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	<link>http://www.moddb.com/members/macecrushermadunusus/videos</link>
	<title>Videos &amp; Audio RSS feed &#45; MaceCrusherMadunusus - Mod DB</title>
	<description>Subscribe to the Mod DB MaceCrusherMadunusus video &amp; audio feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Mon, 30 Nov 2009 00:16:44 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
	<itunes:subtitle>Videos &amp; Audio RSS feed &#45; MaceCrusherMadunusus - Mod DB</itunes:subtitle>
	<itunes:author>Mod DB</itunes:author>
	<itunes:summary>Subscribe to the Mod DB MaceCrusherMadunusus video &amp; audio feed, and get the latest eye candy as it is posted.</itunes:summary>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:owner>
		<itunes:name>Mod DB</itunes:name>
		<itunes:email>support@moddb.com</itunes:email>
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	<itunes:image href="http://static.moddb.com/cutoff/images/logos/podcast.png" />
	<itunes:category text="Games"/>
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	<item>
		<title>RAC &#45; Bridge Blast Doors</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/rac-bridge-blast-doors</link>
		<pubDate>Wed, 18 Nov 2009 23:02:41 -0600</pubDate>
		<description>Here is a video of another interactivity script within Republic (Assault) Cruiser. Here you see a Clone trooper closing the blast doors to the bridge to help delay the CIS forces from entering.

Pretty self explanatory :)

This one is filmed in MBII (Easier) </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>RAC &#45; Bridge Blast Doors</itunes:subtitle>
		<itunes:summary>Here is a video of another interactivity script within Republic (Assault) Cruiser. Here you see a Clone trooper closing the blast doors to the bridge to help delay the CIS forces from entering.

Pretty self explanatory :)

This one is filmed in MBII (Easier) </itunes:summary>
		<itunes:duration>00:59</itunes:duration>
		<itunes:keywords>rac, bridge, blast, doors, macecrushermadunusus, podcast</itunes:keywords>
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	<item>
		<title>RAC &#45; Shuttle Landing and Takeoff</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/rac-shuttle-landing-and-takeoff</link>
		<pubDate>Wed, 18 Nov 2009 22:58:53 -0600</pubDate>
		<description>Another script that happens at the beginning of every round, a shuttle landing and then taking off after 40 seconds. For the purposes of this video however, I have sped up the wait. </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>RAC &#45; Shuttle Landing and Takeoff</itunes:subtitle>
		<itunes:summary>Another script that happens at the beginning of every round, a shuttle landing and then taking off after 40 seconds. For the purposes of this video however, I have sped up the wait. </itunes:summary>
		<itunes:duration>00:49</itunes:duration>
		<itunes:keywords>rac, shuttle, landing, and, takeoff, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>RAC &#45; Republic and CIS Overall Roundlimit Win</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/rac-republic-and-cis-overall-roundlimit-win</link>
		<pubDate>Wed, 18 Nov 2009 22:56:35 -0600</pubDate>
		<description>These scripts featured here in this video only occur once the total number of allowed rounds is reached (Via roundlimit or fraglimit). The team who wins overall, has theirs played. Republic has reinforcements, CIS has the destruction of the ship and advancement of their ships </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>RAC &#45; Republic and CIS Overall Roundlimit Win</itunes:subtitle>
		<itunes:summary>These scripts featured here in this video only occur once the total number of allowed rounds is reached (Via roundlimit or fraglimit). The team who wins overall, has theirs played. Republic has reinforcements, CIS has the destruction of the ship and advancement of their ships </itunes:summary>
		<itunes:duration>00:41</itunes:duration>
		<itunes:keywords>rac, republic, and, cis, overall, roundlimit, win, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Republic (Assault) Cruiser &#45; Airlock</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/republic-assault-cruiser-airlock</link>
		<pubDate>Wed, 18 Nov 2009 22:53:49 -0600</pubDate>
		<description>Heres another interactivity script in Republic Assault Cruiser. this time, the airlock. Pretty self explanatory I hope :P </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Republic (Assault) Cruiser &#45; Airlock</itunes:subtitle>
		<itunes:summary>Heres another interactivity script in Republic Assault Cruiser. this time, the airlock. Pretty self explanatory I hope :P </itunes:summary>
		<itunes:duration>00:51</itunes:duration>
		<itunes:keywords>republic, assault, cruiser, airlock, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Republic (Assault) Cruiser&#45;Droid Starfighter Crash</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/republic-assault-cruiser-droid-starfighter-cra</link>
		<pubDate>Sun, 17 May 2009 14:00:44 -0500</pubDate>
		<description>Near final version of the script where you see a Droid Starfighter crash into the ship itself blocking the path. The only way to get it out of your way is by placing a bomb and waiting for it to detonate. Be wary though, the path is still in flames, proceed with caution.

This is a random event featured in MBII and Siege versions of Republic Assault Cruiser

Special thanks to Frost, GoodOlBen, Lervish and Sareth. </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Republic (Assault) Cruiser&#45;Droid Starfighter Crash</itunes:subtitle>
		<itunes:summary>Near final version of the script where you see a Droid Starfighter crash into the ship itself blocking the path. The only way to get it out of your way is by placing a bomb and waiting for it to detonate. Be wary though, the path is still in flames, proceed with caution.

This is a random event featured in MBII and Siege versions of Republic Assault Cruiser

Special thanks to Frost, GoodOlBen, Lervish and Sareth. </itunes:summary>
		<itunes:duration>00:53</itunes:duration>
		<itunes:keywords>republic, assault, cruiser, droid, starfighter, crash, macecrushermadunusus, podcast</itunes:keywords>
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	<item>
		<title>Republic (Assault) Cruiser&#45; Self Destruct Sequence</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/republic-assault-cruiser-self-destruct-sequence</link>
		<pubDate>Tue, 10 Mar 2009 20:03:15 -0500</pubDate>
		<description>This is the Near Final version of the Self Destruct Sequence featured in the Siege and MBII Versions of Republic Cruiser. You see this if CIS win the round via Objective. (Except that you are playing in the map while every area blows up, so its not a cutscene or anything)

Special Thanks to GoodOlBen for his original Explosion Effects. The blue ones are electrical explosions, if you notice carefully there is bits of lightning and electrical sparks coming out of them. Also thanks to Plasma for a few of his box textures.

Some may wonder why the screen isn&#39;t shaking from the explosions, but that is because I used a static cam in Pugmod, which doesn&#39;t transfer that to it. So in&#45;game your screen will shake quite a bit being near these explosions. </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Republic (Assault) Cruiser&#45; Self Destruct Sequence</itunes:subtitle>
		<itunes:summary>This is the Near Final version of the Self Destruct Sequence featured in the Siege and MBII Versions of Republic Cruiser. You see this if CIS win the round via Objective. (Except that you are playing in the map while every area blows up, so its not a cutscene or anything)

Special Thanks to GoodOlBen for his original Explosion Effects. The blue ones are electrical explosions, if you notice carefully there is bits of lightning and electrical sparks coming out of them. Also thanks to Plasma for a few of his box textures.

Some may wonder why the screen isn&#39;t shaking from the explosions, but that is because I used a static cam in Pugmod, which doesn&#39;t transfer that to it. So in&#45;game your screen will shake quite a bit being near these explosions. </itunes:summary>
		<itunes:duration>00:46</itunes:duration>
		<itunes:keywords>republic, assault, cruiser, self, destruct, sequence, macecrushermadunusus, podcast</itunes:keywords>
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	<item>
		<title>Republic (Assault) Cruiser &#45; Reactor Core Damaged </title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/republic-assault-cruiser-reactor-core-damaged</link>
		<pubDate>Sun, 01 Mar 2009 14:44:04 -0600</pubDate>
		<description>The final version of the Reactor Core Damaged script in the Movie Battles II and Siege versions of Republic Cruiser. This is part of the Random Events series in the map.

Special thanks to Frog, Plasma.

Excuse the little XYZ things, those are model overrides that are currently not working.</description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Republic (Assault) Cruiser &#45; Reactor Core Damaged </itunes:subtitle>
		<itunes:summary>The final version of the Reactor Core Damaged script in the Movie Battles II and Siege versions of Republic Cruiser. This is part of the Random Events series in the map.

Special thanks to Frog, Plasma.

Excuse the little XYZ things, those are model overrides that are currently not working.</itunes:summary>
		<itunes:duration>00:59</itunes:duration>
		<itunes:keywords>republic, assault, cruiser, reactor, core, damaged, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Republic Cruiser &#45; Turbolaser Blast Script</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/republic-cruiser-turbolaser-blast-script</link>
		<pubDate>Sun, 01 Mar 2009 09:19:53 -0600</pubDate>
		<description>This is the Final script and EFX set for the Turbolaser Blast featured in the siege gametype version of Republic Assault Cruiser

Special thanks to GoodOlBen, TK&#45;231 and Frog. </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Republic Cruiser &#45; Turbolaser Blast Script</itunes:subtitle>
		<itunes:summary>This is the Final script and EFX set for the Turbolaser Blast featured in the siege gametype version of Republic Assault Cruiser

Special thanks to GoodOlBen, TK&#45;231 and Frog. </itunes:summary>
		<itunes:duration>00:32</itunes:duration>
		<itunes:keywords>republic, cruiser, turbolaser, blast, script, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>Movie Battles II &#45; Republic Cruiser Map Music</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/movie-battles-ii-republic-cruiser-map-music</link>
		<pubDate>Sun, 08 Feb 2009 10:30:49 -0600</pubDate>
		<description>Map music for the Movie Battles II version of Republic Cruiser by TK&#45;231

Thanks!</description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>Movie Battles II &#45; Republic Cruiser Map Music</itunes:subtitle>
		<itunes:summary>Map music for the Movie Battles II version of Republic Cruiser by TK&#45;231

Thanks!</itunes:summary>
		<itunes:duration>05:13</itunes:duration>
		<itunes:keywords>movie, battles, ii, republic, cruiser, map, music, macecrushermadunusus, podcast</itunes:keywords>
	</item>
	 
	<item>
		<title>JKA Galaxies &#45; Tatooine Cinematic Teaser</title>
		<link>http://www.moddb.com/members/macecrushermadunusus/videos/jka-galaxies-tatooine-cinematic-teaser</link>
		<pubDate>Wed, 14 Jan 2009 19:24:41 -0600</pubDate>
		<description>This is a teaser showcasing 2 portions of the Tatooine map featured in JKA Galaxies. Mos Kreetle and Lars Homestead, there will be more featured other than these two areas of course.

This uses 100% of the JKA Galaxies Cinematic system spread across two cinematics. With minor video edits to put logos into the video

The cinematic too 3 days to create for everyone. The main reason being: syncing. Timing all the shots, and effects as perfect as we could get it proved to be really time staking. But here we are with the video for everyone.

In the shot where you see the Dolly Zoom take place, that is me (MaceCrusherMadunusus) on the left with the Jedi Trainer skin, and BobaFett on the right with his Boba skin :)

Cinematic created by BobaFett and MaceCrusherMadunusus </description>
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		<itunes:author>MaceCrusherMadunusus</itunes:author>
		<itunes:subtitle>JKA Galaxies &#45; Tatooine Cinematic Teaser</itunes:subtitle>
		<itunes:summary>This is a teaser showcasing 2 portions of the Tatooine map featured in JKA Galaxies. Mos Kreetle and Lars Homestead, there will be more featured other than these two areas of course.

This uses 100% of the JKA Galaxies Cinematic system spread across two cinematics. With minor video edits to put logos into the video

The cinematic too 3 days to create for everyone. The main reason being: syncing. Timing all the shots, and effects as perfect as we could get it proved to be really time staking. But here we are with the video for everyone.

In the shot where you see the Dolly Zoom take place, that is me (MaceCrusherMadunusus) on the left with the Jedi Trainer skin, and BobaFett on the right with his Boba skin :)

Cinematic created by BobaFett and MaceCrusherMadunusus </itunes:summary>
		<itunes:duration>04:15</itunes:duration>
		<itunes:keywords>jka, galaxies, tatooine, cinematic, teaser, macecrushermadunusus, podcast</itunes:keywords>
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