken, due to my unprecedented cowardliness, my back hit a solid object, but general &quot;Imank&quot; thought i can do better and so a blacksmith came&amp;smashed the wall behind me, while a Flutemaster played a melody that made the time flow slow. My thoughts had just about left the room of confusion when a mouse appeared on my stomach and said:&quot;CLICK ME, CLICK ME&quot;. Then a plane crashed, killed the mouse while shouting:&quot;SHUT UP, I dont want to F***ing click you!!!&quot; It dissappeared.
   Then i opened my eyes and listened to the boring words of &#39;da teacharzzz&#39; again.</description>
		<guid isPermaLink="false">articles45172</guid>
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		<title>i could</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/i-could</link>
		<pubDate>Tue, 11 Aug 2009 17:52:45 -0500</pubDate>
		<description>give this a little update, At this very moment i have to say I *prefer blender over maya.
the UVW mapping, modeling, the easy of use... /drool/ ... the Shortcuts!.
its simple rocks, few of the models i posted lately were created in blender.
   The ONLY and i mean ONLY downside as of now, of blender is that the models dont look as good for presentation purposes as they did in maya, but oh well, as long as i can pull and move vertices I am a happy guy.

Nice one, fly high, fall even lower.</description>
		<guid isPermaLink="false">articles42268</guid>
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		<title>3D</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/3d</link>
		<pubDate>Wed, 27 May 2009 19:14:10 -0500</pubDate>
		<description>Just came back from 2 weeks of holiday. it was great and all, but as soon as i cant do 3D for at least 3 days i start feeling uneasy xD it was very cool relaxation but not something i could really enjoy... next time, im definitely taking my laptop with me, even if the destination is the end of the world haha.</description>
		<guid isPermaLink="false">articles39038</guid>
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		<title>games</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/games1</link>
		<pubDate>Sat, 23 May 2009 04:07:45 -0500</pubDate>
		<description>gaming is cool, lets you escape from the reality and enjoy the world the developers &#39;created&#39; for ya&#39;,thats why i love game design, it might change later on in my life but for now its all about creating worlds that people can honestly enjoy playing.&lt;hr /&gt;one day i will definitely create something that is fun,unique and interesting.(tbh when i created my first 3d cube iit was well unique and fun... im a simple man &gt;.&gt; ).&lt;hr /&gt;&quot;let the gates of nothingness open, and invade your mind, invade your thoughts, invade your dreams...&quot;</description>
		<guid isPermaLink="false">articles38878</guid>
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		<title>indie game, on neoAxis engine</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/animator-bless-with-with-youre-skill-and-aid-me-on-my-journey</link>
		<pubDate>Sun, 26 Apr 2009 18:19:30 -0500</pubDate>
		<description>simply said, my small, indie game project needs an animator and a programmer ^_^
(witches on broomsticks, space racing game)

it will be fun, it will look good, we&#39;re using the neoAxis engine which is build around
the ogre rendering engine, hence there are some very nice visual features.
there&#39;s the physics system, supporting all kinds of crazy things that make the gameplay rock,
such as ragdolls, gore, etc...
  And the all powerful particle system ^_^.
anyway, if theres an animator here, who feels like helping out, please do contact me ^_^ we are very enthusiastic about this,
and can&#39;t wait to step up, hehe
There is already one programmer, but he isnt all that active.

   Cme to think of it, anyone willing to help in any way is welcome onboard ^_______^.</description>
		<guid isPermaLink="false">articles37964</guid>
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		<title>12 &#45; 13</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/12-13</link>
		<pubDate>Sun, 19 Apr 2009 14:37:00 -0500</pubDate>
		<description>level 12 right now, cant wait for the level 13 to come by and say hello to me. ever since i got to lvl 12, luck has shown me its true face (its ugly). For example finding the &quot;NA engine (neoAxis)&quot; or finally getting some of my main game characters finished in 3D, just textures and animations to do now and of we go for the testing of... a dragon. yup, a dragon as a playable character in my little project. 

thoughts my brain plans on coming up with... and it will : TGEA is an awesome engine, but really its just too perfect for me. On the other hand, NA has one of the best infrastructures i have ever seen.

&quot;everything you do makes sense, somehow.&quot; &#45;&gt; xx.Me

I think its just how my brain works, god knows really but the fact remains.
Also, that`s one thing which i have only been able to find in this engine alone, others just aren`t... &quot;my type&quot; if you know what i mean. I guess that we are all different and we all work better under conditions our personalities are best suited to. 
bottom line thought: NeoAxis is absolutely awesome, i hope that i will be able to take advantage of that and create something interesting.

...wait a sec. nobody goes on my profile, so why in this money&#45;spinning&#45;self&#45;digesting&#45;world am i writing this.
aaaaah, &quot;you never know, i guess.&quot;</description>
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		<title>thought</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/thought</link>
		<pubDate>Sat, 07 Mar 2009 18:00:58 -0600</pubDate>
		<description>The thought is the creator. The thought bends the universe. Makes it respond and create situation which follows the data given to it by the thought.
   There are those who know there is more to life then the stuff we get taught since the day one. There are those who accept the &#39;reality&#39; and live a materialistic life, caring about nothing but money. Some pursue fame because it fills them up with the feeling of fullness. However there are no specific groups, there is so many variations that it is impossible to categorize us humans.

   I know what does this have to do with modding ? well, i think that my point is that, I mod because the of limitless possibilities, i enjoy being the creator, the one who gives. Many people have similar reasons but none the same. Originality of ones soul is an unchangeable fact which cannot be overpowered by human created power such as money. I do believe we all have some sort mission that ends the same way. but the road we take to accomplish it, differs greatly.</description>
		<guid isPermaLink="false">articles36159</guid>
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		<title>moddb</title>
		<link>http://www.moddb.com/members/blackmodeler/blog/moddb2</link>
		<pubDate>Sat, 07 Mar 2009 10:50:41 -0600</pubDate>
		<description>its been about 2 weeks since i started being serous about moddb ^_^
before i would just come here, check out the mods, sometimes the games. consequently download some, play them, get bored and repeat the cycle.
   But the one thing I&#39;ve been forgetting all along, is that making games is much more fun then playing them ^_^
   You create the rules if the universe when you make a game. you can break the standards if you want to. well all this is exciting but i first gotta be good enough to at least be useful in some sort of away ^_^</description>
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