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	<pubDate>Sun, 29 Nov 2009 23:27:43 -0600</pubDate>
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		<title>GTASOL 51.0 Stable released.</title>
		<link>http://www.moddb.com/members/mc-kay/blog/gtasol-510-stable-released</link>
		<pubDate>Wed, 11 Feb 2009 04:43:36 -0600</pubDate>
		<description>&lt;strong&gt;GTASOLbeta51.0 (Stable) Released
GTASOL (SA) Beta 51.0 (BlueBird) coming soon.&lt;/strong&gt;

The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.

A) Still awaiting missions to be added and coded into the SCM, (Trying to find a SCM coder?)

B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I&#39;ll be taking a short break and soon be starting &#39;50&#45;SOL&#39;.

C) Problems in March 2009, this will effect the gtasol forum and file hosting.

&lt;strong&gt;Major changes to the game files:&lt;/strong&gt;

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600&#45; 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

10. All dev updates added, Some changes to the maps also.

11. Most files in the img are now RW3.4, this is work in progress towards the SA version.

12. SA support files added, Mod will work on SA version 1.0, Not all objects show up in game.

&lt;a href=&quot;http://tjbp.net/gtastateofliberty.com/GTAF(A)&#45;EyesOnly/GTASOL51.0(Crossover_Repack).rar&quot; rel=&quot;nofollow&quot;&gt;Download link forGTASOL51.0(Crossover_Repack).rar&lt;/a&gt; Updated version (Feb 10, 2009)

Game exe for version 51.0, Please do not upload this file onto any other site!.
&lt;a href=&quot;http://www.ukscifi.net/gtasol/index.php?action=dlattach;topic=101.0;attach=8&quot; rel=&quot;nofollow&quot;&gt;Download for the Game GTA&#45;SOL.exe&lt;/a&gt;

Moddb, and filefront first, looking for mirrors

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		<title>Support needed;</title>
		<link>http://www.moddb.com/members/mc-kay/blog/support-needed</link>
		<pubDate>Thu, 13 Dec 2007 05:47:22 -0600</pubDate>
		<description>Please consider this and help if your willing (Please don&#39;t email me, Keep it here) 

As you can tell, I am taking my Christmas Break again from GTA: SOL, There will be no releases till next year (2008), well after the next year. 

Next year brings some new challenges for me and those who want to stick around with me on some new projects around we finish this one; 

a, I have been working almost solo on the mod, apart from the support I have had from Andy on the EXE side of things since Feb, (Planning), March 2005 where I released the first mod (GTASA_LVC 0.1). 

b. I need to build a team for the mod, because team work will get this mod finished, and this is taking to long to finish myself. 

I need 2 team runners setup for SA and.. VC with project leaders for the give tasks. 

These tasks with be (VC) 

1. I would like 3 model/skinners dudes to look at the map and fix/change/make better anything I haven&#39;t looked at, working with me to make the map better then it currently is, these changes will be passed onto the SA version. 

Help join up some places on the map, like LC along side Mainland Liberty, finish those tunnels in shorevale, Adding other islands even for extra cities. 

Make VC/SA bigger, I don&#39;t care, If you think your up to the challenge then join us. 

2. I need a/or team vehicle specialist(s) to look at the range of vehicles and take this under his/their wing as shes/his own project. 

I will not be overlooking this part of the mod, but my only request is to have a Mafia Sentinel and I would expert to see some vehicles that will be cool with GTA: SOL, with the right handling data and collisions. 

3. I would like to call on the assist of some SCM coders, and I know we do have some lurking somewhere, so show your selfs. one the other hand storyline writers are easy to find, but it still does hurt for anyone else to jump on the bandwagon. 

4. Package Installer, Limit Adjuster assistant for Andy. 

5. It&#39;s been suggested that we replace the audio (Radio Stations), so if there in anyone out there who can help with this, this puppy is yours, just no copyrighted content.. 

6. There is bound to be something I haven&#39;t blog&#39;ed on about here, so I am looking for a Co runner for the project, who will work with me and support the project, and take control when I am not around. (more so on the SA version). 

That is it.</description>
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