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	<pubDate>Mon, 30 Nov 2009 04:41:11 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
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		<title>Compiling Source SDK on Linux</title>
		<link>http://www.moddb.com/members/forceflow/blog/compiling-source-sdk-on-linux</link>
		<pubDate>Sun, 25 Jan 2009 14:15:21 -0600</pubDate>
		<description>&lt;a href=&quot;http://forceflow.ulyssis.be/2009/01/24/compiling&#45;source&#45;sdk&#45;under&#45;linux/&quot;&gt;Blogpost about Compiling Source SDK on linux&lt;/a&gt;

Since its release in 2004 Valve’s &lt;a href=&quot;http://en.wikipedia.org/wiki/Source_engine&quot;&gt;Source engine&lt;/a&gt; has been a popular platform for professional and indie game developers alike. A combination of great publicity through good games (Half&#45;Life 2, Team Fortress 2, Left 4 Dead), functionality and solid mod support (I blogged about &lt;a href=&quot;http://forceflow.ulyssis.be/2008/01/31/steamworks/&quot;&gt;Steamworks&lt;/a&gt; earlier) has made it continue the legacy of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Goldsource&quot;&gt;GoldSource&lt;/a&gt; engine. I’ve learned the nuts &amp; bolts the hard way, and I thought a quick rundown on how to compile the Source SDK on a linux&#45;based system would be useful. Technical mumbo&#45;jumbo behind the cut.</description>
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		<title>Little heads&#45;up</title>
		<link>http://www.moddb.com/members/forceflow/blog/little-heads-up</link>
		<pubDate>Fri, 01 Aug 2008 07:54:40 -0500</pubDate>
		<description>Hi there,

Here&#39;s a little test of the Moddb blog functionality and a heads&#45;up on what I&#39;m doing at the moment. I&#39;m working on some private web&#45;oriented applications now, as well as cooking some basic stuff up in the JMonkey engine.

I think it&#39;s fair to say that development on ND has pretty much come to a halt in the last months. Hopper&#39;s getting married and SpK is over his frenchy ears into Battlefield: Heroes testing. I really hope we can push it out the door someday, but right now, it sure doesn&#39;t look good.

If nothing comes of it, we might just wrap it all up and let another mod team have a go at it. It would be a complete shame to let all the good assets and resources gone to waste.

I&#39;ll keep you posted,

Jeroen</description>
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