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	<link>http://www.moddb.com/members/sysop1/blog</link>
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	<pubDate>Sun, 29 Nov 2009 23:13:30 -0600</pubDate>
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		<title>A modification of a game or a game that uses X engine?</title>
		<link>http://www.moddb.com/members/sysop1/blog/a-modification-of-a-game-or-a-game-that-uses-x-engine</link>
		<pubDate>Fri, 06 Nov 2009 14:11:23 -0600</pubDate>
		<description>It&#39;s a common question.

Full modification, map/model pack, total conversion. Mod.

Common sentences when it comes to modding. Sometimes it&#39;s hard to specify what a project is.

We understand that a &quot;mod&quot; is a short for &quot;modification&quot;. A modification of a series of player models can be considered as a mod by some guys, a model pack by other guys.

A project that enhances the way the mapper works, known as Spirit of Half life, could be considered as a mod or as a few dlls that produces that.

But when it is a total conversion... it is a mod, or a game that uses certain engine? By how much it could be considered a &quot;total coversion&quot;?

Projects like Zeno Clash or Insurgency comes into my mind. Those can be considered as full games (regardless they bought engine licenses or not) and can be considered as modifications, total conversions.

Both sentences are right? Both sentences are wrong. Mod or games?

Please leave a comment of what do you think it fits better.

Later on,

SysOp</description>
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