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	<title>Mentality Mod for Half&#45;Life 2 Images RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Mentality Mod for Half&#45;Life 2 image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sat, 06 Sep 2008 20:12:03 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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		<title>Trigger Theory at AVCON 2008</title>
		<link>http://www.moddb.com/mods/mentality/images/trigger-theory-at-avcon-2008</link>
		<pubDate>Mon, 28 Jul 2008 10:25:18 -0500</pubDate>
		<description>Hey guys, this is just the Trigger Theory Team during AVCON. The list of names from left to right.

Lyndon, Gayan, Craig, Paul, Alex, Sam, David, and Lachlan, one member missing was Tyrell.</description>
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		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/TT08.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>TripwireGun</title>
		<link>http://www.moddb.com/mods/mentality/images/tripwiregun</link>
		<pubDate>Mon, 21 Jul 2008 12:22:38 -0500</pubDate>
		<description>Hey guys, this is the latest version of what is to be the &quot;tripwire gun&quot; Hope you all enjoy, and questions or feedback, just yell at us, like our very own minions ^__^ Thanks again, for all your support. </description>
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		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/tripwire_gun.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>Camp</title>
		<link>http://www.moddb.com/mods/mentality/images/camp</link>
		<pubDate>Wed, 16 Jul 2008 10:59:33 -0500</pubDate>
		<description>An outdoor area of the Warehouse level.  All in game.  Fire, Zombies, Glowsticks, a winning combination.  Especially when the glowsticks produce dynamic light and can be picked up ;).</description>
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	<item>
		<title>Flaming Soldier</title>
		<link>http://www.moddb.com/mods/mentality/images/flaming-soldier</link>
		<pubDate>Wed, 16 Jul 2008 10:54:07 -0500</pubDate>
		<description>Just a lighting and texture demo more than anything. I decided to throw this poor guy into a flaming barrel :) &#45; All in game and looking special.</description>
		<guid isPermaLink="false">media97508</guid>
		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/flamin2.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>In Game Level Shots</title>
		<link>http://www.moddb.com/mods/mentality/images/in-game-level-shots</link>
		<pubDate>Wed, 16 Jul 2008 11:04:15 -0500</pubDate>
		<description>here are a couple of in game screens of the warehouse district level, both are set in the abandoned office area of a industrial building</description>
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	<item>
		<title>The Bird</title>
		<link>http://www.moddb.com/mods/mentality/images/the-bird</link>
		<pubDate>Mon, 07 Jul 2008 13:25:16 -0500</pubDate>
		<description>In&#45;game shot of the bird, in a testing level. </description>
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		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/birdingame.1.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>Warehouse In Flames</title>
		<link>http://www.moddb.com/mods/mentality/images/warehouse-in-flames</link>
		<pubDate>Thu, 26 Jun 2008 12:50:36 -0500</pubDate>
		<description>In game screenshot of player using Molotov cocktail to ignite the Warehouse environment.</description>
		<guid isPermaLink="false">media95142</guid>
		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/Mentality_Molotov.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>Brewery </title>
		<link>http://www.moddb.com/mods/mentality/images/brewery</link>
		<pubDate>Tue, 24 Jun 2008 13:01:48 -0500</pubDate>
		<description>An in game screenshot taken in a concept room for the brewery.  The player as you can see is using the axe as a melee weapon.  Absolutely everything on screen = ours.    </description>
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		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/Mentality-axe-screen.jpg</moddb:thumb> 
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	<item>
		<title>Zombie_ambocc</title>
		<link>http://www.moddb.com/mods/mentality/images/zombie-ambocc</link>
		<pubDate>Tue, 24 Jun 2008 12:45:28 -0500</pubDate>
		<description>Updated version of the zombie from Pancreas. This version harnesses the ambient occlusion as well, a much more defined pose don&#39;t you think.</description>
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		<moddb:thumb>http://media.moddb.com/cache/images/mods/1/11/10826/crop_120x90/zombiefinal_by_pancreas.jpg</moddb:thumb> 
	</item>
	 
	<item>
		<title>Zombie Model Wip</title>
		<link>http://www.moddb.com/mods/mentality/images/zombie-model-wip</link>
		<pubDate>Sun, 22 Jun 2008 13:40:05 -0500</pubDate>
		<description>Heres the completed model ready for texturing. High poly ended up being about 2 million polys. Normal mapped to the low poly. 

Concept/Model/high poly&#45; Alex Colvin (pancreas)</description>
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