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	<title>Varsity Features RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Varsity feature feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 06 Sep 2008 20:18:30 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>The six steps of creation</title>
		<link>http://www.moddb.com/groups/the-soap-box/features/the-six-steps-of-creation</link>
		<pubDate>Sat, 14 Jun 2008 10:48:03 -0500</pubDate>
		<description>Scott McCloud&#39;s &quot;six steps of creation&quot; have been a revelation to me. Here&#39;s why they ought to be for you as well.</description>
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		<title>DIPRIP&#39;s Timid Victory</title>
		<link>http://www.moddb.com/mods/diprip/features/diprips-timid-victory</link>
		<pubDate>Sat, 08 Mar 2008 09:39:49 -0600</pubDate>
		<description>DIPRIP&#39;s first release has been a success &#45; but it needs to use its new momentum to capitalise on that fact.</description>
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		<title>The Making of: Chivalry is Not Dead</title>
		<link>http://www.moddb.com/games/chivalry-is-not-dead/features/the-making-of-chivalry-is-not-dead</link>
		<pubDate>Thu, 17 Jan 2008 13:38:27 -0600</pubDate>
		<description>Adventure Gamers has published an “Adventure Architect” series by Deirdra Kiai, detailing the making of her one&#45;woman game Chivalry is Not Dead.</description>
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		<title>NightFall</title>
		<link>http://www.moddb.com/mods/nightfall-initiation/features/nightfall</link>
		<pubDate>Tue, 05 Sep 2006 10:37:06 -0500</pubDate>
		<description>If Half&#45;Life 2 has a sleeper hit, NightFall is it. Nigredo Studios&#39; single&#45;player epic has been in development since late 2004, and having switched to episodic is now powering towards its first release. ModDB has the details...</description>
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		<title>Changing the Game</title>
		<link>http://www.moddb.com/mods/garrys-mod/features/changing-the-game</link>
		<pubDate>Wed, 22 Feb 2006 14:24:55 -0600</pubDate>
		<description>Mod of the Year might seem like a monumental achievement for any normal mod team. Yet when it is taken in the context of the steamrolling popularity of Garry&#39;s Mod, it seems almost a given. ModDB interviews the one and only Garry Newman.</description>
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		<title>KZMOD Interview</title>
		<link>http://www.moddb.com/mods/kreedz-climbing/features/kzmod-interview</link>
		<pubDate>Sun, 11 Dec 2005 10:02:43 -0600</pubDate>
		<description>The culmination of several years of community spirit, KZMOD is all about reaching the top of a map &#45; not the top of a scoreboard. We spoke to design lead SoUlFaThEr to see exactly what you can expect from his unusual project...</description>
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		<title>Surviving Next&#45;Gen Modding</title>
		<link>http://www.moddb.com/games/counter-strike/features/surviving-next-gen-modding</link>
		<pubDate>Thu, 01 Dec 2005 12:25:43 -0600</pubDate>
		<description>Next&#45;gen games are coming. As gamers, they mean glorious high&#45;definition graphics. But as modders, they mean enormous increases to workload and time. In this feature ModDB explores how these problems can be avoided while keeping the bar firmly raised.</description>
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		<title>Indie Modding</title>
		<link>http://www.moddb.com/games/darwinia/features/indie-modding</link>
		<pubDate>Sat, 08 Oct 2005 12:47:15 -0500</pubDate>
		<description>Indie games are coming, and with them indie mods. In this feature, ModDB takes a brief tour through the challenges and rewards of this new world.</description>
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		<title>ModDB Exclusive: Realms of Valhallon Revealed</title>
		<link>http://www.moddb.com/mods/realms-of-valhallon-age-of-campaigns/features/moddb-exclusive-realms-of-valhallon-revealed</link>
		<pubDate>Sat, 17 Sep 2005 05:13:32 -0500</pubDate>
		<description>How does a new developer break in to a MMORPG market dominated by established brands? Ruccus Productions think they have the answer, and we were there to hear it in their first public interview.</description>
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		<title>The Steam Age</title>
		<link>http://www.moddb.com/engines/source/features/the-steam-age</link>
		<pubDate>Wed, 31 Aug 2005 17:01:00 -0500</pubDate>
		<description>With Steam firmly established, it&#39;s time to take a long overdue look at exactly what it means for both mod makers and players.</description>
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