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	<title>Blog RSS feed &#45; Statofarius - Mod DB</title>
	<description>Subscribe to the Mod DB Statofarius blog feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 29 Nov 2009 20:53:19 -0600</pubDate>
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		<title>Late Post.</title>
		<link>http://www.moddb.com/members/stratofarius/blog/late-post</link>
		<pubDate>Mon, 16 Mar 2009 15:59:10 -0500</pubDate>
		<description>Guys, the blog is going to be update only at Fridays, because I have school, mod work and a lot lot lot of stuff to do. But, it is going to be back with new sections, like the Mod Review and the Machinima Review, and also a secret section. Keep looking after it on Friday! Oh, and if you are asking why the &quot;mod work&quot;, well, let&#39;s take a look up on CTRL.</description>
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		<title>Introduction, Not&#45;Update and Source Wars</title>
		<link>http://www.moddb.com/members/stratofarius/blog/introduction-not-update-and-source-wars</link>
		<pubDate>Thu, 05 Mar 2009 16:08:00 -0600</pubDate>
		<description>Hello everyone.
This is me, Stratofarius, and each week I will update my blog with some news about the Source mods and machinima world, so that means Half Life 2, Team Fortress 2, Day of Defeat, and everything else. Every week there will be a Strato Selection, which is a mod or a machinima you must play/watch. Let&#39;s start, shall we?

First of all, I want to start with the machinima world. I just saw Source Wars, and I must say this is one of the finest jobs of the Janus Syndicate, famous for GMan Squad, TF2 Western, Source Mod Todd. This fast&#45;paced comedy is absolutely wonderful and full of references to the machinima world. For example, in the Counter Strike players team &#45; forgot to mention, it&#39;s Counter Strike versus Garrysmod &#45; there is an Bot01 and Cortez from The Leet World. Badass! And in the Garrysmod team there is Gordon Frohman, Steinnman, Garry Newman, FncyPntz and Mingebag. Awesome! Check it out, I recommend it. Source Wars Episode One is the Strato Selection of this week. In other news, Lit Fuse Films is still looking for voice actors for it&#39;s new machinima &#45; &quot;Submerged&quot;. Just check it out at their site &#45; litfusefilms.com. Also, Freeman&#39;s Mind Episode Nine just hitted Youtube. Go check it out. The Youtube links for these machinimas are on the end of the post.

Let&#39;s go to mod news. First of all &#45; Eternal Silence 3.3! Big asteroids? What can I say? This mod is just getting better and better. Yes, now we have kill assists &#45; same as the Medic and Heavy &#45; and two new maps: ctf_asteroid and de_asteroid. Now, I&#39;m not a pro on Eternal Silence (I play Dystopia actually), but you must check it out, it&#39;s a really good mod. Next, I have Goldeneye Source announcement of 3.1 patch. I played Goldeneye 007 in my N64, and I must say this modification really transports the game to the actual times. I still love to kill people with my GOLDENPISTOL. And, as everyone knows, we have Age of Chivalry expansion. Wow! What can I say? I just downloaded the mod to see the new stuff. This mod gets the Strato Selection of this week. Not only the new models and textures are beautiful and well&#45;made, the maps are one of the best pieces of art I ever seen. I see why this mod got Steamworks support. You can check the changelogs and links to these mods at the end of the post.

To end this post, I have to say something. The Scout Update has just hit TF2. Nice. Entered a server and choosed Soldier, nice, just went to the middle of Goldrush, last stage, and just as we were going to win... BONK. I see a ball flying in my direction and I get stunned. Then, what follows? Death. Thanks Valve. You completely ruined TF2. You guys may say I am wrong, let me give you my opnion on what happened:
1. They completely changed the mean of &quot;melee&quot;: ISN&#39;T MELEE SUPPOSED TO BE USED IN LOW&#45;RANGE COMBAT? The Uberswa is awesome, you need to go and attack the enemy to get Ubercharge boost, but you need to attack it near. Same as the KGB and the new axe. But, then we have The Sandman, and what is this? A baseball. Great. There is no more melee to the Scout. While all other classes melees are low&#45;range, the Scout melee is... ta&#45;da! Long&#45;range! Good job Valve! What? No more Double Jump? If you know how to use the Force&#45;A&#45;Nature, which is an well&#45;developed weapon you can have your Double Jump back.

2. Heavy is now the WORST CLASS EVERY. Reasons:
&#45; Heavy is slow
&#45; Heavy is big
And what the Sandman&#45;Scouts want?
&#45; Big targets
&#45; Slow targets
And the Heavy cannout use Natascha by the fact that an good Scout can just send a baseball and stun him. 

3. Snipers are screwed. No, seriously, another reason why the Sandman is horrible.

4. Bonk Energy Drink. Don&#39;t get me started on that. It&#39;s good the reason that you have a slowdown after using it, but... a Scout can just drink, hide and wait, drink, hide and wait, drink, get intel and get the hell out of there.

Valve, I hope you release something to fix this. You created awesome games, we, gamers, love you. But if this Scout NOT&#45;Update keeps going on, I will think two times before clicking the TF2 Launch button.
Thanks for listening me! Critics and comments are well appreciated!
Stratofarius (yes, it&#39;s Stratofarius, no Statofarius)

LINK LIST:
&#45; Machinima:
http://www.youtube.com/watch?v=t6hFnyfGwsY (Freeman&#39;s Mind Episode Nine)
http://www.youtube.com/watch?v=yTZlKkdpd2M (Source Wars Episode One &#45; Counter Strike vs Garrysmod)
www.litfusefilms.com (Lit Fuse Films

&#45; Mods:
Age of Chivalry Update Changelog:
&#45;   Brand new advanced hit detection system that is accurate and reliable 
&#45;   Support for Achievements and Stats via Steamworks
&#45;   All new GUI, HUD and Interface
&#45;   New QuickTip entity ensures you always know where to go and what to do for objectives 
&#45;   Five new maps:
o   aoc_monastery
o   aoc_sorrow
o   aoc_firecrag
o   aoc_westerlyn
o   aoc_invasion
&#45;   New siege weapon, the Ballista
&#45;   Blunt&#45;force head explosions
&#45;   An epic sound overhaul that allows for thousands of impact varieties that truly allows you to feel the weight of your weapon
&#45;   Split the three former classes of Archer, Footman and Knight into 9 new distinct and different classes: Longbowman, Crossbowman, Javelineer, Man&#45;at&#45;arms, Sergeant, Guardsman, Crusader, Knight and Heavy Knight.
&#45;   Directional blood splatter and improved gore effects
&#45;   Catapults now shred players they kill into bits
&#45;   Parry and blocking speeds made faster on all weapons
&#45;   New 3rd Person Longbow Animations
&#45;   New loading screen tips that help you improve your skills
&#45;   New Level guide section to help you understand the new maps and get background story information on the land of Agathia
&#45;   New movement system that encourages players to stand and fight
&#45;   Projectiles now stick into enemies bodies when you hit them
&#45;      Slow Health Regeneration while player is not sprinting, attacking or blocking (similar to COD 4)
&#45;      Overall increase in stamina
&#45;   Massive amounts of tweaking, fine&#45;tuning, optimization and bugfixes including notably:
o   Fixed odd delay on weapon attack animations 
o   Improved FPS on all maps
o   Fixed Siege Tower Ladders
o   Changed functionality of oilpot to be less spamable
o   Introduced “Traveling Time” (when you spawn sprinting won&#39;t consume stamina for a time period or until you make a combat action) to allow players to navigate maps faster and spend more time in battle.
o   Changed shield blocking system
+ A completely uncountable number of other changes, adjustments and fixes. 
Straight from: http://www.age&#45;of&#45;chivalry.com/index2.php 

Eternal Silence 3.3 Changelog
[ADD] Kill assists. Person with the highest damage done gets a point too.
[ADD] Added game events requested by server admins (game_start, game_end, round_start, round_end)
[ADD] New map, de_asteroid
[ADD] New map, ctf_asteroid.
[ADD] New help screens during map load. Look better and more up to date.
[FIX] round_restart only works for server admins. Patched other commands also.
[FIX] Game automatically sets rate to 10000 for awesome network smoothness (like you&#39;ve never seen)
[FIX] Increased visibility in space (thanks to new network fix)
[FIX] Removed &quot;Attack&quot; waypoints from targets with cut engines.
[FIX] Shortened ship trails to increase performance.
[FIX] Class menu won&#39;t keep popping up when there are no spawns to choose.
[FIX] Fixed CP spawns when no more subsystems were left.
[FIX] Fixed heavy weapon reload being interrupted by melee attack (these guns don&#39;t have melee).
[FIX] Heavy fighter now displays properly in the scoreboard.
[BAL] Increased Pistol Runspeed.
[BAL] Locked enemy gunships in ES mode
[BAL] Increased gunship HP by 20%, decreased shields the same amount
[BAL] Hacking points only awarded when the subsystem is captured.


cp_warpath:
[FIX] The NGM first spawn is now secured. UTF can’t capture it.
[FIX] Not enough spawnpoints left
[FIX] slightly increased the Lightmapgrid for better performance
[ADD] new duct from the NGM Spawn to the next Subsystem
[BAL] added a new crate nearby the first utf subsystem
[BAL] widened the old hallway to the first subsystem

cp_valhalla:
[FIX] Moved waypoints so subsystems don&#39;t overlap
[FIX] Added cables to shallow pits of death
[FIX] Optimized starting hangar to reduce lag 
Straight from: http://www.eternal&#45;silence.net/ 

Goldeneye Source 3.1 Patch (Coming Soon) Changelog:
&#45; Fixed mp_timelimit 0 and ge_roundtime 0, they function as they should to disable the time limits.
&#45; Fixed nade block when trying to walk over it
&#45; Fixed spectators blowing up proximity mines
&#45; Fixed random weaponset and added &quot;random_loadout&quot; set which  sets a new random set each Round
&#45; Added ge_gameplay_random cvar which servers can enable which assigns a new gameplay type every match (map)
&#45; When you first pickup a weapon it will be equipped fully loaded with as much ammo as you have for that weapon (instead of the default clip size, usually 10 rounds)
&#45; Moved the death music client side and is toggleable with the &quot;Disable Special Cue Music&quot; advanced multi option
&#45; Added HLStatsX server messages for player hurt and gun fired
&#45; Proxy mines can now be exploded if THROWN OBJECTS PASS THEM WITHIN RANGE!
  Thrown objects include:
  * TKnifes
  * Grenades
  * Any mine

&#45; Awards show on round report in order (no empty spaces)
&#45; Removal of black screen on fall death
&#45; Spawn count increased on complex and complex classic
Straight from: http://goldeneyesource.net/ 

Have fun.
ATTENTION: These machinima and mods are property of their creators.</description>
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