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	<link>http://www.moddb.com/members/intense/addons</link>
	<title>Addon downloads RSS feed &#45; INtense! - Mod DB</title>
	<description>Subscribe to the Mod DB INtense! addon downloads feed, and get the latest files as they are uploaded.</description>
	<language>en-us</language>
	<pubDate>Mon, 30 Nov 2009 02:01:51 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>Dragonball Z Pack</title>
		<link>http://www.moddb.com/mods/bid-for-power/addons/dragonball-z-pack</link>
		<pubDate>Tue, 15 Apr 2008 00:44:53 -0500</pubDate>
		<description>Models included: Goku, Piccolo, Vegeta, Chibi&#45;Gohan, Krillin, and Freeza. Unzip RO&#45;BFPDBZ&#45;pack1.zip inside the Bid For Power folder. Start Bidforpower and select desired characters to play with under setup/player section.</description>
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		<title>Rubble by NewPCGamer</title>
		<link>http://www.moddb.com/games/gears-of-war/addons/rubble-by-newpcgamer</link>
		<pubDate>Tue, 11 Mar 2008 05:25:36 -0500</pubDate>
		<description>First up we have Rubble, a pretty simple level where you need to guide the big fella Gus to a waiting APC on the other side of the Map. As soon as you enter the main section Emergence Holes open up everywhere and the Locust Horde start flooding in, starting with your standard groups and gradually increasing in difficulty. Although it isn&#39;t insanely difficult, the open ended nature of the map means there are few cover spots which the Locust don&#39;t have several means of accessing. There are plenty of objects to hide behind though (perhaps too much, it certainly dilutes the intensity) so you&#39;ve a decent amount of strategic options, and Gus proves a surprisingly effective counterpart (I never found the NPC AI to be all that helpful on GoW for some reason). Once you&#39;re done in the courtyard you&#39;re moved indoors and play in more confined areas. On the whole the gameplay flows quite nicely though it never elevates to a truly exciting status, with areas such as the first encounter with Boomers</description>
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		<title>Nergal by Thaur</title>
		<link>http://www.moddb.com/games/gears-of-war/addons/nergal-by-thaur</link>
		<pubDate>Tue, 11 Mar 2008 05:24:50 -0500</pubDate>
		<description>Nergal is reminiscent of the midpart of the original Gears of War, in particular the large industrial level and underground tunnels. You proceed through a variety of underground caverns and chambers, often facing large numbers of the Locust Horde. The timing and location of many of the Spawns and Emergence holes means you&#39;ll really need to stay on your toes if you&#39;re going to survive, as you&#39;ll often have 6 Locust at anyone time approaching you.</description>
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		<title>Namtar by Thaur</title>
		<link>http://www.moddb.com/games/gears-of-war/addons/namtar-by-thaur</link>
		<pubDate>Tue, 11 Mar 2008 05:10:24 -0500</pubDate>
		<description>You proceed through a variety of underground caverns and chambers, often facing large numbers of the Locust Horde. The timing and location of many of the Spawns and Emergence holes means you&#39;ll really need to stay on your toes if you&#39;re going to survive, as you&#39;ll often have 6 Locust at anyone time approaching you.</description>
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		<title>Locust Wars by Far</title>
		<link>http://www.moddb.com/games/gears-of-war/addons/locust-wars-by-far</link>
		<pubDate>Tue, 11 Mar 2008 05:05:13 -0500</pubDate>
		<description>Locust wars is a pure test of endurance and skill. This map is more of a bot match than a conventional mission setup, with Locusts appearing in waves which you must dispose of. As each group of Locust are killed a new batch descend upon you, growing in both number and difficulty. If you&#39;re a big fan of the GoW gameplay and don&#39;t really care for story then you&#39;ll lap this up, as there&#39;s plenty to gun your way through. However if you&#39;re more interested in stories, varied pacing and narrative exposition then I really wouldn&#39;t reccomend it as it&#39;s very much a straightforward excuse for violence... kind of like Football/Soccer in England.</description>
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		<title>Square by Zackis</title>
		<link>http://www.moddb.com/games/gears-of-war/addons/square-by-zackis</link>
		<pubDate>Tue, 11 Mar 2008 04:43:55 -0500</pubDate>
		<description>Square is simple, small, but furiously intense. Your team are dead and you have to make your way back to the NPC, so you stock up on ammo and make your way to the main square. You can see the NPC awaiting you on the other side, but moments later there are emergence holes popping up everywhere and you find yourself under heavy fire. Cover is in short supply, and the lack of the Lancer gun means that you&#39;re really going to have to pull off some accurate headshots with the Pistol or wait until the Locust come close and take them out with the Shotgun. It&#39;s not the easiest of the maps reviewed here, and the fact that Gears of War isn&#39;t particularly stellar in the close combat department means that unless you&#39;re a big fan of the style of gameplay, you&#39;ll likely get bored (well, annoyed) pretty quickly. However for the rest of us, it&#39;s a nice all be it short blastfest.</description>
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		<title>Mega Texture Media Pack</title>
		<link>http://www.moddb.com/games/enemy-territory-quake-wars/addons/mega-texture-media-pack</link>
		<pubDate>Sun, 10 Feb 2008 11:17:29 -0600</pubDate>
		<description>Here&#39;s the MegaTexture Media Pack, which anyone looking to create custom MegaTextures for ETQW will find incredibly useful.</description>
		<guid isPermaLink="false">downloads10015</guid>
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		<title>Camp 2 Pack</title>
		<link>http://www.moddb.com/games/day-of-defeat-source/addons/camp-2-pack</link>
		<pubDate>Mon, 23 Jul 2007 20:23:51 -0500</pubDate>
		<description>The Community Assembled Map Project (CAMP) is pleased to announce our second release: CAMP2 Pack for Day of Defeat Source. This pack includes five maps representing a nice cross&#45;section of play styles and themes. The maps themselves are considered to be some of the top Day of Defeat: Source custom maps available today and includes one brand new map!</description>
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		<title>Camp 1 Pack</title>
		<link>http://www.moddb.com/games/day-of-defeat-source/addons/camp-1-pack</link>
		<pubDate>Tue, 22 May 2007 03:29:01 -0500</pubDate>
		<description>The Community Assembled Map Project (CAMP) is pleased to announce our first release: CAMP1 Pack for Day of Defeat Source. This first pack includes three maps representing a nice cross&#45;section of play styles and looks and are considered to be some of the top Day of Defeat: Source custom maps available today. Although the CAMP team is wholly responsible for the content of this release it would not have been possible without the assistance, encouragement, and support from our friends at Valve. Each map in this, and subsequent releases, has been tested for exploits, errors, accurate scoring and all have been re&#45;worked during this process by the original level designers and/or their authorized backup.</description>
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		<title>Tutorial: Creating a Dynamic Weapon Dispensor</title>
		<link>http://www.moddb.com/games/half-life-2/addons/tutorial-creating-a-dynamic-weapon-dispensor</link>
		<pubDate>Mon, 21 May 2007 19:53:13 -0500</pubDate>
		<description>This zip contains the files used in the Creating a Dynamic Weapon Dispensor Tutorial.  This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using.  Average time including creating textures:60&#45;90 minutes</description>
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