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	<link>http://www.moddb.com/members/mauvebib/news</link>
	<title>Mauvebib News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Mauvebib news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Thu, 04 Dec 2008 12:10:28 -0600</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Beta Release</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/beta-release</link>
		<pubDate>Mon, 22 Aug 2005 08:47:01 -0500</pubDate>
		<description>It gives me great pleasure to announce the release of the first public beta of Defeat in Detail 2.  You can get it here.</description>
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		<title>Picture Postcard</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/picture-postcard</link>
		<pubDate>Thu, 24 Feb 2005 04:31:20 -0600</pubDate>
		<description>Ok guys, sorry about the death of all the recent pictures, but I&#039;m sure you know that&#039;s not my fault. We&#039;re hoping to get a whole new load up tomorrow or the day after, so keep your fingers crossed. We&#039;ve not done much on DiD2 of late, but I&#039;m posting this to let you know that</description>
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		<title>Fogged</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/fogged</link>
		<pubDate>Wed, 26 Jan 2005 17:13:34 -0600</pubDate>
		<description>I&#039;ve started work on adding fog&#45;of&#45;war/undiscovered terrain/whatever you want to call it to DiD2. There are a couple of pictures in the gallery that show it off pretty well. I&#039;m amazed at how much more like a proper, commercial RTS this makes DiD2 look, and it&#039;ve not even finished working</description>
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		<title>Standing On My Own</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/standing-on-my-own</link>
		<pubDate>Mon, 03 Jan 2005 17:15:08 -0600</pubDate>
		<description>After seeing how good DiD2 looks in DarkPlaces (see the gallery), we&#039;ve decided to make DiD2 a standalone game, using the DarkPlaces engine. This will mean a slightly more powerful computer will be needed to play the game, but it also means we can make the game as good as possible, and get it to</description>
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		<title>Pretty Hat</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/pretty-hat</link>
		<pubDate>Sun, 26 Dec 2004 12:04:20 -0600</pubDate>
		<description>Got some new screenoes for y&#039;all today of Harb&#039;s new map in progress, The Boulevard Of Broken Dreams (sic). These shots are from Darkplaces, as DiD2 may be going dp only soon, cos stock quake doesn&#039;t have all the features we need. I&#039;ve worked on navigation quite a bit lately, and</description>
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		<title>Stuff and Nonsense</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/stuff-and-nonsense</link>
		<pubDate>Mon, 13 Dec 2004 00:48:49 -0600</pubDate>
		<description>Hey Bambinos. I got a new set of screenshots for you to dribble over, of a battle between me and the computer on Harb&#039;s new map, After The Fall. In other news, Chillo has been knocking up some new models for us, so hopefully we can get rid of most of the models we so disgracefully stole. I&#039;ve</description>
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		<title>Special Schpecial</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/special-schpecial</link>
		<pubDate>Wed, 08 Dec 2004 15:17:34 -0600</pubDate>
		<description>We recently came up with a new idea to add to the mod; special characters. These will be units assigned to you for special missions in campiagn mode, and you will only be able to buy one per level in multiplayer mode. We&#039;ve only got a couple worked out so far, but expect plenty more: ATAC: Sonja</description>
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		<title>Gimme Some Money</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/gimme-some-money</link>
		<pubDate>Sun, 28 Nov 2004 09:07:29 -0600</pubDate>
		<description>Big news guys! DiD2 is going Kommercial!!!!!!1111!!11 Just kidding! (phew) Actually, we&#039;ve got a bit done on it lately, improving the skirmish AI, scaling the models correctly, and most importantly &#45; MAKING IT WORK IN DARKPLACES! I&#039;m currently in the middle of fixing up the waypoint system,</description>
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		<title>Quickie</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/quickie</link>
		<pubDate>Fri, 25 Jun 2004 12:39:20 -0500</pubDate>
		<description>Just a quick update to say that I&#39;ve added a couple of new screenshots of two new maps, &#39;Gelderland&#39; and &#39;Desert Twilight&#39;. These were made by me rather than by a decent mapper, so they&#39;re not fabulous. Check &#39;em out anyway!</description>
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		<title>I&#039;m Back</title>
		<link>http://www.moddb.com/games/defeat-in-detail-2/news/im-back</link>
		<pubDate>Tue, 15 Jun 2004 10:40:23 -0500</pubDate>
		<description>Sorry I&#39;ve been away for so long, Uni sucks! I&#39;ve added five new pictures to the image gallery, including the new scout bike in one of them... I&#39;ve not added much lately, just the scout bike and a jeep, but I&#39;ve fixed many of the code bugs; trooper spawning is now totally fixed, whereas before it was</description>
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