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	<link>http://www.moddb.com/members/davethefreak/blog</link>
	<title>Blog RSS feed &#45; DaveTheFreak - Mod DB</title>
	<description>Subscribe to the Mod DB DaveTheFreak blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 29 Nov 2009 22:06:19 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Vacation + Voice&#45;acting</title>
		<link>http://www.moddb.com/members/davethefreak/blog/vacation-voice-acting</link>
		<pubDate>Sat, 08 Aug 2009 11:40:02 -0500</pubDate>
		<description>Hey,

it&#39;s me again having some background information. First of all I&#39;m on vacation from august 17th to august 22nd, in the meantime &lt;a href=&quot;http://www.moddb.com/members/neurological&quot; target=&quot;_blank&quot; title=&quot;Neurological&quot;&gt;Neurological&lt;/a&gt; is going to implement the soundtrack of the game.
The week before I&#39;m going to finish the maps so that then only the story implementation is left, same as some testing and bugfixing etc.

But here is something new: when the mod is being released it&#39;ll include 3 languages (or more), but: only the main nps&#45;quest givers will have a voice. Neither the hero nor usual nps... The reason is simple: the earlier I&#39;ll release the mod, the earlier I can apply for my course of study and an internship. The voice samples will arrive later as an additional downloadable patch, but just in English!
About the patch thing anyways: I&#39;ve planned to release patches if a new language is available. Also if even after beta&#45;testing any bugs will be found (therefore write me if you find something), I&#39;ll fix them.

Oh I forgot: all the other languages will be implemented by using subtitles, thanks to &lt;a href=&quot;http://www.moddb.com/members/macx1&quot; title=&quot;MacX&quot;&gt;MacX&lt;/a&gt; for getting that feature to work.

&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Dave&lt;/span&gt;&lt;/em&gt;</description>
		<guid isPermaLink="false">articles42133</guid>
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		<title>Back again...</title>
		<link>http://www.moddb.com/members/davethefreak/blog/back-again2</link>
		<pubDate>Thu, 25 Jun 2009 07:30:35 -0500</pubDate>
		<description>Hey,

here I am back again. I know I haven&#39;t written anything since I had to go do my military service. But now it&#39;s over for nearly 3 months... so what&#39;s left to do? Exactly, finishing the project. But as I already postet on the mod page, due to a broken system it&#39;ll take a bit longer. I hope to get the new components soon to continue working.

Well, just for those who&#39;re interested, the army (not US&#45;Army!!!) was really interesting. You learn a lot at it really is challenging, especially for the first three months where the basictraining takes place. As a resume, I kinda enjoyed it but now I&#39;m back which is also great... so here I am, back again to finish my mod!

And here&#39;s my newest parkour&#45;video, just finished it a few days before.

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&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Dave&lt;/span&gt;&lt;/em&gt;

PS: My new system components plus my &quot;old&quot;:

AMD Phenom II X4 940 BE&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt; (new)&lt;/span&gt;&lt;/em&gt;
Asus M4A78 Pro 780G AM2+&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt; (new)&lt;/span&gt;&lt;/em&gt;
OCZ StealthXStream 600W&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt; (new)&lt;/span&gt;&lt;/em&gt;
BFG GeForce GTX275 OC
3GB DDR2&#45;800 OCZ Ram (CL 4&#45;5&#45;4&#45;15)
Audigy 2 ZS
2x250GB Samsung
&quot;basic stuff&quot;</description>
		<guid isPermaLink="false">articles40250</guid>
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		<title>back home second time</title>
		<link>http://www.moddb.com/members/davethefreak/blog/back-home-second-time</link>
		<pubDate>Sat, 26 Jul 2008 14:16:41 -0500</pubDate>
		<description>Well, finally the first 4 weeks are over.

It&#39;s definitely hard but now we got a bit more freetime and so I can grab my notebook to work in that time given. I&#39;ll start next week and what I&#39;ll do is basicly modeling and creating textures. About the mapping part, that I&#39;ll do at home every single weekend I&#39;m home.

I&#39;d a little conversation with &lt;a href=&quot;http://www.moddb.com/members/macx1&quot; target=&quot;_blank&quot; title=&quot;MacX&quot;&gt;MacX&lt;/a&gt; and he&#39;ll start working on a diary for the hero, it&#39;s not just kind of a questlock. It&#39;s more a little help for the player and it offers the possibility to read everything happened if you forgot about that. If you received quests, you can look what you have to do. But that&#39;ll take a while to realize that so you just wait.

That&#39;s all for this time, see you later.</description>
		<guid isPermaLink="false">articles29787</guid>
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		<title>Army</title>
		<link>http://www.moddb.com/members/davethefreak/blog/army</link>
		<pubDate>Fri, 11 Jul 2008 07:13:30 -0500</pubDate>
		<description>&lt;span class=&quot;bigletter&quot;&gt;S&lt;/span&gt;o here am I, my first weekend back home. And I gotta admit that the army is hard working 100 or more hours a week. But I hope soon it&#39;ll change. Now the interesting part, if possible I&#39;ll be home every weekend to work on the mod. But the next big step is the demo being released on august 21, hope you&#39;ll like it. But for now... see you soon and stay tuned!

&lt;span style=&quot;color: #ff0000;&quot;&gt;Dave&lt;/span&gt;</description>
		<guid isPermaLink="false">articles29429</guid>
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		<title>Upcoming Media</title>
		<link>http://www.moddb.com/members/davethefreak/blog/upcoming-media</link>
		<pubDate>Thu, 13 Mar 2008 11:42:05 -0500</pubDate>
		<description>There I am, back from everything.
The alpha is just finished since a few days, first there were some problems &#39;cause of the size (540MB) and my internet was getting crazy, I had to upload twice. But now my testers are working or should I say testing? Therefore everything is fine now. Tomorrow I&#39;m gonna upload some media and a lot of news stuff as well. But if you&#39;d wait till sonday (or monday, I&#39;m not quite sure) there will be a teaser&#45;trailer made by my new sounder called &lt;span style=&quot;color: #000080&quot;&gt;keksus&lt;/span&gt;. But it&#39;s only 1:30 minutes to watch, so keep&nbsp;be patient. 

&lt;span style=&quot;color: #000080&quot;&gt;Dave&lt;/span&gt;</description>
		<guid isPermaLink="false">articles26845</guid>
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		<title>New Media coming SOON!</title>
		<link>http://www.moddb.com/members/davethefreak/blog/new-media-coming-soon</link>
		<pubDate>Sat, 01 Mar 2008 19:23:01 -0600</pubDate>
		<description>Hello @all, 

&nbsp;I know it have been a while. But now there&#39;s so much work to do... would say I can&#39;t stop mapping etc. Therefore I got no time to post some bigger news and create some media. But: next week, on Sunday, I&#39;ll finish the Pre&#45;Alpha and send it to my testers. If this is done, I&#39;ll create some new media and I also will tell you a lot of new features implemented, for example a working money system!? Who knows. So hope you can wait a little, 

&nbsp;Dave</description>
		<guid isPermaLink="false">articles26625</guid>
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		<title>a little break</title>
		<link>http://www.moddb.com/members/davethefreak/blog/a-little-break</link>
		<pubDate>Tue, 19 Feb 2008 16:44:41 -0600</pubDate>
		<description>I wanna appologize that there are now no news. But there&#39;s an easy reason for that, I have my pre&#45;exams so therefore I have no time to continue working, I&#39;m sorry. But next week everything will be fine so the work can go on and I can release some new screens. Another thing, in two weeks there will be a pre&#45;alpha for my testers to have a look at. And after that, I think, I can tell you all the release date, exactly!</description>
		<guid isPermaLink="false">articles26400</guid>
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		<title>Mobile Phone, Project and Parallax Mapping(?)</title>
		<link>http://www.moddb.com/members/davethefreak/blog/mobile-phone-project-and-parallax-mapping</link>
		<pubDate>Sun, 10 Feb 2008 12:59:16 -0600</pubDate>
		<description>I just added a screen of a mobile phone I&#39;ve done yesterday, for now I don&#39;t know if I&#39;m gonna implement it directly as a kind of PDA (replacing the old one) or if I just use it as a normal model. Depends on how much time I&#39;ll have at the end of the development. Well, to tell a bit about my project, still in progress and the Pre&#45;Alpha for my testers will be playable in about two weeks. And I&#39;m gonna inform you about what they have to tell. Ok, last thing for now, I wrote a mail to &lt;span style=&quot;color: #000080&quot;&gt;Junkguy&lt;/span&gt; who made a &lt;span style=&quot;color: #003300&quot;&gt;parallax mod&lt;/span&gt;. And I said, I would like to include that, so therefore, if he agrees that we can use his parallax mapping mod, the graphic of &lt;span style=&quot;color: #ff0000&quot;&gt;Desolated&lt;/span&gt; will be increased. That&#39;s all for now, see ya.</description>
		<guid isPermaLink="false">articles26217</guid>
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		<title>Lot of stuff to do...</title>
		<link>http://www.moddb.com/members/davethefreak/blog/lot-of-stuff-to-do</link>
		<pubDate>Wed, 30 Jan 2008 14:32:35 -0600</pubDate>
		<description>As you can see some screens are added. But to be honest, next time there will be less information, &#39;cause I got a lot of stuff to do in school, my pre&#45;exams have already started so it&#39;s hard to make anything for the modification. But after the pre&#45;exams are finished, I&#39;ll have more time to work on. Why? The main exams are in april/may. And I hope the release in Q2 2008 will work. But there&#39;s one thing I gotta tell you: the mod will be released, no matter what happens! 

&lt;span style=&quot;color: #003366&quot;&gt;Dave&lt;/span&gt;</description>
		<guid isPermaLink="false">articles26026</guid>
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		<title>Happy &#45; Trailer was a complete succes</title>
		<link>http://www.moddb.com/members/davethefreak/blog/happy-trailer-was-a-complete-succes</link>
		<pubDate>Sun, 27 Jan 2008 15:05:02 -0600</pubDate>
		<description>The Trailer&nbsp;of &lt;span style=&quot;color: #ff0000&quot;&gt;Desolated: The Crying Fate&nbsp;&lt;/span&gt;is done and out since a few days. And the people liked it, that&#39;s why I&#39;m happy, definitely, just continued mapping more than usual. Also now created the snow particle, just check out the &lt;span style=&quot;color: #ff0000&quot;&gt;Desolated&lt;/span&gt; page on ModDB, 2 screenshots are replaced, &quot;Facility &#45; Start&quot; and &quot;Facility &#45; Inner Base&quot;. Ok, that was all for now, 

&nbsp;&lt;span style=&quot;color: #000080&quot;&gt;Dave&lt;/span&gt;</description>
		<guid isPermaLink="false">articles25968</guid>
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