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	<title>News RSS feed &#45; Silverfisk - Mod DB</title>
	<description>Subscribe to the Mod DB Silverfisk news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Mon, 30 Nov 2009 03:27:04 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>The Human Pondcast 01 – First Try</title>
		<link>http://www.moddb.com/groups/the-human-pond/news/the-human-pondcast-01-first-try</link>
		<pubDate>Thu, 17 Sep 2009 20:01:36 -0500</pubDate>
		<description>Alright, we made a podcast! And it’s one hell of a podcast at that! We talk about all sorts of different games like the Heroes of Newerth beta, Borderlands and The Last Remnant.</description>
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		<title>Overgrowth Soundtrack: Combat 2</title>
		<link>http://www.moddb.com/games/overgrowth/news/overgrowth-soundtrack-combat-2</link>
		<pubDate>Wed, 05 Aug 2009 16:31:54 -0500</pubDate>
		<description>John unveils another song from the Overgrowth soundtrack, check it!</description>
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		<title>Environment Shadows</title>
		<link>http://www.moddb.com/games/overgrowth/news/environment-shadows</link>
		<pubDate>Sat, 04 Apr 2009 15:14:51 -0500</pubDate>
		<description>It&#39;s getting exciting! We are using baked lightmap shadows in Overgrowth, but it&#39;s still important that they can be quickly calculated. Firstly because we want the shadows to update in realtime in the editor when you&#39;re moving objects around. Secondly because we&#39;re going to use it when calculating the ambient occlusion by placing hundreds of virtual lights on random on the sky dome...</description>
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		<title>Overgrowth Gets Physics &#45; HD Video</title>
		<link>http://www.moddb.com/games/overgrowth/news/physics-hd-video</link>
		<pubDate>Fri, 27 Mar 2009 16:41:16 -0500</pubDate>
		<description>The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that changed recently.</description>
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		<title>Wind &#45; HD Video</title>
		<link>http://www.moddb.com/games/overgrowth/news/wind-sounds</link>
		<pubDate>Fri, 20 Mar 2009 13:57:14 -0500</pubDate>
		<description>David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.</description>
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		<title>Concept Art to Finished Asset</title>
		<link>http://www.moddb.com/games/overgrowth/news/concept-art-to-finished-asset</link>
		<pubDate>Wed, 28 Jan 2009 17:06:25 -0600</pubDate>
		<description>How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.</description>
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		<title>Dev Chat: Jack Monahan on Game Mastery</title>
		<link>http://www.moddb.com/news/dev-chat-jack-monahan-on-game-mastery</link>
		<pubDate>Thu, 22 Jan 2009 14:38:10 -0600</pubDate>
		<description>Aubrey Serr from Wolfire talks to game developer Jack Monahan about the mastery of gameplay in games.</description>
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		<title>Developer Banter: Overgrowth</title>
		<link>http://www.moddb.com/games/overgrowth/news/developer-banter-overgrowth1</link>
		<pubDate>Wed, 14 Jan 2009 15:45:17 -0600</pubDate>
		<description>Three of the five developers from Wolfire &#45; Jeff, John and David &#45; was recently interviewed by ModDB about the past, the present and the future of Wolfire. Listen to everything from how David started programming games in kindergarten, to how the procedural animations in Overgrowth will be working. This is something you do not want to miss!</description>
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		<title>Overgrowth Terrain Part 2</title>
		<link>http://www.moddb.com/games/overgrowth/news/overgrowth-terrain-part-2</link>
		<pubDate>Fri, 02 Jan 2009 16:56:12 -0600</pubDate>
		<description>Terrain is something that&#39;s tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.
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		<title>Overgrowth&#39;s Map Editor and Free Lugaru</title>
		<link>http://www.moddb.com/games/overgrowth/news/overgrowths-map-editor-and-free-lugaru</link>
		<pubDate>Sat, 20 Dec 2008 12:27:37 -0600</pubDate>
		<description>Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.</description>
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