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	<link>http://www.moddb.com/members/durge13/blog</link>
	<title>Blog RSS feed &#45; Neronix17 - Mod DB</title>
	<description>Subscribe to the Mod DB Neronix17 blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Mon, 30 Nov 2009 06:08:40 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Oblvion Stargate Mod First Release</title>
		<link>http://www.moddb.com/members/durge13/blog/oblvion-stargate-mod-first-release</link>
		<pubDate>Thu, 30 Jul 2009 18:34:50 -0500</pubDate>
		<description>So far I have the first part of it done, the adding of the first gate and the first 2 planets, each have 2 small villages and a city with very large surrounding area. Some NPCS and no Interiors apart from one of the cities. 
The first planet, Athos, has the small village similar to Tayla&#39;s in Atlantis, with another one not too far off. In the distance you can see the Alteran Ruins, there is forest in the surrounding area with a small cave with &quot;wraith&quot; inside (at the moment look like vampires but do not have the effects). There is a clearing between the 2 small villages with the Stargate in the center.
The second planet is based somewhat on Abydos, but is called Solia instead, it this time it has a large village instead of 2 small ones, with a goa&#39;uld city in the distance, which can be reached by activating the control panel inside the Puddle Jumper sitting in the center of the village (NPCS are here and all have unique stories about the PJ, all stories are true and will help later in a quest). 
The Goa&#39;uld city has 2 NPC&#39;s inside the only complete interior, which makes it the only complete part of the mod. One is the system lord Solar (yeah I know, he had the planet named after him, which is explained in a quest), the other is his (human) first prime, Jakob, he has some dialogue but not too important. The city itself has a traders guild, jaffa barracks, black market, and a armoury, there are 15 buildings which will later house NPC&#39;s. A Goa&#39;uld mothership sits in the center (white gold tower till I get a better model to use), there is a smaller ship next to it which can be yours through a quest.

There is one quest in this mod so far, which is actually several put together, the first part is finding the stargate, which will trigger it and tell you to go to Solia, then it will require you to find out how to activate the jumper (finding the control crystal through stories) then you will be required to find Jakobs dagger, which will grant you access to the main room containing Lord Solar who asks you to become his First Primes commander. This is a choice and if you decline you will be thrown out and locked out of the mothership. If on the other hand you take him up on the offer then you will be given a rank in his faction (Commander) and access to the smaller ship outside (not done yet) which you will be able to use as a home in the next release.

Thats all for now, shame nobody can use this till people start helping me a bit.

~Nero~</description>
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		<title>Doctor Who Mod?</title>
		<link>http://www.moddb.com/members/durge13/blog/doctor-who-mod</link>
		<pubDate>Sun, 17 Aug 2008 18:43:35 -0500</pubDate>
		<description>Hey everyone (well anyone who actually reads this) comment and tell me if you think I should begin progress on a Doctor Who mod for Morrowind, im thinking on having a Tardis in every main town/city and allow you to enter it like a building and then go up to the main panel and change where the door will take you out of, for a start it will just be a pile of boxes with a door attached to the front till i get someone to model it properly, and the inside will just be a normal room with a odd object in the middle for the console for the same reason. Maybe have new enemies like cybermen and daleks, with a quest to power up the Tardis, i dunno jus a concept jus now, tell me what you guys (and girls) think thanks.</description>
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