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	<title>Foreverhood Mod for Doom News RSS feed - Mod DB</title>
	<description>Subscribe to the Mod DB Foreverhood Mod for Doom news feed, and get the latest updates as they are posted.</description>
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	<pubDate>Sat, 07 Nov 2009 19:35:02 -0600</pubDate>
	<copyright>Copyright 2009, DesuraNET Pty Ltd</copyright>
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		<title>Foreverhood 1.0 Released</title>
		<link>http://www.moddb.com/mods/foreverhood/news/foreverhood-10-released</link>
		<pubDate>Sat, 09 Sep 2006 01:22:35 -0500</pubDate>
		<description>Fresh out of a six month hiatus is the re&#45;launching of Foreverhood.com, an independent FPS built on classic Doom technology. After dealing with some of the worst web hosting problems known to man kind, Foreverhood finds its&#45;self with a new host, a new design and a new release. For the first time in</description>
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		<title>March Update</title>
		<link>http://www.moddb.com/mods/foreverhood/news/march-update3</link>
		<pubDate>Mon, 03 Apr 2006 23:19:43 -0500</pubDate>
		<description>Welcome to the beginning of Foreverhood 2.0. Over the past several months, I’ve been re&#45;examining the loose ends of the project and solidified the game&#45;play style which for the most part has been very open ended. Because Foreverhood is very story driven, i wanted to give the player the ability to</description>
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		<title>Foreverhood Progress Report</title>
		<link>http://www.moddb.com/mods/foreverhood/news/foreverhood-progress-report</link>
		<pubDate>Tue, 13 Sep 2005 21:28:11 -0500</pubDate>
		<description>Foreverhood, the classic doom mod, has reached its half&#45;way point in development. After an entire summer, the beta version has been polished to the status of an offical demo. However, the version isn&#039;t perfect and there is much that has to be acomplished before the gameplay can be fully enjoyed.</description>
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		<title>May Update</title>
		<link>http://www.moddb.com/mods/foreverhood/news/may-update1</link>
		<pubDate>Fri, 03 Jun 2005 04:39:14 -0500</pubDate>
		<description>The site has been reworked a bit to include a better sense of what this mod holds. An internal beta has also been built and is currently being tested to find what conditions of the gameplay need to be re&#45;evaluated. Yet, the mod is playable but there needs to be quite a bit more than expected worked</description>
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		<title>A scedule of things</title>
		<link>http://www.moddb.com/mods/foreverhood/news/a-scedule-of-things</link>
		<pubDate>Sat, 12 Feb 2005 15:00:22 -0600</pubDate>
		<description>Well, it seems that level development is going as planned, however, its becoming quite appearent that the worlds themselves look quite sterle and unamusing without characters to place within these bizzare landscapes. So, for the next few weeks (probabily until the end of the month), i&#039;ll be working</description>
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		<title>Foreverhood updates</title>
		<link>http://www.moddb.com/mods/foreverhood/news/foreverhood-updates</link>
		<pubDate>Mon, 24 Jan 2005 19:00:48 -0600</pubDate>
		<description>I updated Foreverhood with a few screenshots of prefabs at work; a rare thing to be seen in the doom engine. In these shots, I show off a variety of mushrooms to be found in the second map. I&#039;m also looking for a few team members: namely a texture artist and someone who is famaliair with the zdoom</description>
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