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	<link>http://www.moddb.com/members/shoot-me/images</link>
	<title>Shoot_me Images RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Shoot_me image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Wed, 15 Oct 2008 21:29:11 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>Map hull</title>
		<link>http://www.moddb.com/members/shoot-me/images/map-hull</link>
		<pubDate>Sat, 11 Oct 2008 05:34:48 -0500</pubDate>
		<description>One thing I like about QuArK; the interface is awesome.  Anyway, where the &quot;eye&quot; is located, that&#39;s where the last editor screenshot was taken.  So.. quite a bit has been added since then. =)</description>
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	<item>
		<title>A work in progress</title>
		<link>http://www.moddb.com/members/shoot-me/images/a-work-in-progress2</link>
		<pubDate>Fri, 10 Oct 2008 04:43:02 -0500</pubDate>
		<description>Still adding on to the RE:CB map.. oh and I finally got BETA 2!! WOOHOO!</description>
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		<title>A work in progress</title>
		<link>http://www.moddb.com/members/shoot-me/images/a-work-in-progress1</link>
		<pubDate>Fri, 10 Oct 2008 04:43:02 -0500</pubDate>
		<description>Still adding on to the RE:CB map.. oh and I finally got BETA 2!! WOOHOO!</description>
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		<title>A work in progress</title>
		<link>http://www.moddb.com/members/shoot-me/images/a-work-in-progress</link>
		<pubDate>Fri, 10 Oct 2008 04:43:02 -0500</pubDate>
		<description>Still adding on to the RE:CB map.. oh and I finally got BETA 2!! WOOHOO!</description>
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		<title>Silo lift entrance</title>
		<link>http://www.moddb.com/members/shoot-me/images/silo-lift-entrance</link>
		<pubDate>Sun, 27 Jul 2008 22:02:54 -0500</pubDate>
		<description>Look!  Detail textures! =p</description>
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		<title>Unfinished Natural&#45;Selection map img2</title>
		<link>http://www.moddb.com/members/shoot-me/images/unfinished-natural-selection-map-img2</link>
		<pubDate>Mon, 04 Feb 2008 08:13:03 -0600</pubDate>
		<description>Spawn area of a map called co_engineroom.  Not sure if I&#39;ll ever finished it.  Even though, it&#39;s pretty much complete.</description>
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	<item>
		<title>Unfinished Natural&#45;Selection map</title>
		<link>http://www.moddb.com/members/shoot-me/images/unfinished-natural-selection-map</link>
		<pubDate>Mon, 04 Feb 2008 08:01:42 -0600</pubDate>
		<description>I really, really, REALLY like the NS textures.  Even hallways using their textures look cool, IMHO.</description>
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		<title>RECB map: Manager&#39;s room</title>
		<link>http://www.moddb.com/members/shoot-me/images/recb-map-managers-room</link>
		<pubDate>Tue, 11 Dec 2007 21:27:00 -0600</pubDate>
		<description>A simple room.</description>
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		<title>RECB map: Conference room</title>
		<link>http://www.moddb.com/members/shoot-me/images/recb-map-conference-room</link>
		<pubDate>Tue, 11 Dec 2007 21:25:42 -0600</pubDate>
		<description>A conference room, well... one that&#39;s a little on the dark side.</description>
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		<title>RECB map: Upper floor hallway</title>
		<link>http://www.moddb.com/members/shoot-me/images/recb-map-upper-floor-hallway</link>
		<pubDate>Sun, 09 Dec 2007 13:07:25 -0600</pubDate>
		<description>For floors 2&#45;4, this is where the layout will be the same.  Rooms will have different stuff in them, but the overall floor plan is more along the lines of what you&#39;d expect in real life.</description>
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