http://www.moddb.com/mods/police-brutality/news Police Brutality Mod for Half-Life 2 News RSS feed - Mod DB Subscribe to the Mod DB Police Brutality Mod for Half-Life 2 news feed, and get the latest updates as they are posted. en-us Sun, 06 Jul 2008 16:02:36 -0500 Copyright 2008, DesuraNET Pty Ltd Articles 180 Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/ 120 90 Update 20/10/2007 http://www.moddb.com/mods/police-brutality/news/update-20102007 Sat, 20 Oct 2007 01:53:42 -0500 Yesterday I started working on the shooting range. It's still in fullbright and there are no targets yet :D. Czbero works on the buymenu and a tasklist and we've got a bugged 3rd person view (the muzzle flare goes from the same point where it is in 1st person, model of the character is invisible articles23338 http://static.moddb.com/cutoff/images/logos/articles.png Update http://www.moddb.com/mods/police-brutality/news/update150 Thu, 06 Sep 2007 00:26:10 -0500 Map - Flat As you can see in the screenshots, the map is lighted. It's amazing how these lights make the map look better than ever, isn't it? They're not final yet. Now we're concentrating on details like correcting texture placement and adding some more details like knobs on the articles22897 http://static.moddb.com/cutoff/images/logos/articles.png Update http://www.moddb.com/mods/police-brutality/news/update148 Sat, 01 Sep 2007 00:46:05 -0500 Map - Flat Most of all bugs is repaired, now we are concentrating at lights. Momentally, fullbright is the biggest problem, because it can't be disabled by the mat_fullbright 0 command, even with sv_cheats set to 1 (of course, with some (dynamic) lights in the map). Moveable radiators were repaired articles22841 http://static.moddb.com/cutoff/images/logos/articles.png Flat http://www.moddb.com/mods/police-brutality/news/flat Sun, 26 Aug 2007 23:53:25 -0500 The first map in the game will be a flat. Living room, kitchen and hallway are almost completed, and we've also finished views from windows. But it's not as good as it looks. It's very buggy. For example, there are moveable radiators. If we set it to prop_physics, it's moveable, articles22779 http://media.moddb.com/cache/images/articles/1/23/22779/crop_120x90/screenflatnv01nr1.th.jpg