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	<title>Images RSS feed &#45; everything dies Mod for Half&#45;Life 2 - Mod DB</title>
	<description>Subscribe to the Mod DB everything dies Mod for Half&#45;Life 2 image feed, and get the latest eye candy as it is posted.</description>
	<language>en-us</language>
	<pubDate>Sun, 22 Nov 2009 06:10:20 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
	<category>Media</category>
	<ttl>180</ttl>
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		<title>2009.10.11 &#45; weapon_ak5 high&#45;poly</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20091011-weapon-ak5-high-poly</link>
		<pubDate>Thu, 15 Oct 2009 18:23:21 -0500</pubDate>
		<description>Hey guys. I realized I haven&#39;t posted anything in a while (kids, take notes: life comes at you FAST), so I thought I&#39;d drop by and let you know the mod ain&#39;t dead.

Although my first few models were simple, static props, I enjoyed modeling so much that I decided to jump off the deep end and start working on weapon viewmodels before (my self&#45;imposed) schedule.
Now, 20k might seem like a high polycount &#45; and it is, way too high to use ingame &#45; but I&#39;m going to be using this model to bake normals into a lowpoly model. It&#39;s also pretty fun to just load up and play with.
Now, I gotta work on the low&#45;poly model, and then on to texturing. Ugh, how I loathe model texturing.

EDIT:
Aw shit, I knew something like this was gonna happen: I forgot to add a goddamned trigger! How the hell could I make a gun, then forget to add the /trigger/!?
That&#39;s since been added in, along with a rear ironsight. I&#39;m in the process of removing polys, so stay tuned for the lowpoly+normalmap version.
Or, I might just grow a wee bit tired of this one and post some shots of my m1911.</description>
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		<title>2009.08.25 &#45; sky_day01</title>
		<link>http://www.moddb.com/mods/everything-dies/images/200908252</link>
		<pubDate>Tue, 25 Aug 2009 22:43:15 -0500</pubDate>
		<description>Tried my hand at skyboxes today.
Daytime skybox I wipped up in about 20 minutes, using source photography from cgtextures.com</description>
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		<title>2009.08.25 &#45; sky_dusk01</title>
		<link>http://www.moddb.com/mods/everything-dies/images/200908251</link>
		<pubDate>Tue, 25 Aug 2009 22:43:15 -0500</pubDate>
		<description>Tried my hand at skyboxes today.
A dusky skybox I wipped up in about 20 minutes, using source photography from cgtextures.com
I couldn&#39;t figure out good global lighting settings to go with this one, so I didn&#39;t post any in&#45;game screenshots. Oh well.</description>
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		<title>2009.08.25 &#45; sky_day01</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090825</link>
		<pubDate>Tue, 25 Aug 2009 22:43:15 -0500</pubDate>
		<description>Tried my hand at skyboxes today.
Oh, I&#39;ve also been redoing the West end of the Metro station: the new windowframe models seem to be a little broken, so I&#39;m gonna wait a while &#39;til I get some more work done on this area before posting any more screens.</description>
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		<title>2009.05.15</title>
		<link>http://www.moddb.com/mods/everything-dies/images/200905151</link>
		<pubDate>Fri, 15 May 2009 22:19:20 -0500</pubDate>
		<description>I&#39;m doing more texture work than mapping at the moment, but I think it&#39;s worth it.
None of these textures are photo&#45;sourced, all are handmade in Gimp.</description>
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		<title>2009.05.15</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090515</link>
		<pubDate>Fri, 15 May 2009 22:19:20 -0500</pubDate>
		<description>I&#39;m doing more texture work than mapping at the moment, but I think it&#39;s worth it.
None of these textures are photo&#45;sourced, all are handmade in Gimp.</description>
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		<title>2009.05.08</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090508</link>
		<pubDate>Fri, 08 May 2009 18:00:14 -0500</pubDate>
		<description>It&#39;s been about a month now, so I figured I&#39;d post something.
I moved from the metro station over to the other side of the street sometime last week and began texture work on the apartments. All this is still WIP.</description>
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		<title>2009.04.06 &#45; Box Sign</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090406-box-sign</link>
		<pubDate>Mon, 06 Apr 2009 21:47:42 -0500</pubDate>
		<description>First attempt at putting two textures on a model simultaneously. I spent a day trying to figure out how to texture clusters in XSI, then gave up and spliced two .smd&#39;s together in a text editor.
I know that from here it looks a little cheap, but it&#39;s supposed to. The player&#39;s never going to get close to the sign in game.</description>
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		<title>2009.04.06 &#45; Tiles</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090406-tiles</link>
		<pubDate>Mon, 06 Apr 2009 21:51:46 -0500</pubDate>
		<description>New tile texture.
My first ssbump&#39;d texture that I&#39;ve gotten in&#45;game. Looks good enough to me.</description>
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		<title>2009.04.06 &#45; Updated Sign</title>
		<link>http://www.moddb.com/mods/everything-dies/images/20090406-updated-sign</link>
		<pubDate>Mon, 06 Apr 2009 21:40:48 -0500</pubDate>
		<description>Damn right I even modeled the screws! What else was I gonna do with that texture space?</description>
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