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	<description>Subscribe to the Mod DB rollsballs blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 07 Nov 2009 21:51:45 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
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	<ttl>180</ttl>
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		<title>All my songs...</title>
		<link>http://www.moddb.com/members/rollsballs/blog/all-my-songs</link>
		<pubDate>Fri, 30 May 2008 14:57:30 -0500</pubDate>
		<description>I had to reset my partition so I&#39;m working on downloading the 90% of my music I put on various sites.  I&#39;ll be reinstalling my software and making music again soon.  Any projects that I was working on and had not yet finished are lost, sorry for any inconvenience this causes everyone.

On another note &#45; my life is taking a dramatic turn.  I&#39;m cutting out all &quot;substances&quot; that used to control my life and empty my pockets.  I&#39;m working on getting into better shape to hopefully become a fighter.  Eventually I&#39;ll be moving from my current residence to a more fit environment where I can train.</description>
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		<title>The Vision...</title>
		<link>http://www.moddb.com/members/rollsballs/blog/the-vision</link>
		<pubDate>Sun, 09 Mar 2008 20:48:48 -0500</pubDate>
		<description>I make my music with the idea of blood, destruction, and total chaos to take place.&nbsp; Some songs are low key, some are up&#45;beat, but they all have their own setting.&nbsp; My music is NOT meant to sound like something else and certainly not for anyone else to enjoy.&nbsp; I appreciate everyone&#39;s complements and support and hopefully with enough credebility I can actually make a profession out of my music but the most important part of my music is that it&#39;s a passion of mine.&nbsp; I want to make something out of MY music the way that I make it, that&#39;s what makes it unique... that&#39;s what makes it MY music.&nbsp; Chaos Theory is not only a project intended for video games but as leisure as well.&nbsp; I want people to listen to my music and have the creative instinct to envision a scene of their own along with having the knowledge of what the original intentions are. 

&nbsp;As I said, I appreciate complements and support &#45; keep it at that.&nbsp; If you hear something you don&#39;t particularly like you need to accept it as it is rather than suggest change.&nbsp; If you want to use my music in your mod then we can talk business (a.k.a. MONEY) and I will consider revising my work to your specifications.</description>
		<guid isPermaLink="false">articles26772</guid>
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		<title>Total War: Online (Concept)</title>
		<link>http://www.moddb.com/members/rollsballs/blog/total-war-online-concept</link>
		<pubDate>Sun, 24 Feb 2008 20:37:34 -0600</pubDate>
		<description>&lt;em&gt;***The name is just something off the top of my head.***&lt;/em&gt;

[center]&nbsp;[/center] 

[center]&nbsp;[/center] 

[center]&lt;strong&gt;Total War
Online&lt;/strong&gt;[/center]

&lt;u&gt;General Gameplay&lt;/u&gt;

Players begin by entering their character name then choosing an avatar and customizing their color scheme. &nbsp;Since the point is, for lack of better terms, total war, there are no real sides &#45; more like a free&#45;roam shooter in which players are involved in a battle type depending on the area they&#39;re in. &nbsp;More simply put &#45; not just a PvP shooter;&nbsp;Incorporating computer enemies into specific areas making them PvA, PvP, or both. 

&lt;u&gt;Experience&lt;/u&gt;

Distribution hasn&#39;t been figured out but something along the lines of receiving 10% of killed enemies experience based on the minimum amount for that level. 

&lt;u&gt;Character Stats&lt;/u&gt;

Vitality, Accuracy, Agility, and Dexterity. 

Vitality measures characters health, accuracy is obvious, agility measures speed, and dexterity measures weight capacity. 

&nbsp; 

&lt;u&gt;Weapon Upgrades&lt;/u&gt;

Weapons include Automatic Rifle, Heavy Machine Gun, Sub&#45;machine Gun, Rifle, Rocket Launcher, Hand Gun, and Grenades.

Upgrades include weight reduction, larger clip capacity, and improved firing rate.&nbsp; Grenade upgrades include throwing distance, belt size, and explosion area. 

&lt;u&gt;Controls&lt;/u&gt;

Players use the mouse to control their characters actions and movements much like Diablo II and Shattered Galaxy. &nbsp;Left&#45;clicking marks characters target to fire on when in range or where to throw a grenade, right&#45;clicking marks characters destination to move to. &nbsp;Players set their weapons to the number keys as hotkeys to use during battle or can select them by clicking an icon in their HUD.  

&nbsp; 

&lt;strong&gt;More information upon request. &nbsp;Contact me about further development information, if you or someone you know is willing to work on this project, or if you have any supporting ideas.&lt;/strong&gt;</description>
		<guid isPermaLink="false">articles26502</guid>
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		<title>Future Plans</title>
		<link>http://www.moddb.com/members/rollsballs/blog/future-plans</link>
		<pubDate>Thu, 07 Feb 2008 03:50:39 -0600</pubDate>
		<description>Thanks for visiting my site and being interested in my work.&nbsp; For my first blog I&#39;m going to take some time to inform you all of what I&#39;ve got going on now and a few of my goals for my life.&nbsp; Also look for blogs on game ideas that I have. 

&nbsp;I&#39;ve just&nbsp; recently been getting paid for my work, which is awesome.&nbsp; I never really thought of taking making music, which is a passion of mine, and make music out of it.&nbsp; I&#39;m also working on learning C++ Programming and some stuff with Autodesk... programs are expensive these days :( 

Eventually I want to become a designer and musical composer for video games.&nbsp; I&#39;d really like to get into making console games but I&#39;ll take what I can get.&nbsp; I figure if I learn the programming I&#39;m just one step closer to making my own games.&nbsp; I feel as though anyone that takes the time to look into my music for their mod should also take interest in my ideas in story line and additional features. 

&nbsp;I&#39;d like to work on FPS and RPG games but I think there should be a new fighting/MMA game out, something more contemporary&nbsp; with great features to keep gamers hooked.</description>
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