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	<link>http://www.moddb.com/members/kinesis916/blog</link>
	<title>Blog RSS feed &#45; kinesis916 - Mod DB</title>
	<description>Subscribe to the Mod DB kinesis916 blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 29 Nov 2009 23:06:03 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>And This Week I Did...</title>
		<link>http://www.moddb.com/members/kinesis916/blog/and-this-week-i-did</link>
		<pubDate>Tue, 29 Sep 2009 17:18:35 -0500</pubDate>
		<description>...even more.

&lt;h2&gt;&lt;span style=&quot;text&#45;decoration: underline;&quot;&gt;Sci&#45;fi Floor MkII&lt;/span&gt;&lt;/h2&gt;First up the the sci&#45;fi floor that I knocked up quickly. I wanted to take it a whole step further. For the most part it was to get a good clean bake, from a much more detailed high poly model. And well after some reasonably quick texturing here is the end result. Not too bad if I say so myself, though I perhaps need to tone the green down a little.

[center]&lt;img src=&quot;http://media.moddb.com/images/members/1/82/81406/Sci&#45;Fi_Floor2_01.jpg&quot; alt=&quot;&quot; width=&quot;550&quot; height=&quot;422&quot; class=&quot;imgborder&quot; /&gt;[/center]

&lt;span style=&quot;text&#45;decoration: underline;&quot;&gt;&lt;h2&gt;Sci&#45;fi Corridor&lt;/h2&gt;&lt;/span&gt;Next up is what I am currently working on which is a sci&#45;fi corridor. Again this is taking it one step further than before. I am taking what I learned from the Sci&#45;fi Floor MkII, and applying it on a larger scale. Currently I have the whole section modelled fully in the high poly, while I have made a good start on the low poly.

&lt;em&gt;[center]&lt;img src=&quot;http://media.moddb.com/images/members/1/82/81406/S_Corridoor_09.jpg&quot; alt=&quot;&quot; width=&quot;550&quot; height=&quot;361&quot; class=&quot;imgborder&quot; /&gt;

&lt;em&gt;The High Poly section in all its glory.

&lt;img src=&quot;http://media.moddb.com/images/members/1/82/81406/S_Corridoor_11.jpg&quot; alt=&quot;&quot; width=&quot;550&quot; height=&quot;422&quot; class=&quot;imgborder&quot; /&gt; 

The Low Poly power box, with normal and AO maps.

&lt;img src=&quot;http://media.moddb.com/images/members/1/82/81406/S_Corridoor_12.jpg&quot; alt=&quot;&quot; width=&quot;550&quot; height=&quot;422&quot; class=&quot;imgborder&quot; /&gt;

Finally the Low Poly floor (nothing more than a flat plain). Again with normal and AO maps on.&lt;/em&gt;[/center]
&lt;span style=&quot;font&#45;style: normal;&quot;&gt;Well that&#39;s all for this time. I hope that by next time I can show you a fully textured corridor. I&#39;m also going see if I can get round to changing my avatar. Needs to be something more me.&lt;/span&gt;


&lt;/em&gt;</description>
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		<title>What I Have Been Up To</title>
		<link>http://www.moddb.com/members/kinesis916/blog/what-i-have-been-up-to</link>
		<pubDate>Sat, 19 Sep 2009 08:55:47 -0500</pubDate>
		<description>&lt;span style=&quot;font&#45;family: __;&quot;&gt;W&lt;/span&gt;ell just what the title says just what have I been up to. Well loads really. Over the past week I haven&#39;t had a lot of time for modelling and texturing as I was too busy working on my website. Which can be found at: &lt;a href=&quot;http://www.ryan&#45;smith.co.uk&quot;&gt;www.ryan&#45;smith.co.uk&lt;/a&gt;. If you have any comments about it feel free to say anything, it will afterall likley be the first thing a prospective employer sees about me. Hopefully I should keep it up to date with the best of my work.

While I did say I hadn&#39;t had a lot of time for modelling and texturing I did manage to get a tileable floor done with a normal and diffuse map. I may well turn it into a much bigger piece with a wall and ceiling but time will tell.

[center]&lt;img src=&quot;http://media.moddb.com/cache/images/members/1/82/81406/thumb_300x150/Scifi_Floor_01.jpg&quot; alt=&quot;Sci&#45;Fi Floor&quot; class=&quot;imgborder&quot; /&gt;[/center]

Next week I should be getting on to something brand new. It will either be a full corridor section, or a new gun from an awsome concept. We will see. Until next time.

Ryan</description>
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