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	<title>Battle Mech Mod for Quake News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Battle Mech Mod for Quake news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sun, 08 Nov 2009 02:02:49 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
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		<title>New Battle Mech version and maps!</title>
		<link>http://www.moddb.com/mods/battle-mech/news/new-battle-mech-version-and-maps</link>
		<pubDate>Wed, 30 Jul 2003 17:18:40 -0500</pubDate>
		<description>Battle Mech has a new version out, which fixes the annoying turning head bug. Secondly, it adds a new feature for mappers, which allows them to modify the camera angle. In addition to that, there&#39;s also an updated start level that uses new camera angles to fix the visibility problems when walking under</description>
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		<title>New Battle Mech screenshots</title>
		<link>http://www.moddb.com/mods/battle-mech/news/new-battle-mech-screenshots</link>
		<pubDate>Tue, 15 Jul 2003 16:47:02 -0500</pubDate>
		<description>Some new screenshots have been posted for Battle Mech.  You can see the new look of the levels, as well as some of the weapons being used.</description>
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		<title>Battle Mech released!</title>
		<link>http://www.moddb.com/mods/battle-mech/news/battle-mech-released</link>
		<pubDate>Sat, 12 Jul 2003 14:29:13 -0500</pubDate>
		<description>Battle Mech has finally been released to the public. The standalone mod, which is based on the quake engine, includes 7 deathmatch maps and one Capture The Flag level. The game supports Deathmatch, Capture the Flag, Instant Kill Deathmatch, Rambo Match, and other game modes. It also includes bots to</description>
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		<title>Battle Mech becomes stand&#45;alone</title>
		<link>http://www.moddb.com/mods/battle-mech/news/battle-mech-becomes-stand-alone</link>
		<pubDate>Mon, 23 Jun 2003 15:34:37 -0500</pubDate>
		<description>A lot of people have been requesting that Battle Mech become stand&#45;alone, so they don&#39;t have to buy Quake to play it. Well, after a great deal of (on&#45;going) work, exactly that has been done. When the game is released next month during QExpo, it will</description>
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		<title>Battle Mech ready for maps</title>
		<link>http://www.moddb.com/mods/battle-mech/news/battle-mech-ready-for-maps</link>
		<pubDate>Tue, 03 Jun 2003 15:36:10 -0500</pubDate>
		<description>QExpo is coming near the beginning of June. Battle Mech is pretty close to completion and ready for release during the event, but is sorely in need of maps. The game design is pretty simple and doesn&#39;t take a large amount of skill to map for. You can use any decent Quake1 map editor, including WorldCraft,</description>
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		<title>Battle Mech controls and new screenshots</title>
		<link>http://www.moddb.com/mods/battle-mech/news/battle-mech-controls-and-new-screenshots</link>
		<pubDate>Thu, 20 Feb 2003 13:41:43 -0600</pubDate>
		<description>The controls to Bmech have been greatly improved. The new system allows the head to roate and aim independently from the legs and the direction you&#39;re moving. Using mouselook, you can turn the head by moving the mouse left/right. A higher mouse sensitivity setting &#45; or simply moving the mouse faster</description>
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		<title>Battle Mech Screenshots</title>
		<link>http://www.moddb.com/mods/battle-mech/news/battle-mech-screenshots</link>
		<pubDate>Tue, 18 Feb 2003 18:02:22 -0600</pubDate>
		<description>Battle Mech has been placed on moddb, now having both a description page and a screenshot gallery.    It&#39;s very plain looking at the moment because the test map is not lit, but other maps are in the works.  The mod is scheduled for release during QExpo in June of this year.</description>
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