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	<description>Subscribe to the Mod DB Stormy101 downloads feed, and get the latest files as they are uploaded.</description>
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	<pubDate>Sun, 08 Nov 2009 01:22:13 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>Next Gen Texturing Example</title>
		<link>http://www.moddb.com/downloads/next-gen-texturing-example</link>
		<pubDate>Thu, 07 Feb 2008 17:17:33 -0600</pubDate>
		<description>This tutorial runs thought some of the methods used to create high quality next gen repeating textures for use in environments. The methods shown can be used for walls,  floors  but will need more work on the colour map. =D</description>
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		<title>Creating a Weapon for Source &#45; Part 3</title>
		<link>http://www.moddb.com/downloads/creating-a-weapon-for-source-part-3</link>
		<pubDate>Tue, 25 Sep 2007 05:08:00 -0500</pubDate>
		<description>The final Part of the Creating a Weapon for Source Series of video tutorials.  This set of tutorials will take you through basic animation controlers for use with animation. It then moves on to decompiling origanal Counter&#45;Strike: Source content and how to use it as a reference for your own weapon and animations.  The tutorial also covers the creation of a basic arm rig to help in the creation of your personal content.  The final tutorial shows the compiling process to get the Glock working in Counter&#45;Strike: Source as a first person ONLY weapon model with included animations.  Good Luck and I hope you have enjoyed the Tutorials.  &#45;Stormy</description>
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		<title>Creating a Weapon For Source</title>
		<link>http://www.moddb.com/games/half-life-2/downloads/creating-a-weapon-for-source</link>
		<pubDate>Mon, 09 Jul 2007 13:11:13 -0500</pubDate>
		<description>The second installment of the Creating a Weapon Four Source series.   This set of tutorials will guide you through the process of unwrapping and skinning a Glock Pistol. Part one which guides you through the 3D modeling process can be found here.</description>
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