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	<title>Images RSS feed &#45; Battle Mech Mod for Quake - Mod DB</title>
	<description>Subscribe to the Mod DB Battle Mech Mod for Quake image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 29 Nov 2009 02:53:25 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>Mod DB</title>
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	<item>
		<title>Burned crispy</title>
		<link>http://www.moddb.com/mods/battle-mech/images/burned-crispy</link>
		<pubDate>Tue, 15 Jul 2003 16:38:05 -0500</pubDate>
		<description>Here&#039;s the outer ring of the arena map.
I&#039;m using a flamethrower to hunt down an
enemy mech.
</description>
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		<title>Arena central area</title>
		<link>http://www.moddb.com/mods/battle-mech/images/arena-central-area</link>
		<pubDate>Tue, 15 Jul 2003 16:37:22 -0500</pubDate>
		<description>This is the arena map I made. You can see quite a
bit here, including the floating megahealth item
and lightning cannon. 
 
To reach the megahealth, just jump over the gap.
However, to reach the lightning cannon, which has
a lot of ammo and is worth the effort, you&#039;ll
have to wait for the platform to pass under so you
don&#039;t go plunging into the lava.
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	<item>
		<title>Lasergates</title>
		<link>http://www.moddb.com/mods/battle-mech/images/lasergates</link>
		<pubDate>Tue, 15 Jul 2003 16:29:44 -0500</pubDate>
		<description>Check out the lasergate guarding blue team&#039;s
spawn room. Blue team can walk right through it,
but anyone from Red team that tries to walk
through it will die instantly. 
Red team has one of these as well. 
 
This lasergate has been given an alpha value to
make it transparent and give it a cooler look.
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		<title>CTF Flag</title>
		<link>http://www.moddb.com/mods/battle-mech/images/ctf-flag</link>
		<pubDate>Tue, 15 Jul 2003 16:26:54 -0500</pubDate>
		<description>There&#039;s the CTF flag. You can&#039;t just
jump up here and get it, you have to go around and
up the slope.
</description>
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		<title>Battle of the shields</title>
		<link>http://www.moddb.com/mods/battle-mech/images/battle-of-the-shields</link>
		<pubDate>Tue, 15 Jul 2003 16:25:05 -0500</pubDate>
		<description>The mechs in this level are all packing shields.
These are green shields, which are the lowest
level defense, but they still help a lot.
</description>
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		<title>New desert</title>
		<link>http://www.moddb.com/mods/battle-mech/images/new-desert</link>
		<pubDate>Tue, 15 Jul 2003 16:23:15 -0500</pubDate>
		<description>The desert level, which is now ctf1.bsp, has
gotten a makeover. The textures are replaced and
it looks a lot better in&#45;game.
</description>
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		<title>Burst Flare</title>
		<link>http://www.moddb.com/mods/battle-mech/images/burst-flare</link>
		<pubDate>Tue, 15 Jul 2003 16:22:21 -0500</pubDate>
		<description>I&#039;m using the burst flare to attack the mech
to the left. The cluster of little bombs can be
hard to hit with, but they&#039;re sure
powerful...
</description>
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		<title>dm6</title>
		<link>http://www.moddb.com/mods/battle-mech/images/dm6</link>
		<pubDate>Tue, 15 Jul 2003 16:19:11 -0500</pubDate>
		<description>This level used to be start.bsp, but now it&#039;s
dm6 (the new start map is a surprise). 
 
Quite a few broken mechs scattered about.
</description>
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		<title>Lightning cannon in dm3</title>
		<link>http://www.moddb.com/mods/battle-mech/images/lightning-cannon-in-dm3</link>
		<pubDate>Tue, 15 Jul 2003 16:15:20 -0500</pubDate>
		<description>Here&#039;s me blasting away with the lightning
cannon. The dm3 map provided by pushplay is pretty
good, no?
</description>
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	<item>
		<title>dm2</title>
		<link>http://www.moddb.com/mods/battle-mech/images/dm2</link>
		<pubDate>Tue, 15 Jul 2003 16:13:13 -0500</pubDate>
		<description>Here&#039;s dm2 being played in the mh engine. I
just landed a rocket firmly between 2 mechs. 
 
Wazat ripp&#039;n it up...
</description>
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