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	<link>http://www.moddb.com/mods/old-skool-monsta-toolz/news</link>
	<title>Old Skool Monsta Toolz Mod for Unreal Tournament 2004 News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Old Skool Monsta Toolz Mod for Unreal Tournament 2004 news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 05 Jul 2008 06:35:01 -0500</pubDate>
	<copyright>Copyright 2008, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>Golem Development (custom creature)</title>
		<link>http://www.moddb.com/mods/old-skool-monsta-toolz/news/golem-development-custom-creature</link>
		<pubDate>Tue, 08 May 2007 20:13:36 -0500</pubDate>
		<description>OSMT News (SuperApe &#45; May 8, 2007) : As described in the Image Gallery here on modDB, the Golem is a very high poly creature in development to demonstrate how OSMT is made to be easily expanded upon to fit any designer&#039;s theme. Original model by King Mango. (go check out the Image Gallery for more</description>
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		<title>OSMT on modDB</title>
		<link>http://www.moddb.com/mods/old-skool-monsta-toolz/news/osmt-on-moddb</link>
		<pubDate>Mon, 07 May 2007 09:59:11 -0500</pubDate>
		<description>OSMT News (SuperApe &#45; May 7, 2007) : I&#039;m proud to present the modDB profile for Old Skool Monsta Toolz, a project I&#039;ve worked on for the better part of a year and a half. It started as a simple question, &quot;Why can&#039;t I just place monsters in any Unreal map?&quot; and what followed</description>
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		<title>Save / Load for OSM Adventure in upcoming OSMT v1.5</title>
		<link>http://www.moddb.com/mods/old-skool-monsta-toolz/news/save-load-for-osm-adventure-in-upcoming-osmt-v15</link>
		<pubDate>Sat, 05 May 2007 19:37:05 -0500</pubDate>
		<description>OSMT News (SuperApe &#45; May 5, 2007): The latest news includes the work being done on the most requested feature yet to be implemented: Saving and Loading any OSM Adventure map at any point. Here&#039;s a quick &amp; dirty flash movie to show the test map I&#039;m working with now, demonstrating the save/load</description>
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