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	<title>winwolf3d News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB winwolf3d news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Wed, 15 Oct 2008 21:25:57 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Star Wars: Bloodlines released!</title>
		<link>http://www.moddb.com/games/star-wars-bloodlines/news/star-wars-bloodlines-released</link>
		<pubDate>Mon, 04 Dec 2006 11:36:03 -0600</pubDate>
		<description>It&#039;s finished! After lots of blood, sweat, and bugs (programming, not the living kind), our first independent project is complete. As you know, Bloodlines represents our first effort with Adam&#039;s Zol engine, so feedback would be very appreciated. Most importantly, have fun playing the game!</description>
		<guid isPermaLink="false">articles19496</guid>
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		<title>Down to the final stretch</title>
		<link>http://www.moddb.com/games/star-wars-bloodlines/news/down-to-the-final-stretch</link>
		<pubDate>Fri, 24 Nov 2006 19:54:48 -0600</pubDate>
		<description>Star Wars: Bloodlines is essentially finished, except for what testing, tweaking, and bug fixing needs to be done before it is unleashed to the public. Beta testers outside of the development team will finally be given a taste of the game and we&#039;ll cross our fingers that all goes well during this</description>
		<guid isPermaLink="false">articles19394</guid>
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		<title>Still in the works...</title>
		<link>http://www.moddb.com/mods/robotic-justice/news/still-in-the-works1</link>
		<pubDate>Mon, 16 Oct 2006 13:49:02 -0500</pubDate>
		<description>This mod is still in the works and might start up sooner than you and I think. I believe this mod is going to be more fun to make because the engine is based on the Orb of Dilaaria engine and is therefore almost finished. Plus a lot of the graphics are already made, so it&#039;s just down to finishing</description>
		<guid isPermaLink="false">articles18901</guid>
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		<title>Still Active</title>
		<link>http://www.moddb.com/games/star-wars-bloodlines/news/still-active1</link>
		<pubDate>Mon, 16 Oct 2006 13:41:58 -0500</pubDate>
		<description>There hasn&#039;t been much activity here, but I just wanted to make sure that everyone watching this game knows that it is indeed still active. We&#039;re on the final map, but we&#039;ve got plenty of testing to do once it&#039;s done. Everything is coming along nicely though. I had thought about</description>
		<guid isPermaLink="false">articles18900</guid>
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		<title>Orb of Dilaaria Released!</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/orb-of-dilaaria-released</link>
		<pubDate>Sun, 11 Jun 2006 11:04:12 -0500</pubDate>
		<description>After three years of development, Orb of Dilaaria has been released. Though based on the Wolfenstein 3&#45;D engine, you will find that it has been greatly expanded to create a game that is in a class by itself while retaining the feel of the original. A completely new world and indepth storyline was formed</description>
		<guid isPermaLink="false">articles17269</guid>
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		<title>The end is drawing nigh</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/the-end-is-drawing-nigh</link>
		<pubDate>Fri, 28 Apr 2006 12:10:26 -0500</pubDate>
		<description>The title of this news entry just about says it all. I&#039;ve been able to dedicate more time to testing the levels lately and everything is looking great. Only a few minor details have needed to be fixed. With my current progress, I should need about another two weeks to finish testing all the maps,</description>
		<guid isPermaLink="false">articles16705</guid>
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		<title>Tweaks et al</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/tweaks-et-al</link>
		<pubDate>Thu, 16 Mar 2006 20:26:11 -0600</pubDate>
		<description>I can&#039;t really say too much else other than another two months of testing and tweaking have passed. The day is getting closed, though, I promise. I&#039;ve added another image that shows a nice forect landscape. I don&#039;t really think it&#039;s appropriate to flood the image gallery with a lot</description>
		<guid isPermaLink="false">articles16120</guid>
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		<title>The testing continues</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/the-testing-continues</link>
		<pubDate>Mon, 09 Jan 2006 14:53:27 -0600</pubDate>
		<description>We&#039;re not dead; we&#039;ve just been silent for a few months. By being silent, however, I do not mean that we weren&#039;t productive. Testing has continued and changes are getting down to the nitty&#45;gritty. We want to make sure Orb of Dilaaria looks and plays as well as possible. Seeing as I haven&#039;t</description>
		<guid isPermaLink="false">articles15093</guid>
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		<title>Down to the final stages</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/down-to-the-final-stages</link>
		<pubDate>Thu, 17 Nov 2005 15:59:14 -0600</pubDate>
		<description>It&#039;s been a long time coming, but we are finally down to the minor tweaking and testing stage. Bug fixes are at a minimum. Now it&#039;s simply testing to make sure we&#039;ve not overlooked anything and that everything looks and sounds good. I set the completed percentage at 100% since it&#039;s</description>
		<guid isPermaLink="false">articles14274</guid>
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		<title>Almost there...</title>
		<link>http://www.moddb.com/mods/the-orb-of-dilaaria/news/almost-there4</link>
		<pubDate>Mon, 24 Oct 2005 22:26:54 -0500</pubDate>
		<description>All that is left is testing.  There are a few glithes that need to be taken care of, but everything else has been completed.  I&#039;d say that there is about another three to four weeks of heavy testing before Orb will be made available.</description>
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