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	<link>http://www.moddb.com/members/tkaza/downloads</link>
	<title>TKAzA Downloads RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB TKAzA downloads feed, and get the latest files as they are uploaded.</description>
	<language>en-us</language>
	<pubDate>Fri, 05 Sep 2008 04:08:45 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Downloads</category>
	<ttl>180</ttl>
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		<title>JeepRubiMod_0.2 &lt;&#45;Obselete</title>
		<link>http://www.moddb.com/mods/project-regenesis/downloads/jeeprubimod-02-obselete</link>
		<pubDate>Wed, 05 Sep 2007 00:01:17 -0500</pubDate>
		<description>JeepRubiMod is all about what I (JeepRubi) want to do in my own mod. I plan on adding all vehicles and buildings, and characters when possible from C&amp;C Renegade, then messing arround with the gameplay to make it more overall fun. Initially I was going to keep it private and only distribute it among friends, but I have since changed my mind about the matter.</description>
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		<title>S.T.A.L.K.E.R Mod Tool</title>
		<link>http://www.moddb.com/games/stalker/downloads/stalker-mod-tool</link>
		<pubDate>Mon, 26 Mar 2007 08:54:19 -0500</pubDate>
		<description>NOT MY ADDON!  The S.T.A.L.K.E.R mod tool used to extract the files from the .db files.  Place all gamedata files into a folder called old once you have extracted every .db to a folder called gamedata in stalkers main directory like.  G:&#092;program files&#092;THQ&#092;S.T.A.L.K.E.R. &#45; Shadow of Chernobyl&#092;gamedata  This will stop S.T.A.L.K.E.R using the .db files by default.</description>
		<guid isPermaLink="false">downloads6667</guid>
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		<title>G&#45;36 Tweak</title>
		<link>http://www.moddb.com/games/stalker/downloads/g-36-tweak</link>
		<pubDate>Mon, 26 Mar 2007 08:33:13 -0500</pubDate>
		<description>You need to have.  1&#45; extracted the .db files and moved them to a separate folder.  2&#45; made a folder called game data  Then extract this into you game data folder.  Changes:  ~ Increased damage by alot.  ~ Increased rate of fire.  ~ Pin point accurate to 1000 meters when scoped.  ~ Increased ammo count of store and clip.  ~ Now works with both AK ammo types as well as standard.   ~ Increased max video to engine limits past the sliders... you will lag! :P</description>
		<guid isPermaLink="false">downloads6666</guid>
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		<title>Smod Tactical Menu</title>
		<link>http://www.moddb.com/games/garrys-mod-10/downloads/smod-tactical-menu</link>
		<pubDate>Sun, 03 Dec 2006 08:14:08 -0600</pubDate>
		<description>Extract this to ...steamapps/*your account name*/garrysmod/.   Then you need to go to your snod tactical folder. Copy ...models/humans and ...models/player and ...models/weapons. Put then to ...steamapps/*your account name*/garrysmod/garrysmod/addons/Smod_Tactical_Sp awnmenu_v1/models/.  Then go back to your smod tactical folder and copy ...material/models/ and put it to ...Smod_Tactical_Spawnmenu_v1/materials/. Then you are ready.  ENJOY!!!</description>
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		<title>Bloody Knife + Addon DB Skin Tutorial</title>
		<link>http://www.moddb.com/games/half-life-2/downloads/bloody-knife-addon-db-skin-tutorial</link>
		<pubDate>Fri, 13 Oct 2006 10:28:24 -0500</pubDate>
		<description>Offical Tutorial Addon  Hello folks this is something different, Yes it is a addon but it comes with something extra.  A full narrated video tutorial, on how to modify skins for Source based games. Runs Just over 20 min and covers every step.  I hope this will help people learn the simple fun art of addons. I cant wait to see a hippie awp or a pac man grenade!  Change the Game   ============== Installing: ============== Extract to your css folder. C:&#092;Valve&#092;Steam&#092;SteamApps&#092;username&#092;counter&#45;strikesource&#092;cstrike&#092; materials&#092;models&#092;weapons&#092;v_models Replacing the C:&#092; with your drive letter and &quot;user&#45;name&quot; with your steam login.  ============== Removal: ============== Remove all copied files.</description>
		<guid isPermaLink="false">downloads4644</guid>
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		<title>HighresAlliedWeaponsV1Promo</title>
		<link>http://www.moddb.com/mods/dod-source-highres-mod/downloads/highresalliedweaponsv1promo</link>
		<pubDate>Sun, 16 Apr 2006 12:02:02 -0500</pubDate>
		<description>HighresAlliedWeaponsV1Promo  DE&#115;criptION:  &#45; 30 Cal is now double the res and normal mapped &#45; Hands are double the res and normal mapped &#45; Colt is silver and rusty and double the res and normal mapped &#45; M1 Carbine is double the res and normal mapped   BUGS: NIf you dont have the graphics set to full you may get black and purple textures on the hands and weapons. This is because of the resolution and there being no LOD.  COMMENTS: Need to have video settings set to high to get full effect.</description>
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		<title>HigherResSkins&amp;PropsV2Hotfix1b</title>
		<link>http://www.moddb.com/mods/dod-source-highres-mod/downloads/higherresskinspropsv2hotfix1b</link>
		<pubDate>Sun, 16 Apr 2006 12:00:01 -0500</pubDate>
		<description>HigherResSkins&amp;PropsV2Hotfix1b &#45; Dragons teeth snow now higher res, normal mapped and bump mapped &#45; Hedgehog snow now higher res, normal mapped and bump mapped &#45; Snowbags snow now higher res, normal mapped &#45; Fuel drum now higher res &#45; German Radio now higher res &#45; Well now higher res and normal mapped &#45; Logpile now higher res and normal mapped &#45; Tiger tank now higher res and normal mapped</description>
		<guid isPermaLink="false">downloads2011</guid>
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		<title>HigherResSkins&amp;PropsV2Full</title>
		<link>http://www.moddb.com/mods/dod-source-highres-mod/downloads/higherresskinspropsv2full</link>
		<pubDate>Sun, 16 Apr 2006 11:54:29 -0500</pubDate>
		<description>HigherResSkins&amp;PropsV2Full  Features: &#45; All crates and fortifications excluding snow covered fortifications have had there skins made higher res with normal and bump mapping with some ajustment  Added in version 2:  &#45; All player models are now higher res and are normal mapped. &#45; K98 V and W models are now higher res and are normal mapped. &#45; Garand clip and shell casings are now higher res and are normal mapped. &#45; Plant01 and tree_deciduous_01 are now higher res and are normal mapped. &#45; Removed cubemapping on Barrel Normal Mapped By Comstedt  Credits: + =*=Dirty Soldiers 2=*= by Cruzaderazn (I made higher res and normal mapped) + Barrel Normal Mapped By Comstedt (Removed cubemapping)</description>
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