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	<link>http://www.moddb.com/members/jerc1/news</link>
	<title>Jerc_ News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Jerc_ news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 07 Sep 2008 02:10:03 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>New Features</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/new-features</link>
		<pubDate>Thu, 16 Nov 2006 08:16:40 -0600</pubDate>
		<description>Requiem is still alive even if we don&#039;t communicate much. Our coder Sebultura just released a first version of the Dynamic Music System, allowing the music to follow the player&#039;s actions as he fight bad guys in New Damascus streets. We also have a little surprise which should please the old</description>
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		<title>Requiem for a first birthday</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/requiem-for-a-first-birthday</link>
		<pubDate>Mon, 04 Sep 2006 12:44:34 -0500</pubDate>
		<description>Here it is ! it&#039;s been a year since we began the development of the Requiem : Avanging Angel mod for Quake 4. Many things happened: the team has finally grown up to ten peolple, a little more with contributors and our workflow now becomes better day after day, as our artists ! I think we all learned</description>
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		<title>First in&#45;game video !</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/first-in-game-video</link>
		<pubDate>Sun, 18 Jun 2006 15:08:05 -0500</pubDate>
		<description>At last, the Requiem Team is proud to unveil the first in&#45;game footage, showing some of the new elements added, such as new monsters, weapons, powers and effects. Download the trailer here ! (4:30 min | 96 MB) We are almost complete on the code side: all the core gameplay systems are now fully functionnal</description>
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		<title>Interview and new medias</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/interview-and-new-medias</link>
		<pubDate>Mon, 08 May 2006 09:29:59 -0500</pubDate>
		<description>It&#039;s been a while since we last talked about our progress, let&#039;s correct that. First of all, we were interviewed by PMods.net, you can find the entire interview with first ingame shots and renders here ! (french only, there may be a translation comming in a few days). As you can see, we have</description>
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		<title>IRC change and new screenies</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/irc-change-and-new-screenies</link>
		<pubDate>Sun, 05 Mar 2006 14:59:21 -0600</pubDate>
		<description>Hello everyone, This news just to remind you our new IRC channel is now #modrequiemq4 on Quakenet. We have also some new renders and music for you to check out on our medias section. We are also still looking for mappers and texture artists, please contact us if you think you can help. See you soon</description>
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		<title>First Medias</title>
		<link>http://www.moddb.com/mods/requiem-avenging-angel/news/first-medias</link>
		<pubDate>Fri, 28 Oct 2005 08:46:41 -0500</pubDate>
		<description>Hello everyone, that&#039;s our second news on moddb. It has been hard to start things up, but we reorganized the team and our workflow so things should go much faster now. As we keep the first model and map screenshots for a later release, we would like to share the first ambiant soundtrack written</description>
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