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	<title>zenarion News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB zenarion news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 06 Sep 2008 22:44:43 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Switching Engines</title>
		<link>http://www.moddb.com/mods/ground-infantrynational-conflict/news/switching-engines2</link>
		<pubDate>Sat, 01 Apr 2006 11:53:18 -0600</pubDate>
		<description>The mod team has been experiencing difficulties with the limits of the Source engine. We have been looking for a better engine to work on, and had several alternatives, as the Battlefield 2, Unreal Tournament 2004, and Darkplaces engine. Considering the content of the mod, we have landed on our final</description>
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		<title>Coder Request</title>
		<link>http://www.moddb.com/mods/ground-infantrynational-conflict/news/coder-request</link>
		<pubDate>Tue, 21 Feb 2006 11:57:49 -0600</pubDate>
		<description>This is a lot of a cry for help. I am not that good of a coder, and cannot complete the tast I was dumb enough to set for myself. Ground Infantry will not get off the ground until the AI Followers are coded, and frankly, I have no idea what I am doing here. Things that are needed to be done for the</description>
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		<title>Bot issues</title>
		<link>http://www.moddb.com/mods/ground-infantrynational-conflict/news/bot-issues</link>
		<pubDate>Wed, 25 Jan 2006 16:07:05 -0600</pubDate>
		<description>The follow&#45;bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC&#039;s. Sebastos did try having 64 bots ingame at a time, and it almost BORKEd (yes its the right spelling) his PC. 9 FPS is a bad thing. Also, the</description>
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		<title>Getting Started</title>
		<link>http://www.moddb.com/mods/ground-infantrynational-conflict/news/getting-started</link>
		<pubDate>Sat, 21 Jan 2006 08:48:22 -0600</pubDate>
		<description>With the  opening we have some media for you, the Liberator and the Defender:    I hope to be updating soon, since ive got grand plans for this mod. Sincerely yours,</description>
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		<title>Stealth Suit</title>
		<link>http://www.moddb.com/mods/stealth-mod/news/stealth-suit</link>
		<pubDate>Sat, 21 May 2005 13:02:10 -0500</pubDate>
		<description>Stealth suit for the stealth team. Model is crappy (hahaha i suck at this :D) The missing limbs wont appear in the beta (kiddin, this is WIP) Can anyone tweak and compile this?? i have problems with compiling HL2 models. the problems are: 1. lack of knowledge, 2. lack of software. skinmeshing is greatly</description>
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		<title>some new concepts</title>
		<link>http://www.moddb.com/mods/stealth-mod/news/some-new-concepts</link>
		<pubDate>Wed, 27 Apr 2005 14:34:47 -0500</pubDate>
		<description>Me, the almighty Zenarion, have got around making some gun concepts that desperately need feedback for this beautiful thing of a mod. Please tell us what you think :P</description>
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