<?xml version="1.0" encoding="utf-8"?> 
<rss version="2.0">
<channel>
	 
	<link>http://www.moddb.com/mods/cc-red-alert-revolution/news</link>
	<title>News RSS feed &#45; C&amp;C: Red Alert Revolution Mod for C&amp;C3: Tiberium Wars - Mod DB</title>
	<description>Subscribe to the Mod DB C&amp;C: Red Alert Revolution Mod for C&amp;C3: Tiberium Wars news feed, and get the latest updates as they are posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 22 Nov 2009 12:03:04 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Articles</category>
	<ttl>180</ttl>
	<image>
		<title>Mod DB</title>
		<url>http://static.moddb.com/cutoff/images/logos/rss.png</url>
		<link>http://www.moddb.com/</link>
		<width>120</width>
		<height>90</height>
	</image>
	 
	<item>
		<title>Return of the Eagle</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/return-of-the-eagle</link>
		<pubDate>Fri, 29 Feb 2008 15:11:03 -0600</pubDate>
		<description>New intelligence data has arrived.  A source classified as confidential, confirms the assumption that there have been a lot of changes, in terms of the factions waging war. On the side of the Allies Americans, French, Britons, Germans, Japanese and Koreans will fight together. The last mentioned country now forms a substantial nation, caused by the surprising reunification of North and South Korea, that will participate much more in the power struggle on battlefield Earth. ...</description>
		<guid isPermaLink="false">articles26601</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/27/26601/crop_120x90/ing_AlliedArchitecture.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Allied buildings under construction</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/allied-buildings-under-construction</link>
		<pubDate>Wed, 13 Feb 2008 04:59:07 -0600</pubDate>
		<description>In expection of an upcoming war the Allies are reconstructing and modernizing their military standard structures. Their first step therefor is making concepts and we could manage to get three of those.</description>
		<guid isPermaLink="false">articles26258</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/27/26258/crop_120x90/rar_mapscreen.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Build for Mother Russia</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/build-for-mother-russia</link>
		<pubDate>Wed, 31 Oct 2007 13:14:04 -0500</pubDate>
		<description>Just in time to Halloween here arrives our October news update. This time one can welcome a new building which didn’t exist in Red &#097;lert anywhere, but in C&amp;C:RAR it should provide an early 2nd build queue for structures: the Construction Crane. Unlike CnC3, the crane can build defensive structures,</description>
		<guid isPermaLink="false">articles23464</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/24/23464/crop_120x90/70921.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Soviet Base online</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/soviet-base-online</link>
		<pubDate>Sun, 30 Sep 2007 11:48:55 -0500</pubDate>
		<description>“Recalibrating power output... Soviet Base online.” One essential structure, the soviet Tesla Reactor, celebrates its comeback. This well&#45;known power plant provides power to soviet bases and comes along in a new look. You’ll also find an early concept art of it in our gallery. Furthermore, you</description>
		<guid isPermaLink="false">articles23130</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/24/23130/crop_120x90/69473.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>First impressions...</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/first-impressions</link>
		<pubDate>Fri, 31 Aug 2007 12:37:33 -0500</pubDate>
		<description>Do you remember last news post’s concept of the soviet flamethrower? Now we are going to show you its fully skinned model. The flamethrower will be the soviets’ (very effective) main defense structure against infantry. It may take out all hostile infantrists within seconds and even light vehicles</description>
		<guid isPermaLink="false">articles22833</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22833/crop_120x90/68006.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>Defense systems &amp; arachnid</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/defense-systems-arachnid</link>
		<pubDate>Sun, 05 Aug 2007 02:56:54 -0500</pubDate>
		<description>Shortly after our last news update one week ago, a new unit was born you all know or even hate: the small arachnid, the Terror Drone. Its exact task is unclear since we do not know if it’s possible to implement the drone in the same way as done in RA2. At least it is a fast&#45;moving drone, able to kill</description>
		<guid isPermaLink="false">articles22531</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22531/crop_120x90/66775.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>From resources, Yuri and first 3D models</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/from-resources-yuri-and-first-3d-models</link>
		<pubDate>Sat, 28 Jul 2007 09:13:55 -0500</pubDate>
		<description>First of all, some information about the resource types in C&amp;C: RAR: you may know the two resources of RA2, ore and gemstones. In C&amp;C: RAR you will be able to gather three resources with different cash amount, properties and deposits. Iron ore is the most usual resource of all but therefore with the</description>
		<guid isPermaLink="false">articles22446</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/23/22446/crop_120x90/66221.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>New Homepage &amp; Help Wanted</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/new-homepage-help-wanted</link>
		<pubDate>Fri, 27 Jul 2007 04:36:58 -0500</pubDate>
		<description>You thought this mod died as soon as it was born? Sorry, no! We’re still working and have just begun modelling and texturing some 3D models for the soviets. You’ll see them very soon. Today we wanted to surprise you with our new homepage which got a new design and more functionalities. It’s not</description>
		<guid isPermaLink="false">articles22436</guid>
		<enclosure url="http://static.moddb.com/cutoff/images/logos/articles.png" length="" type="" />	</item>
	 
	<item>
		<title>C&amp;C:RAR &#45; Official Logo</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/ccrar-official-logo</link>
		<pubDate>Sat, 05 May 2007 04:44:48 -0500</pubDate>
		<description>During a long time with various logo designs our GFX Artist Phyritox has just finished this final Logo that combines typical and classic C&amp;C elements together with a fresh wind of art indicating a continuation of RA2 what this total conversion for &quot;C&amp;C: Tiberium Wars&quot; will be actually.</description>
		<guid isPermaLink="false">articles21440</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/22/21440/crop_120x90/61515.jpg" length="" type="image/jpeg" />	</item>
	 
	<item>
		<title>The next generation of Red alert</title>
		<link>http://www.moddb.com/mods/cc-red-alert-revolution/news/the-next-generation-of-red-alert</link>
		<pubDate>Tue, 01 May 2007 11:07:58 -0500</pubDate>
		<description>C&amp;C3: Tiberium Wars is just released and now we began a new project called C&amp;C: Red alert Revolution. We&#039;re currently in an early stage of development. But it&#039;s sure you&#039;ll hear from us a lot more in future. Short summary: This total conversion for „C&amp;C3: Tiberium Wars“ will bring</description>
		<guid isPermaLink="false">articles21395</guid>
		<enclosure url="http://media.moddb.com/cache/images/articles/1/22/21395/crop_120x90/60825.jpg" length="" type="image/jpeg" />	</item>
	  
</channel>
</rss>