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	<link>http://www.moddb.com/members/leilei/addons</link>
	<title>Addon downloads RSS feed &#45; leilei - Mod DB</title>
	<description>Subscribe to the Mod DB leilei addon downloads feed, and get the latest files as they are uploaded.</description>
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	<pubDate>Sun, 29 Nov 2009 23:31:23 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>Walker</title>
		<link>http://www.moddb.com/games/quake-2/addons/walker</link>
		<pubDate>Sat, 21 Apr 2007 15:44:40 -0500</pubDate>
		<description>Walker PPM &#45; A Quake2 Plug&#45;in Player Model by Roger Bacon _________________________________________________ _______________ In Brief: &#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45; o&#45; Fully Animated, Low Poly Quake2 Player model o&#45; 3 Player skins o&#45; New Mechanoid sound effects Authors Blurb: :) &#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45;&#45; Well this is my first foray into the wooly world of 3D character modelling and animation &#45; The Walker PPM is a small mech which looks pretty like the ED&#45;209 mech off Robocop, the Marauder mech off Battletech/Mechwarrior, and anything else with &#039;chicken&#039; style reversed legs and twin cannons (even the AT&#45;ST Scout Walker off Star Wars!).. i&#039;m sure you get the idea :) I wanted to create a low poly model for use when I&#039;m playing the eraser bots... My pc is already slow and when you get PPM&#039;s with 800+ faces it tends to chug a bit.. As some of you know I have been churning out many free Quake2 skins from my website, content with skinning the id models and a few custom PPM&#039;s. Well one...</description>
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		<title>Wraith</title>
		<link>http://www.moddb.com/games/quake-2/addons/wraith</link>
		<pubDate>Sat, 21 Apr 2007 15:42:40 -0500</pubDate>
		<description>18/5/99 ================================================= =============== Model Name : Wraith installation directory : quake2/baseq2/players/wraith Author : Burnt Kona Email Address : Website : Model de&#115;cription : The Strogg hadn&#039;t always been a mix of metal and flesh. Thousands of years ago, they were flesh and blood. Some of these Strogg developed a use of magic, of necromancy. The Wraith is one of those necromancers, whose eternal sleep has been disturbed by the war. Other info : My first model, so it was really a test&#45;bed to find out how to do things. Additional Credits to : id Software, for such a customisable game. Npherno for NST. Philip Martin for Q2 Modeller. Thanks to : Everybody who posted replies to my cries for help on the noticeboard. Everybody at Q2PMP website for being so cool. ================================================= =============== * Play Information * New Sounds : YES CTF Skins : YES VWEP Support : NO * Construction * Poly Count : 576 polys&gt; Vert Count...</description>
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		<title>Wilma Flintstone</title>
		<link>http://www.moddb.com/games/quake-2/addons/wilma-flintstone</link>
		<pubDate>Sat, 21 Apr 2007 15:36:33 -0500</pubDate>
		<description>================================ Model Name : Wilma Flintstone installation directory : quake2/baseq2/players/wilma Author : Fafner Email Address : Model de&#115;cription : Wilma Flinstone. Doesn&#039;t she look cute in her blue ctf dress? Other info : This model was requested by Michele of DC clan (www.dcclan.com) on the Q2pmp model ideas/requests/suggestions forum on 10/17/99. I thought it might be fun to make it so I did. I didn&#039;t want to spend too much time on it, I did the whole thing in 8.5 days. If I wanted to spend more time on it, I would have animated her face, and I would have been more creative with her waves, but I&#039;m happy with it how it is. There will be vweps for this model eventually, I just have to take the time to export and compile them all. Right now she uses the Q2 shotgun. It clips her arm a little, but I will fix that when (and if) I release the rest of the vweps. For the animations, I didn&#039;t try to copy Wilma from the cartoon at all, I didn&#039;t...</description>
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		<title>Waspinator</title>
		<link>http://www.moddb.com/games/quake-2/addons/waspinator</link>
		<pubDate>Sat, 21 Apr 2007 15:21:01 -0500</pubDate>
		<description>12/21/99 ================================================= =============== Model Name : Waspinator installation directory : quake2/baseq2/players/Waspy Author : DJ &quot;Rattrap&quot; Kehoe Skin Author : Some skinning done by Transmetal_Waspinator (guess which ones?) Email Address : Model de&#115;cription : Waspinator, everyone&#039;s favorite predicon from Beast Wars Transformers that got blown to scrap in just about every ep of the show. But now he&#039;s got a new biker&#45;bot body and is happy as a vehicon in Beast Machines. Other info : I never claimed to be a good skinner. Additional Credits to : id Software, Hasbro, Mainframe entertainment Thanks to : Pallinor(WindRazor) ================================================= =============== * Play Information * New Sounds : YES CTF Skins : YES VWEP Support : NO * Construction * Poly Count : He&#039;s big 1337 polys Vert Count : 908 Skin Count : 8 Base : New model Editor used : mdl Known Bugs : may cause lagg on slower computers(biig on polys)...</description>
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		<title>Warhammer   WHM&#45;6R</title>
		<link>http://www.moddb.com/games/quake-2/addons/warhammer-whm-6r</link>
		<pubDate>Sat, 21 Apr 2007 15:17:12 -0500</pubDate>
		<description>13 days till appocolypse :) ================================================= =============== Model Name : Warhammer WHM&#45;6R installation directory : quake2/baseq2/players/wham Author : Joe &quot;Ebola&quot; Woodrell Email Address : Model de&#115;cription : Umm its a 70 ton walking tank Additional Credits to : ID software, FASA, some guy named bob in Dallas :) Thanks to : Me, Myself, but not I ================================================= =============== * Play Information * New Sounds : NO (no i don&#039;t have a microphone but if i did...) CTF Skins : YES VWEP Support : NO ( the cannons are built into the arms) * Construction * Poly Count : 784 Vert Count : 460 Skin Count : Base : New model Editor used : Truespace 4, Quake2 Model Editor (old version ;P, Adobe Photoshop 5.02 Known Bugs : Only a few flies but other than that... Build/Animation time : Too long... off and on about 3 weeks * How to use this model * If you got to this point and you don&#039;t know how to install this model...</description>
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		<title>War Vet</title>
		<link>http://www.moddb.com/games/quake-2/addons/war-vet</link>
		<pubDate>Sat, 21 Apr 2007 15:15:35 -0500</pubDate>
		<description>================================================= ===  WARVET ActionQ2 Playermodel  By Conrad Email:  ================================================= ===  COMMENTS: A soldier kind of guy.  POOPS: Some, But not very visible.  INSTALLATION: Unzip the files into quake2/action/players/warvet  Or if you want to use it as a Quake2 model, (The vwep wont work if you do)  Unzip the files into quake2/baseq2/players/warvet   Don´t hesitate to send me a comment, I aprechiate feedback.    Conrad. 990829 Sweden/Malmoe.</description>
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		<title>WitchBlade</title>
		<link>http://www.moddb.com/games/quake-2/addons/witchblade</link>
		<pubDate>Sat, 21 Apr 2007 15:13:28 -0500</pubDate>
		<description>January 12 2000 ||||||||||||||||||||||||||||||||||||||||||||||||| |||||||||||| Model Name : WitchBlade Installation directory : quake2/baseq2/players/WitchBlade Author : Alcor Skin Author : Sara : Fragamite WitchBlade (weapon) : Alcor Conversion to q2palette: Alcor Email Address : HomePage : ||||||||||||||||||||||||||||||||||||||||||||||||| ||| Alcor&#039;s Model de&#115;cription : Tired of woman PPM that are just a pair of breast implants running around? Well, in that case you shouldn&#039;t have downloaded this one! This is Lady Sara Pezzini as she looks in her comic book WitchBlade from TopCow Comics. Other info : I tried to keep the body proportion Sara has in the comic books drawn by Michael Turner. This model is quite complex: long hair, breast implants and custom Vwep. The way the Vwep works is the bigger your gun, the more spikes recover Sara&#039;s body. (&#45;cool! /fragamite) Sara&#039;s skin has been done by my good friend Fragamite (kp99aln@student.hig.se), and I personally think...</description>
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		<title>Xenoid</title>
		<link>http://www.moddb.com/games/quake-2/addons/xenoid</link>
		<pubDate>Sat, 21 Apr 2007 15:07:23 -0500</pubDate>
		<description>Xenoid Plugin Player Model Model,skins, design, and sounds by Dan Bickell  Unzip all files to quake2&#092;baseq2&#092;players&#092;xenoid You must name this directory &quot;xenoid&quot; for this to work properly Select xenoid as the model under the player setup menu, then  select the xenotype skin you wish to use.  Tools used:  Quake2 Model Editor Npherno&#039;s Skin Tool JawMD2 Paintshop Pro Adobe Photoshop Creative WaveStudio  Thanks to Nebu and Xeno for technical advice and help.  Sounds are all original recordings.  This is my second attempt at 3d modelling and animation.  &quot;Battroid&quot; was my first attempt, and I&#039;m sure my improvements are quite obvious.  Enjoy.  Any questions, just drop me an email:</description>
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		<title>X3&#45;LITE</title>
		<link>http://www.moddb.com/games/quake-2/addons/x3-lite</link>
		<pubDate>Sat, 21 Apr 2007 15:04:26 -0500</pubDate>
		<description>4/28/1999 ================================================= =============== Model Name : X3&#45;LITE (a good model for those dieters out there) installation directory : quake2/baseq2/players/X3&#45;LITE Author : BRETT ALAN BROWN, ESQ (26 very sick years) Doctor of Law and Binary Socrates Email Address : Model de&#115;cription : X3&#45;lite is a interplanetary scout with detachable legs. It kinda looks like a mech. In the last of the death animations the scout detaches itself from the legs and flys off. Every time this happens the scout flys up to my window and tells me who gunned him down. I keep a list of the names and hunt them down with gamespy. If you kill my little guys be prepared to face me. I guess that makes me a mad mom of some sort. The legs form a cross where the ship launched. That&#039;ll mark the spot for me when I come to hunt your little ass down! Other info : If you bite down on wintergreen certs in the dark you can actually see sparks. Farts are indeed flamable...careful you could...</description>
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		<title>Yf19 Excalibur</title>
		<link>http://www.moddb.com/games/quake-2/addons/yf19-excalibur</link>
		<pubDate>Sat, 21 Apr 2007 15:02:41 -0500</pubDate>
		<description>11/3/98 ================================================= =============== Model Name : YF&#45;19 Excalibur installation directory : quake2/baseq2/players/YF19_Excalibur Author : Tom &quot;Vermilion&quot; Dunne Skin Author : Edward Ramona Email Address : Model de&#115;cription : This is the YF&#45;19 prototype for the VF&#45;19 Excalibur variable fighter from the animated series Macross Plus. Other info : Just a straight up adaptation of the YF&#45;19 battroid, with a Studio HalfEye 1/100 scale resin model used for reference. I tried to keep it as accurate as possible, but there&#039;s only so much curvature you can imply inside 800 polys. Additional Credits to : Muchos nachos to id Softtware for giving me reason to live and Kawamori Shoji for the entire Macross series. Thanks to : Thanks a ton to rogue13 and the guys at the Q2PMP site for lotsa help with my first model. Extra special thanks to Dan Bickell, who really helped me big time with all my modeling woes. Finally, thanks to my friend Aaron &quot;Mighty...</description>
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